STRONGER PERKS -------------------------------- |StrongerPerks - Bobblehead v1.10| -------------------------------- ------------------------------------ |StrongerPerks - Companions DLC v1.10| ------------------------------------ --------------------------------------- |StrongerPerks - Companions No DLC v1.10| --------------------------------------- ------------------------------- |StrongerPerks - Magazines v1.10| ------------------------------- ------------------------------- |StrongerPerks - Perks DLC v1.12| ------------------------------- ---------------------------------- |StrongerPerks - Perks no DLC v1.12| ---------------------------------- ================================ SUMMARY -Overview- -Magazines- -Companions Perks- -Bobbleheads- -S.P.E.C.I.A.L. Perks- ================================ ================================ OVERVIEW StrongerPerks - Perks DLC v1.12 - See Changelog StrongerPerks - Perks no DLC v1.12 - See Changelog StrongerPerks - Perks v1.11 - See Changelog Update v1.10 - See Changelog Update v1.05 - See Changelog Have you ever wanted to be powerful? So this is just for you. Now you can grab this mod -NPC Level Scaling >> http://www.nexusmods.com/fallout4/mods/15961/?- and kick some ass. (I don't have any connection with the mod author, I just like it very much) I've overhauled some perks, bobbleheads, magazines and companion perks. I must say, now you'll really do some big damage. Any sugestion, question, issue, please let me know. Sorry for my english, it's not my native language. ++++++ NOW WITH SEPARATE FILES ++++++ ================================ ================================ MAGAZINES Astoundingly Awesome Tales Issue #1: Regenerate 2 (from 1) point of health per minute. Issue #2: Do +10% (from 5%) damage with scoped weapons. Issue #3: Take 10% (from 5%) less damage from robots. Issue #4: Do +10% (from 5%) damage with the Alien Blaster. Issue #5: Gain +10 (from 5) Poison Resistance. Issue #6: Do +10% (from 5%) damage against Mirelurks. Issue #7: Do +10% (from 5%) damage at night. Issue #8: Gain +10 (from 5) Action Points. Issue #9: Do +10% (from 5%) damage with the Cryolator. Issue #10: Gain +10 (from 5) Radiation Resistance. Issue #11: RadAway heals +10% (from 5) radiation damage. Issue #12: No change Issue #13: Do +10% (from 5%) damage against Ghouls. Issue #14: Do +10% (from 5%) damage against Super Mutants. Issue #15: No change Grognak the Barbarian Issue #1 to #10: Critical Hits with unarmed and melee attacks do +8% (from 5%) damage. Guns and Bullets Issue #1 to #10: Ballistic weapons do +8% (from 5%) critical damage. Islander's Almanac +Far Harbor+ No change. La Coiffe No change. Live & Love No change. Massachusetts Surgical Journal Issue #1 to #9: Inflict +5% (from 2%) limb damage. Picket Fences No change. SCAV! +Nuka World+ No change. Tales of a Junktown Jerky Vendor Issue #1 to #8: Get 5% (from 3%) better prices when buying from vendors. Tesla Science Magazine Issue #1 to #9: Energy weapons inflict +8% (from 5%) critical damage. Tumblers Today No change. U.S. Covert Operations Manual No change. Unstoppables No change. Wasteland Survival Guide No change. ================================ ================================ COMPANIONS PERKS Cait Thanks to your relationship with Cait, Action Points regenerate 75% (from 25%) faster if your health is below 25%. Codsworth Thanks to your relationship with Codsworth, you receive +25 (from 10) Damage Resistance against robot energy weapons. Curie No change. Paladin Danse Thanks to your relationship with Danse, you deal +35% (from 20%) more damage against Feral Ghouls, Super Mutants and Synths. Deacon Thanks to your relationship with Deacon, you receive +50% (from 40%) Stealth Boy duration and deal +50% (from 20%) more sneak attack damage. Porter Gage +Nuka World+ Thanks to your relationship with Gage, you gain +10% (from 5%) more XP per kill and +20 Damage and Energy Resistance. John Hancock Thanks to your relationship with Hancock, at 250 rads or higher you get criticals 50% (from 20%) faster. Nick Valentine No change. Robert MacCready Thanks to your relationship with MacCready, headshot accuracy in V.A.T.S. is increased by 35% (from 20%). Old Longfellow +Far Harbor+ Thanks to your relationship with Old Longfellow, the Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 40% (from 25%). Piper Thanks to your relationship with Piper, you receive quadruple XP (from double) for speech challenges and discovering new locations. Preston Garvey Thanks to your relationship with Preston, you deal +40% (from 20%) more damage and gain +40 Damage and Energy Resistance when facing three or more opponents. Strong Thanks to your relationship with Strong, when you fall below 25% health you deal +40% (from 20%) more melee weapon damage. X6-88 Thanks to your relationship with X6-88, you receive +40 (from 20) Energy Resistance. ================================ ================================ BOBBLEHEADS Barter Bobblehead Prices are 15% (from 5%) better. Big Guns Bobblehead Plus 40% (from 25%) critical damage with heavy weapons. Energy Weapons Bobblehead Plus 40% (from 25%) critical damage with energy weapons. Explosives Bobblehead Plus 30% (from 15%) damage with explosives. Lockpicking Bobblehead No change. Medicine Bobblehead No change. Melee Bobblehead Plus 40% (from 25%) critical damage with Melee Weapons. Repair Bobblehead No change. Science Bobblehead Get two (from one) extra guess when hacking terminals. Small Guns Bobblehead Plus 40% (from 25%) critical damage with ballistic guns. Sneak Bobblehead 20% (from 10%) harder to detect. Speech Bobblehead No change. Unarmed Bobblehead Plus 40% (from 25%) critical damage with unarmed attacks. ================================ ================================ S.P.E.C.I.A.L. PERKS ============== STRENGTH ============== Armorer No change. Basher [NEW] Rank 5 (lvl 35) - Gun bashing does triple (from double) damage. Big Leagues [NEW] Rank 6 (lvl 49) - You now do triple damage (from double) with a melee weapon. [NEW] Rank 7 (lvl 58) - You now do quadruple damage with a melee weapon. Blacksmith No change. Heavy Gunner [NEW] Rank 6 (lvl 57) - Heavy guns now do triple (from double) damage. [NEW] Rank 7 (lvl 65) - Heavy guns now do quadruple damage. Iron Fist [NEW] Rank 6 (lvl 55) - Punching attacks now do triple (from double) damage. [NEW] Rank 7 (lvl 65) - Punching attacks now do quadruple damage. Pain Train No change. Rooted No change. Steady Aim [NEW] Rank 3 (lvl 49) - Hip-fire damage is improved by 5% when firing any gun. [NEW] Rank 4 (lvl 61) - Hip-fire damage is improved by 15% when firing any gun. [NEW] Rank 5 (lvl 65) - Hip-fire damage is improved by 30% when firing any gun. Strong Back Rank 3 - (ADDED) You now have +100 to carry weight. When overencumbered, you can use Action Points to run. Rank 4 - (ADDED) You now have +150 to carry weight. When overencumbered, you can fast travel. Rank 5 - (ADDED) You now have +200 to carry weight. When overencumbered, running costs 50% less action points. ============== PERCEPTION ============== Awareness [NEW] Rank 2 (lvl 14) - 5% increase to hit chance and damage dealt to VATS targets. [NEW] Rank 3 (lvl 24) - 10% increase to hit chance and damage dealt to VATS targets. [NEW] Rank 4 (lvl 34) - 15% increase to hit chance and damage dealt to VATS targets. [NEW] Rank 5 (lvl 44) - 20% increase to hit chance and damage dealt to VATS targets. Concentrated Fire Rank 3 (lvl 40, reduced from 50) [NEW] Rank 4 (lvl 53) - In V.A.T.S. every attack on the same body part gains +30% (from 20%) accuracy and does 30% (from 20%) more damage. [NEW] Rank 5 (lvl 64) - In V.A.T.S. every attack on the same body part gains +40% accuracy and does 40% more damage. Demolition Expert [NEW] Rank 5 (lvl 47) - Your explosives now do triple (from double) damage. Mines and grenades shot in V.A.T.S. explode for triple damage. Locksmith No change. Night Person [NEW] Rank 3 (lvl 37) - You have 75 (from 30) extra health between the hours of 6:00 p.m. and 6:00 a.m. Penetrator No change. Pickpocket [NEW] Rank 5 (lvl 45) - Picking pockets is now 300% (from 200%) as easy. Refractor Rank 1 - You must be part mirror! Instantly gain +20 (from 10) Energy Resistance. Rank 2 - You now have +40 (from 20) Energy Resistance. Rank 3 - You now have +60 (from 30) Energy Resistance. Rank 4 - You now have +80 (from 40) Energy Resistance. Rank 5 - You now have +100 (from 50) Energy Resistance. Rifleman [NEW] Rank 6 (lvl 55) - Attacks with non-automatic rifles do triple (from double) damage. [NEW] Rank 7 (lvl 65) - Attacks with non-automatic rifles do quadruple damage. Sniper [NEW] Rank 4 (lvl 38) - Non-automatic, scoped rifles gain +35% (from 25%) accuracy to head shots in V.A.T.S. [NEW] Rank 5 (lvl 50) - Non-automatic, scoped rifles gain +50% accuracy to head shots in V.A.T.S. ============== ENDURANCE ============== Adamantium Skeleton [NEW] Rank 4 (lvl 35) - Your fall damage is now reduced by 50% (new effect). [NEW] Rank 5 (lvl 50) - Your fall damage is completely eliminated. Aquaboy / Aquagirl No change. Cannibal No change. Chem Resistant No change. Ghoulish No change. Lead Belly No change. Lifegiver [NEW] Rank 4 (lvl 35) - You instantly gain another +20 maximum Health, and greatly regenerate lost Health. [NEW] Rank 5 (lvl 50) - You instantly gain another +20 maximum Health, and regenerate lost Health at double rate. Rad Resistant Rank 1 - Exposure to the Wasteland has made you more resilient, instantly granting +20 (from 10) Radiation Resistance. Rank 2 - You now have +40 (from 20) Radiation Resistance. Rank 3 - You now have +60 (from 30) Radiation Resistance. [NEW] Rank 4 (lvl 35) - You now have +80 (from 40) Radiation Resistance. Solar Powered No change. Toughness Rank 1 - If nothing else, you can take a beating! Instantly gain +20 (from 10) Damage Resistance. Rank 2 - You now have +40 (from 20) Damage Resistance. Rank 3 - You now have +60 (from 30) Damage Resistance. Rank 4 - You now have +80 (from 40) Damage Resistance. Rank 5 - You now have +100 (from 50) Damage Resistance. ============== CHARISMA ============== Animal Friend [NEW] Rank 4 (lvl 43) - Do 20% more damage against animals (new effect). [NEW] Rank 5 (lvl 58) - Do 40% more damage against animals. Attack Dog No change. Cap Collector Rank 2 - Buy with 50% (from 20%) discount and sell with 50% (from 20%) more of normal price at vendors. Inspirational No change. Intimidation [NEW] Rank 4 (lvl 57) - Do 20% more damage against humans (new effect). [NEW] Rank 5 (lvl 65) - Do 40% more damage against humans. Lady Killer / Black Widow Rank 1 - Women/Men suffer +10% (from 5%) damage in combat, and are easier to persuade in dialogue. Rank 2 - Women/Men suffer +20% (from 10%) damage in combat, and are easier to persuade in dialogue. Rank 3 - Women/Men suffer +30% (from 15%) damage in combat, and are easier to persuade in dialogue. Local Leader No change. Lone Wanderer Rank 3 - When adventuring without a companion, you do 40% (from 25%) more damage. [NEW] Rank 4 (lvl 50) - When adventuring without a companion, you have 40 (from 25) more action points. Party Boy / Party Girl No change. Wasteland Whisperer Rank 3 (lvl 40, reduced from 49). [NEW] Rank 4 (lvl 55) - Do 20% more damage against creatures (new effect). [NEW] Rank 5 (lvl 65) - Do 40% more damage against creatures. ============== INTELLIGENCE ============== Chemist No change. Gun Nut No change. Hacker [NEW] Rank 5 (lvl 65) - Do 40% more damage against supermutants (new effect). Medic No change. Nerd Rage! No change. Nuclear Physicist No change. Robotics Expert [NEW] Rank 4 (lvl 55) - Do 20% more damage against robots (new effect). [NEW] Rank 5 (lvl 65) - Do 40% more damage against robots. Science! No change. Scrapper No change. V.A.N.S. No change. ============== AGILITY ============== Action Boy / Action Girl [NEW] Rank 3 (lvl 38) - Your Action Points now regenerate 75% faster. [NEW] Rank 4 (lvl 50) - Your Action Points now regenerate 100% faster. [NEW] Rank 5 (lvl 65) - Your Action Points now regenerate 125% faster. Blitz No change. Commando [NEW] Rank 6 (lvl 55) - Automatic weapons now do triple (from double) damage. [NEW] Rank 7 (lvl 65) - Automatic weapons now do quadruple damage. Gun Fu No change. Gunslinger [NEW] Rank 6 (lvl 55) - Non-automatic pistols now do triple (from double) damage. [NEW] Rank 7 (lvl 65) - Non-automatic pistols now do quadruple damage. Moving Target No change. Mister Sandman [NEW] Rank 4 (lvl 55) - Your silenced weapons now do 75% (from 50%) more sneak attack damage. [NEW] Rank 5 (lvl 65) - Your silenced weapons now do double sneak attack damage. Ninja [NEW] Rank 4 (lvl 50) - Your ranged sneak attacks do 4.0x (from 3.5x) normal damage and your melee sneak attacks do 15x (from 10x) normal damage. [NEW] Rank 5 (lvl 65) - Your ranged sneak attacks do 4.5x normal damage and your melee sneak attacks do 20x normal damage. Quick Hands No change. Sneak Rank 1 - Become whisper, become shadow. You are 40% (from 20%) harder to detect while sneaking. Rank 2 - You are now 60% (from 30%) harder to detect while sneaking, and no longer trigger floor-based traps. Rank 3 - You are now 80% (from 40%) harder to detect while sneaking, and no longer trigger enemy mines. Rank 4 - You are now 100% (from 50%) harder to detect while sneaking, and running no longer adversely affects stealth. ============== LUCK ============== Better Criticals [NEW] Rank 4 (lvl 55) - Your criticals now do 3.5x (from 2.5x) as much extra damage. [NEW] Rank 5 (lvl 65) - Your criticals now do 4.5x as much extra damage. Bloody Mess [NEW] Rank 5 (lvl 57) - You now inflict +30% (from 15%) damage in combat. Critical Banker No change. Fortune Finder No change. Four Leaf Clover No change. Grim Reaper's Sprint No change. Idiot Savant No change. Mysterious Stranger No change. Ricochet No change. Scrounger No change. ================================