___________________________________ ___________________________________ ____________ M1 Garand ____________ ____ Version 1.6.5 - 25 AUG 2017 ____ __________ Made by: asXas _________ ___________________________________ ___________________________________ The classic American WWII rifle M1 Garand making it's way into the Commonwealth! ________________________________________________________________________________ Change log: 1.6.5 Added: New Worn skin Fixed: All sights should now be spot on or really close to it. 1.6.3: Adjusted mesh 1.6.1: Fixed: Fixed issue with damage ESPs 1.6: New: Animations by Hitman47101 & Wardaddy (Steampunk755). New: Sounds by Navaro. Changed: Slight adjustment to some descriptions of weapon-mods. 1.5: Fixed: Finally fixed bullet not "exiting" the barrel sometimes. Fixed: Broken arm animation fix. Fixed: Power Armor Idle animation fix. New: New wood textures. 1.4.1: New: ADS Walking animations. 1.4: Adjusted: Iron sights should now align better. New Idle sightned Animations, reduced the up and down motion a bit. Fixed: The 6X zoom is no longer a "abraxo cleaner" miscmod Fixed: Various 'VIS' naming fixes. Fixed: Flash hider is no longer using the combat rifle Muzzle brake miscmod 1.3: Added "Half Ring" options for Iron and Glow Sights. Changed how selecting Zoom works, it's now a separate category in the weapon mod menu. New: Experimental scope model for easier see trough aiming. (Thanks henkspamadres) Fixed "Zoom-in" effect when walking during ADS. Fixed NMM version number. Various other tweaks. 1.2.2: Fixed 1,5 and 2x Damage ESP.. again (For real) Fixed AWKCR Naming. 1.2.1: Fix for 1,5 and 2x Damage ESP Fixed Duplicate "No Muzzle" mod on "Blue Betty" and "This Machine". 1.2: New ADS(Aim Down Sights) idle animations. New ADS firing animations. New ADS idle animations while using See- through scopes (Long and Medium). New equip animation for "This Machine" it's a bit longer and hopefully more enjoyable to look at. Added "Glow sights" with variable zoom in. Added variable zoom in for vanilla Iron Sights. Added "Miscmods" to all attachments, you no longer have to rebuild some of them every time. Added better support for the Visible Weapons mod. (Should now work out of the box if you got Visible Weapons installed, no need for the extra AWKCR esp) Fixed "normal smoothing" on the Visible Weapons mesh. 1.1: Lowered weapon weight. Lowered speed boost gained by the "Blue Betty" (from 30% to 15%) Improved ADS accuracy should now be able to hit targets easier. Adjusted ADS Animation to be less extreme. Adjusted Bayonet location in hand to avoid clipping. 1.0: Initial Release. ________________________________________________________________________________ Features: Uses .308 ammo. See-trough scopes. Custom Animations, Meshes and Textures. Added to the leveled list trough scrips to avoid conflicts. Completley standalone, no other mods or frameworks required. Completely standalone, no need for other mods or frameworks. Unique legendaries! Find the rare variant from FO:NV or go seek out my own special legendary variant! ________________________________________________________________________________ Attachments: Sights/Scopes: - Standard Iron Sights - Medium M84 Scope - Long M84 Scope - Medium See-through M84 Scope - Long See-through M84 Scope - Experimental Sight - Experimental Sight+ - Experimental See-through Sight - Experimental See-through Sight+ Receivers: - Standard Receiver - Light Frame Receiver - Hair Trigger Receiver - Powerful Receiver - Calibrated Powerful Receiver Muzzles: - Bayonet - Flash Hider - Suppressor Tapes: - Blue Tape - Black Tape - Exclusive Blue Tape - Limited Blue Tape, Extreme Edition ________________________________________________________________________________ How to find it: M1 Garand: The weapon is added to the leveled lists, you will start finding it on Gunners at level 17 and at vendors at around the same level (17 for normal gun vendors and 13 at specialized gun vendors) M1 Garand Bayonet: The weapon is added to the leveled lists, you will start finding it on Gunners and Raiders at level 12 and at vendors at around the same level (14 for normal gun vendors and 9 at specialized gun vendors) To spawn the gun in trough the console do the following: 1) Open Console. 2) Write; help "garand" 0 weap 3) Look at the "code" in the WEAP category (code should look something like this: XX000F99) 4) Write; player.additem XX000F99. (XX = the number you got in the step above.) ________________________________________________________________________________ Known Bugs: Third person firing animations is a bit weird when you stand still. Third person animations reloading while in Power Armor looks abit wonky. ________________________________________________________________________________ Manual installation: 1) Extract everything inside the "MAIN" folder to Fallout 4\Data. 2) Extract the "M1Garand.esp" in "MAIN-ESP" to Fallout 4\Data if you want the gun to be added to the leveled list see "Optional" list. 3) You're all set. Optional: 1) Don't want the gun added the the leveled list? Extract "M1Garand.esp" from NOLL-ESP to Fallout 4\Data and hit YES on replacing the existing one. 2) Inside DMG-ESP you will find two(2) ".esp" files. Pick ONE(1) of them and extract it to Fallout 4\Data to boost the damage of the gun. AWKCR Support Installation help: (!!SKIP THIS IF YOU DONT KNOW WHAT AWKCR IS!!) (ONLY PICK ONE(1)) - Extract "M1Garand - AWKCR.esp" to Fallout 4\Data for the base AWKCR support. - Extract "M1Garand - AWKCR-VW.esp" to Fallout 4\Data if you got AWKCR and Visible Weapons Installed. - Extract "M1Garand - AWKCR-VIS.esp" to Fallout 4\Data if you got AWKCR and Valdacil's Item Sorting Installed. - Extract "M1Garand - AWKCR-VIS-VW.esp" to Fallout 4\Data if you got AWKCR, Valdacil's Item Sorting and Installed and Visible Weapons Installed. ________________________________________________________________________________ Credits: Wardaddy (Steampunk755) & Hitman47101: Animations Ha_ru: Slight animation tweak (Fixed ironsights) TheRizzler1: General support and subgraph help! Navaro: Sounds Partisan Executioner: Doing the firing sounds.(Old) a_blind_man: Leveled list script and fixing my third person animation metadata stuff (without knowing). spankitup: Spellcheck and beta testing. Highlander: Finding my dumb error causing the gun to not work. Thanks to anyone who watched my streams over at YouTube for keeping me entertained with your sick chat banter and help! (Artyom, Shay, Austin, J.B, Orhan, Massi, Luann, SSR.. etc)(If I forgot you forgive me) Special thanks to everyone over at the Facepunch Fallout 4 Modding discord that helped me! Bethesda for releasing the tools! ________________________________________________________________________________ Tools Used: Maya 2017 3Ds Max 2015 Havok Content Tools Substance Painter 2 Photoshop Intel Texture Works Plugin Marmoset Toolbag 3 Creation Kit FO4Edit NifSkope Notepad++