EXALT Cybernetics EXALT Cybernetics adds a cybernetics system to Fallout 4 by way of an invisible, weightless, and valueless armor piece that takes up no armor slots, called the "EXALT Cybernetic Unit" The EXALT Cybernetic Unit can be crafted at the Chem Workbench, and modified at the Armor Workbench. To add implants, mod the EXALT Cybernetic Unit to have a Physiological Allowance up to your base Endurance, to a maximum of 10. This will add an equivalent number of EXALT Slots. These slots can be filled with implants. The EXALT Cybernetic Unit can be converted to an EXALT PA Cybernetic Interface at a Chem Workbench, which can be installed into any power armor frame. The EXALT PA Cybernetic Interface is identical to the EXALT Cybernetic Unit, but cannot be equipped outside of power armor. It is instead installed into the power armor like an arm or leg would be. The descriptions the cybernetic implants have when you're installing them may be somewhat obtuse at times. To that end, here is a list of the implants and what, exactly, they do. ----- Hypertrophy Accelerator Adds +1 Strength ----- Optics Enhancer Adds +1 Perception ----- Nociception Regulator Adds +1 Endurance ----- Empathy Synthesizer Adds +1 Charisma ----- Logic Co-Processor Adds +1 Intelligence ----- Reflex Booster Adds +1 Agility ----- Probability Calculator Adds +1 Luck ----- NEMEAN Sub-dermal Armor Adds 90 points of ballistic and energy damage resistance ----- PHEONIX Monocyte Breeder Adds a slow HP regeneration effect ----- Contaminant Filters Increases poison resistance by 235 points, environmental radiation resistance by 235 points, and injested radiation resistance by 250 points ----- Recon Scanner Interface Sighted aiming marks enemies with a compass pip ----- Load Bearing Actuators Increases carry capacity by 50 points ----- Muscle Twitch Stabilizer Reduces swaying when using sighted aiming ----- Skeletal Weave Lacing Reduces limb damage by 50% ----- Wired Reflexes Increases AP regeneration by 50% ----- Kinetic Fall Dampener Reduces fall damage by 80% ----- Emergency Reaction Enhancer Slows time when health falls under 20% ----- Magnetic Inversion Interlacing 1% chance to completely ignore all damage from an attack ----- Optic Weave Camouflage Stealth boy effect when sneaking ----- Stimpak Auto-Injector Rig Automatically injects stimpaks when health is below 50% ----- Subcutaneous Tesla Electrodes Adds 30 electrical damage when wielding any weapon marked as unarmed or melee ----- IFF Scanner Interface Highlights living targets ----- Tracheal Rebreather Adds ability to breathe underwater ----- Dragonflesh Heat Dissipators Adds 30 points of Energy Resistance, and adds immunity to being set on fire ----- Respiratory Hyperoxygenator Reduces sprint cost by 50% -----