Police 2051 (place holder) Version: 0.1.0 BETA Date: 7 August 2017 Autor: jsnider193 & iramike This will in general be an implementation of weapons from the Judge Dredd and RoboCop genre. Initial beta has 4 weapons with multiple upgrades available for each .. many of the upgrades change the look of the weapons in major or minor ways. Will be adding more weapons as get them done .. will attempt to make them look close to ones in comics/movies/games but differences will occur. Suggestions welcome for additional weapons to be added to the mod 1. Weapons by Prensa from FO3. Recieved permission for Judge Dredd weapons plus the version of the Robocop pistol. All have been redone to use the animations for the 10mm pistol at this point. Version of RoboCop Pistol: Converted. ID = xx037BF3 Version of Judge Dredd Pistol: Converted. ID = xx00176D Version of Judge Dredd Shotgun: Converted. ID = xx001F1D 2. Lawmaker: The base for this weapon is a CCBY mesh from blendswap by BelieveICan. Redid it in blender to look like the one in the movies (without the front ammo clip) and UV mapped and textured it using my own textures. ID = xx004567 3. Ammunition. All shells may be made at the chem station under the Police category. a. The P993R (RoboCop Pistol) starts out using 44cal rounds. It may be upgraded to use 50Cal or a Charged Round. P993R Charged Round ID = xx0064A3 b. The Lawgiver and the Lawmaker start out using 9mm rounds. They may be upgraded to use any of 4 variants of this round (Impactor, Shock, Explosive or Fragmentor). 9mm Round ID = xx0026B7 9mm Round Impactor ID = xx0026B9 9mm Round Shock ID = xx0026BE 9mm Round Explosive ID = xx0026BB 9mm Round Fragmentor ID = xx0026C3 c. The Widowmaker shotgun uses an enhanced shotgun shell with more pellets at the start. Theere are 2 upgrades for the rounds used by the shotgun (Impact and Electro). Riot Shell ID = xx0026CA Impactor Shell ID = xx004D4A Electro Shell ID = xx004D4D 4. Location: All the weapons and ammo may be found inside Police Ford Broncos scatteded in the 4 below locations. The source of the mesh used for the vehicle is a CCBYSA by computergeekman on blendswap. The origianal mesh was tweaked to fit the models in FO4 and UV mapped and textured by me. The vehicles placed in the four exterior commonwealth locations have been set to randomize what will be found and respawn, so there is no guarantee that will get weapon x in vehicle y. Nahant Police Station Malden Police Station Natick Police Coast Guard Pier for those that want a challenge there is a 5th vehicle placed in a parking garage in the glowing sea. It has all 4 weapons in it .. they will not respawn once take them. 5. Object Modifications: All the weapons have multiple mods that may be activated (in general 16 or more for each weapon) with many of them changing the appearance of the weapon. They are installed at the weapon station. 6. Tools Used: Blender 2.78 Noesis MindTex 2 Nifskope GIMP Body Slide/Outfit Studio paint.net 3D Builder (used to fix mesh issues that sometimes occur when convert in OS) Substance B2M3 7. Credits: Indicated above for the weapons used in the mod plus the vehicle. If you reuse them you need to credit those that i have credited, my work as always is CC0.