Both Horizon and Wasteland Imports are truly fantastic mods, unfortunately they are highly incompatible, W.I. balanced its content for vanilla FO4 which means that its leveled item lists are rather "generous" (at least compared to Horizon), which means the new items would show up way too frequently if loaded after Horizon and on the other hand they wouldn't show up at all if you were to load W.I. before Horizon. That's where this patch comes in, I added a lot of W.I. items (Food, Drinks, Chems, Weapons, etc.) to vendors, loot and, in a few cases, enemies; I tried to not mess with Horizon's balance too much, or course this is subjective, some may think the patch makes Horizon too easy by making the new items too abundant, or even feel like Wasteland Imports isn't installed at all by making items too rare, that's why I'd like to hear your guys' feedback, opinions and ideas. Crafting requirements for both Wasteland Imports items and some vanilla FO4 chems were also rebalanced, I'm talking about perk requirements and ingredients. This is currently WIP and will most likely change, unless you guys like how it's currently set up of course. Some new items in W.I. are somewhat redundant for Horizon, for example, the Super and Ultra Stimpaks, (Although their auto-inject variants are interesting) I'd like to repurpose these items into something different, and I'd really like to hear your guys' ideas for this. TLDR: To sum it up, this patch integrates Wasteland Imports' content to work better with horizon. REQUIREMENTS: Automatron DLC Far Harbor DLC Nuka World DLC Horizon 1.1.4+ Wasteland Imports 1.5.1.1+ INSTALLATION INSTRUCTIONS: First of all, you need to have both Wasteland Imports and Horizon installed, in that order, that means mojaveimports.esp can go anywhere as long as it goes before horizon's plugins (Z_Horizon.esp, specifically), then put my patch in after that, it should be near the bottom, and that's it. SPECIAL THANKS TO: Zawinul Mikado and customtemplar LuisAdeur Redbaron ArcherDown MajorDick Skyman Cedzilla