AKs & AR-15s v1.05 DESCRIPTION / DETAILS This mod adds AK and AR-15 variants to the game. For latest updates, WIP, etc... check my blog at https://heffysmods.blogspot.com HOW TO INSTALL Download and install through Mod Organizer 2 (Highly recommended). Once the leveled list has finished injecting (should happen on first run, provided you have installed Dank’s leveled list injector scripts), you can disable or even delete AK_AR15_LLI.esp. The mod comes with an optional AK_AR15FO4_Ammo.esp which replaces the vanilla 5.56 mm and .308 ammo - it replaces the spent shell casings with updated models and gets rid of the smoke trailing behind bullets. If you want to use the vanilla ammo type, disable the esp in MO2's right hand panel. FOV set to 90 is recommended. If upgrading from a previous version, you may need to re-mod some of the weapons already in your inventory. Also, re-activate AK_AR15_LLI.esp in MO2 for the first run, so that new content gets added to leveled lists. WHERE TO FIND If you have (correctly) installed the leveled list injection option, weapons and ammo will be available through loot and at vendors. The All American can be found in Jamaica Plain Town Hall basement. INCLUDED WEAPONS AK (Type III) Type 56 AKM AKMS AK74 AKS74 AKS74U AK74M AK103 AK101 AK102 AK104 AK105 RPK RPK74 PSL (Yes, I know it has an SVD mag and yes, I know it's not compatible without modification...) Zastava M76 M70B1 M70AB2 XM16E1 ("Fortunate Son" mandatory!) XM177 XM177E2 M16A1 M16A2E3 (aka M16A3) Colt R0901 (full auto version of the M16A4) Colt Model 723 (can be modded into M733) Colt Model 653 (can be modded into M651) Colt Model 231 Colt Model 605 M4A1 SR15E3 (New Vegas Service Rifle - sort of...) SR25 All-American (Unique) MODS AK Bakelite Mag AK/AKM 30, 40, 75 rounds mags, steel/resin/polymer AK 75rds Drum Mag AK74 30, 45, 60 rounds mags, resin/polymer TGP-A Suppressor PBS-4 Suppressor PBS-1 Suppressor AKML Flash hider (for AKM) KRUM Flash hider (for AKM) PSL Flash hider SRVV Flash hider (for AK74/100) Optics rails for AKs Polymer Furniture for AKs 6H4 and 6H5 Bayonets for AKs M7 and M9 Bayonets for AR15s AR15 20, 30, 60 & 100 rounds Mags Suppressor for SR25 Suppressor for 5,56 AR15s Kobra sight Mark 4 10x40 scope PSO-1 Scope Colt 4x20 scope ACOG scope CompM2 / M68 sight Lots of elements are swappable, depending on weapon CUSTOM AMMO 7,62x39 mm 5,45x39 mm 7,92x57 mm Mauser 7,62x54 mm KNOWN ISSUES & BUGS - Some outfits (for example the vanilla hazmat suit) break the 3rd person holding animation. Resulting in hands not being aligned properly. - In third person some stances will mess up the weapon (usually mag disappears or "floats" next to weapon). Both seem to be issues with Fallout4's animations / skeletons. CHANGE LOG : Version 1.05 - Added 3 new weapons. - Anim corrections + some new anims (1st, 3rd, Power Armor). - Corrected entries in the esp. - Various mesh corrections. - New material swaps available. Version 1.03 - Re-texured most weapons. - Added new weapons. - Added new mods. - Fixed issue with AR15s having no firing sound when suppressor equipped. - Fixed AR15s holster animation. - Small changes to 3rd person anims. - Corrected some entries in the esp and several incorrect material references in nifs. Version 1.02.1 - Re-compiled AnimTextData to fix slow-mo anims when equipping weapons. Version 1.02 - Remade almost all anims and sounds. - Added Power Armor anims support (1st and 3rd person). - Added Levelled lists injection. - See through scope is a requirement, now. - Added new weapons and mods. - Rebuilt the whole mods system. - Various esp tweaks and fixes. Version 0.92 Beta Update - Updated Run, IdleGunDown and WalkForwardSighted anims. - Replaced AK selector sound. Version 0.92 Beta - Fixed grenades and mines throw anims. - Fixed various anims issues. - Added partial Power Armor anims support (1st person only - 3rd person doesn't work currently). - Brightened AK plum furniture color a bit, so it doesn’t look black. - Various esp tweaks and fixes. - Restored character level at which weapons will be available (you need to be at least level 25, now). NOTE ABOUT NEXT-GEN UPDATE AKs & AR15s doesn’t rely on F4SE. It requires see-through scopes and Dank’s leveled list injector scripts - neither of which require F4SE. So, in theory it should work with the updated version of FO4. I haven’t tested it though, as I’m running the “old gen” version of the game.