Just FYI : These mods do not work dynamically, they set predefined values as the game loads. For example, you cannot use the 50% mod and then the -5 mod as a combo. You might expect (0.5x - 5) but the last mod loaded will reset the values of the first mod. Usually you only pick one. However, the roleplay mods only effect a single perk or a group of seven perks so you can combo it with one of the big ones. Just be sure to load the mods in correct order. * Nerd note : To avoid any future conflicts, I use a minimum value for all these mods. All first Perk ranks are left out of this mod. (Technically, you must gain level 2 to put the first point into any perk) All second Perk ranks have a minimum of level 3. (Because you have to gain level 3 to have a second point to put into that same perk) Third Perk ranks are minimum level 4, etc. The desired effect is achieved without creating potential problems with the code. Why? Because I predict that there could be game code conflicts if a level requirement is set to 0 or 1 but the game expects a non-zero or unique value. ================================================================================ Percent Reduction : The percent reduction has a drastic effect on the game. Some would say that it makes the game too easy. The required level does become negligible with the 0 - 25% versions but the 75% feels more like a tweak. Flat Reduction : These are more like tweaks to the game. They move your endgame build closer and unlock the midgame very early. You can rush straight to midgame perk ranks at levels 3-12 but you would be sacrificing basic perks. Percent Vs. Flat : I would estimate the power level of the 75% version is somewhere between the -15 and -20 versions. Linear Ranks : This mod leaves the highest and lowest rank unchanged and increases the required levels of the middle ranks. The result is a linear progression instead of a curve. (e.g. Vanilla Rifleman Ranks are 0 / 9 / 18 / 31 / 46 -- Linear Rifleman Ranks are 0 / 12 / 23 / 35 / 46) ================================================================================ Cannibal, Ghoul : Drops the required level of Cannibal or Ghoulish to 0%. Can be used with any other mod, as long as it is loaded last. ================================================================================ Military Classes (5) - - - Main Skills : 25% - Secondary : 50% - Tertiary : 75% [[Power Armor]] - - - Main Skills : Heavy Gunner, Steady Aim . . . . . . Secondary : Pain Train, Strong Back . . . . . . Tertiary .: Armorer, Rooted, Toughness [[Infantry]] - - - Main Skills : Commando, Moving Target . . . . . . Secondary : Action Boy/Girl, Basher . . . . . . Tertiary .: Demolition Extra, Gun Nut, Toughness [[Sniper]] - - - Main Skills : Rifleman, Ninja . . . . . . Secondary : Sneak, Sniper . . . . . . Tertiary .: Lone Wanderer, Mister Sandman, Night Person [[Engineer]] - - - Main Skills : Armorer, Gun Nut . . . . . . Secondary : Blacksmith, Locksmith . . . . . . Tertiary .: Hacker, Science!, Scrapper [[Medic]] - - - Main Skills : Inspirational, Medic . . . . . . Secondary : Gunslinger, Lifegiver . . . . . . Tertiary .: Better Criticals, Chemist, Strong Back ================================================================================ Professional Classes (4) - - - Main Skills : 25% - Secondary : 50% - Tertiary : 75% [[Lawyer]] "Nobody likes you, but they do what you tell them. Jerk." - - - Main Skills : Cap Collector, Intimidation . . . . . . Secondary : Local Leader, Mysterious Stranger . . . . . . Tertiary .: Lady Killer/Black Widow, Lone Wanderer, Pickpocket [[Doctor]] - - - Main Skills : Chemist, Medic . . . . . . Secondary : Lifegiver, Party Boy/Girl . . . . . . Tertiary .: Caps Collector, Chem Resistant, Nerd Rage! [[Robot Technician]] - - - Main Skills : Hacker, Robotics Expert . . . . . . Secondary : Armorer, Scrapper . . . . . . Tertiary .: Blacksmith, Gun Nut, Science! [[Nuclear Physicist]] - - - Main Skills : Nerd Rage!, Nuclear Physicist . . . . . . Secondary : Science!, Scrapper . . . . . . Tertiary .: Hacker, Lead Belly, Rad Resistant ================================================================================ Misc Classes (3) - - - Main Skills : 25% - Secondary : 50% - Tertiary : 75% [[Wild Child]] "The crit build. Get lit and go all Neo." - - - Main Skills : Idiot Savant, Party Boy/Girl . . . . . . Secondary : Gun Fu, Lady Killer/Black Widow . . . . . . Tertiary .: Critical Banker, Four Leaf Clover, Gunslinger [[Cat Burglar]] - - - Main Skills : Locksmith, Sneak . . . . . . Secondary : Aquaboy/Aquagirl, Night Person . . . . . . Tertiary .: Fortune Finder, Hacker, Pickpocket [[Black Belt]] - - - Main Skills : Iron Fist, Toughness . . . . . . Secondary : Big Leagues, Blitz . . . . . . Tertiary .: Action Boy/Girl, Lifegiver, Moving Target