Combat Rifle rechambered to 5mm (by NovaRain) ============================================= Description: ------------ I was planning to rechamber the Assault Rifle to 5mm. But after I found out its internal model name is actually "Machine Gun" and the real Assault Rifle is only an unfinished model, I decided to shift my focus on the Combat Rifle. Because at least it looks more like a normal rifle rather than a bulky WWI machine gun. Combat Rifle is now rechambered to 5mm. Its ammo leveled list is also modified to reflect the new chambering. I switch the model of standard magazine to the large one. The "Large Magazine" now uses the unused drum magazine model in BA2 archive and is renamed to "Drum Magazine" as well. All "Short" barrels now use the unused short fluted barrel model, which is a bit longer than the vanilla short barrel. The "Long Light Barrel" also uses the unused long fluted barrel model. The compensator now uses the cone shaped model from Assault Rifle for a more varied look. I also change how all weapon mods affect the total weight. Now they are using flat "Add" instead of illogical "Multiply". Base weapon changes, vanilla -> new: * Damage: 33 -> 30 * Attack Delay: 0.3 -> 0.25 * Magazine Size: 20 -> 24 * Weight: 7 lbs -> 6 lbs Receiver mods (semi-auto) changes: * Standard: Weight 0 lb. * Light Frame: Weight -0.5 lb. * Heavy Frame: Weight +0.5 lb. * Calibrated: Weight +0.1 lb. * Hardened: Weight +0.3 lb. * Hair Trigger: Weight +0.1 lb. * Powerful: Weight +0.5 lb. * Calibrated Powerful: Weight +0.5 lb. * .38: Weight -0.5 lb. * .308/5.56: Weight +1.0 lb. Receiver mods (auto) changes: * All automatic receivers now have +10% Rate of Fire. * Automatic: Weight +0.5 lb. No Damage penalty. Min/Max Range -0.5x/-0.5x. * Piercing Automatic: Weight +0.5 lb. No Damage penalty. Min/Max Range -0.4x/-0.4x. * Hardened Automatic: Weight +0.7 lb. +15% Damage. Min/Max Range -0.5x/-0.5x. * Hardened Piercing Auto: Weight +0.7 lb. +15% Damage. Min/Max Range -0.4x/-0.4x. +25% AP Cost. * Powerful Automatic: Weight +1.0 lb. +30% Damage. Min/Max Range -0.5x/-0.5x. * Rapid Automatic: Weight +0.7 lb. No Damage penalty. Min/Max Range -0.5x/-0.5x. Barrel mods changes: * Short: Weight 0 lb. * Short Light: Weight -0.5 lb. * Short Ported: Weight 0 lb. * Long: Weight +1.0 lb. * Long Light: Weight +0.5 lb. * Long Ported: Weight +1.0 lb. Stock mods changes: * Short: Weight 0 lb. * Full: Weight +0.5 lb. * Marksman's: Weight +1.0 lb. * Recoil Compensating: Weight +1.1 lbs. Magazine mods changes: * Standard: Weight 0 lb. * Quick Eject: Weight +0.1 lb. * Drum: Weight +1.0 lb. * Quick Eject Drum: Weight +1.1 lbs. Sight/Scope mods changes: * Standard/Glow Sights: Weight 0 lb. * Standard/Glow Front Sight Ring: Weight 0 lb. * Reflex Sight (Dot/Circle): Weight +0.5 lb. * Short Scope (Normal/Night Vision): Weight +0.7 lb. +20% AP Cost. * Medium Scope (Normal/Night Vision): Weight +1.0 lb. +25% AP Cost. * Long Scope (Normal/Night Vision): Weight +1.5 lbs. +30% AP Cost. * Recon Scope (Short/Long): Weight +2.0 lbs. +20%/+30% AP Cost. Muzzle mods changes: * Bayonet: Weight +1.0 lb. No Range penalty. * Compensator: Weight +0.5 lb. Min/Max Range -0.25x/-0.5x. -10% AP Cost. * Muzzle Brake: Weight +0.5 lb. Min/Max Range -0.5x/-1.0x. -10% AP Cost. * Suppressor: Weight +1.5 lbs. No Range penalty. Manual Installation: -------------------- Extract the .esp file you choose to your FO4 Data folder. Use any mod managers to change the load order if needed. Choose only one to use: * Combat_Rifle_5mm_556.esp - Combat Rifle rechambered to 5mm, with .308 Receiver changed to 5.56 Receiver. * Combat_Rifle_5mm_308.esp - Combat Rifle rechambered to 5mm, with .308 Receiver unchanged. * Combat_Rifle_556_Receiver_only.esp - Only changes .308 Receiver to 5.56 Receiver. No any other changes. Manual Uninstallation: ---------------------- Delete the .esp file from your FO4 Data folder. Changelog: ---------- 1.7 - Improved the stats of automatic receivers and changed AP costs of some mods. Removed "lite" versions because I think they are somewhat pointless. 1.6 - Changed the models of all "Short" barrels and Long Light Barrel to the unused ones in BA2 archive. 1.5 - Added a fail-safe to ammo leveled list and overhauled the weight of weapon mods. 1.4 - Updated with the latest FO4Edit (3.1.3 - 53c716b) to fix warnings in FO4Edit. 1.3 - Reduced the base weight from 7 to 5. 1.2 - Added versions with muzzle devices tweaks. 1.1 - Added a version with only 5.56 Receiver at the request of Bordraw, and FOMOD install scripts for NMM. 1.0 - Initial Release. Credits: -------- test_this - for kindly giving me permission to include the changes of Large Bayonet and Suppressor from his "No Lowered Suppressor and Bayonet Range" mod: http://www.nexusmods.com/fallout4/mods/4723/ Tools used: ----------- FO4Edit: http://www.nexusmods.com/fallout4/mods/2737/ B.A.E. - Bethesda Archive Extractor: http://www.nexusmods.com/fallout4/mods/78/ NifSkope 2.0 Pre-Alpha 4: https://github.com/jonwd7/nifskope