Creator: teaLz Conributors: Alucard92 & JWORA Version Cheat - REMOVE all Level/Cost/Perk Very Easy - Craftable/Detachable Legendary ( Does not require effect chip ) Easy - Craftable Legendary ( Does not require effect chip ) Normal - Detach Only ( Does not require effect chip ) Hard - Trade In Only ( Require effect chip ) Survival - 1.7x ( Require level, effect chip, and not detachable ) What is Effect Chip? Scrap item from legendary item only Installation/Uninstallation Using Nexus Mod Manager I highly recommend using Nexus Mod Manager instead of manually installing ------------------------------------------------- Manually Installing Main FILES Move the LegendaryModification.esp file in a "difficulty" to you fallout 4 data folder ------- Manually Installing Optional FILES Move the optional inside the same "difficulty" folder to you fallout 4 data folder ------- Enable the fallout 4 plugin.txt by putting the exact name of the files you added You need to edit Fallout4Prefs.ini in C: > Users > xxxxxxxx > My Documents > My Games > Fallout 4 add the line bEnableFileSelection=1 below to [Launcher] should look like this [Launcher] bEnableFileSelection=1 To activate the plugin go to C: > Users > xxxxxxxx > App Data > Local > Fallout 4 turn show Hidden files to see the App Data Folder edit the plugins.txt to add your .esp name should be something like this along with your other mod .esp name Fallout4.esm Armorsmith Extended.esp LegendaryModification.esp LegendaryModificationMisc.esp After enabled Just use Fallout4.exe to play Fallout4 Fallout Patch 1.2x+ WILL DISABLE MOD Using the Fallout4Launcher DISABLE everything EASIEST WAY is use NMM and launch the game with Fallout4.exe not the Fallout4Launcher.exe ------------------------------------------------------------------------------ Updating with Nexus Mod manager Remove old version from "all profile" Install new version ------- Updating Manually Remove ALL of the old file Put the LegendaryModification.esp in your Fallout 4 data Folder Put any or none of the Optional in your Fallout4 data folder \\Fallout 4 \Data ------- Uninstalling Manually Remove/delete LegendaryModification.esp and its optional files ------------------------------------------------------------------------------ FAQ Q: Does this mod make everything able to become legendary? A: No, it depend on the armor/clothes or weapon. Q: Does it work with other armor mod? A: Yes, it doesn't makes change to any armor and this file is not an armor mod. Q: I don't see some legendary mod/does not show up the category A: Some mod have restriction, the right part of armor will make it show as it was intended for that piece by the game. A: You are using a Armor mod that doesn't ENABLE the legendary attribute with their armor. I cannot fix it, for it is their Armor MOD. A: You see the "No Legendary" but missing some legendary, you have not reach the minimum level! See README unlock level below Q: I have the legendary mod on my weapon but it show crafting requirement is none A: You have not reach the require level, but it will be detachable even if it show "none" material requirement Q: How do I move the legendary to another weapon? A: To detach the legendary mod, select "No Legendary", because immersive it require Effect Chip Q: Where is Effect Chip? A: It's a scrapable item from legendary A: Version 1.61 REQUIRE Scrapper Rank 2!!! Effect Chip is a RARE item from scrapping legendary A: Version 1.7x Does not require Scrapper Rank Q: The workbench menu is not showing up!?! Q: How many mod do you have active? I have over 40+ mods and it take a while for the game to "background" load it to appear, so just wait for the workbench to load it up. This apply to all of your other mod too. Q: Where is the Chinese Stealth Armor Effect/Mod A: It is display AS StealthBoy. It will not be consider "Legendary Featured Item" but will work! (have a star next to the name) Q: There is a bug! A: I'm only Human, I also make mistakes. This was made using fo4edit, not everything is perfect and readable atm In some rare case it happen with other mod or just you, but i will try my best to fix it. Most of the time it is usually game load order! Use UPDATE!! It might have been fix. Otherwise just use only 1.61b (stable without any optional from 1.70+) ------------------------------------------------------------------------------ Restriction on Legendary Mod Mod Automatic - Musket Only Explosive - Guns Nerver Ending - Restrict from some weapon such as Junk launcher Nimble - Guns Rapid - Guns Acrobat - Non-Power Armor Chameleon - Non-Power Armor Powered - Non-Power Armor - Work on all after patch 1.74 Piezonucleic - Power Armor Low Weight - Power Armor Almost Unbreakable - Power Armor Freefall - Non-Power Armor, Leg piece, and ONLY WORK when both leg piece has it VATS Enhanced Hit Chance + 25% cost Range - Guns VATS Enhanced 40% AP cost Melee - Melee Two Shot - Guns ------------------------------------------------------------------------------ Optional LegendaryModificationCSA.esp Chinese Stealth Armor Modification add a modifiable legendary that perma invisible when sneaking LegendaryModificationMisc.esp Add some new legendary effect 11 Total LegendaryModification2LM.esp Able to attach 2 legendary to standalone weapon/armor/power armor Groknak's Outfit Effect.esp Allow you to use Groknak's outfit legendary Seperate because of the 20% melee PER mod addon ------------------------------------------------------------------------------ 1.75 -package all patches ---add 2LM - any mod any weapon ---add 2LM - Weaponry Overhaul ---add 2LM - Concealed Armor ---add 2LM - AKCR -ALL 1.61 Version INCLUDED in FOMOD -add ALL OPTIONAL to 1.61 VERSION -remove all "remove" option (not needed due to updating optional for 1.61 version) -2lm craft only light armor (light/standard) -----like light combat/light leather/etc not Heavy Combat/Heavy Leather -2LM craft only base weapon (standard) -----such as Hunting Rifle/10mm Pistol and not Sniping rifle/Tactical 10mm Pistol 1.74b -fix missing 2lm slot 1.74 -fix fomod name overwrite -change ripper to overwrite(not standalone) to work for 2LM/Craftable -add flamer to 2LM -add junkjet to 2LM -add baton to 2LM -add rolling pin -add Powered to Power Armor(Check Readme for require level) ------misc item ------modification ------create object list -lower Piezonucleic Lining Cost 1.73 -fix freefall level requirement -add remove level only option -fix some spelling error -make fomod install easier -add to readme manual instruction to add remove options =(\ -refix previous change 1.72b/1.71 1.72c -fix remove effect chip for detach on 2LM -fix remove effect chip on Remove effect chip and Level option 1.72b -refix 1.71 change --was overwrite during fomod testing //-fix switch blade //-lower 2 LM power armor crafting level requirement //--raider level 20 rank 2 armorer //--t45 level 25 rank 2 armorer //--t51 level 30 rank 3 armorer //--t60 level 35 rank 3 armorer //--t61 level 40 rank 4 armorer //-lower level requirement for power armor legendary mod //-adjust perk requirement to match power armor legendary level requirement //-Allow adding Miscmod, Groknak legendary armor mod to PA 1.72 -fixed unique weapons crash to desktop on 2LM workbench 1.71 -fix switch blade -lower 2 LM power armor crafting level requirement --raider level 20 rank 2 armorer --t45 level 25 rank 2 armorer --t51 level 30 rank 3 armorer --t60 level 35 rank 3 armorer --t61 level 40 rank 4 armorer -lower level requirement for power armor legendary mod -adjust perk requirement to match power armor legendary level requirement -Allow adding Miscmod, Groknak legendary armor mod to PA Intergrate tweak by JWORA -Add remove effect chip option -Add remove detach option -Add remove both effect chip and level option v1.70 One MAIN single .esp File -Include regular materials -Include scraped materials from legendary -Only craftable with scraped materials from legendary -REMOVED Scrapper Rank 2 requirement to get legendary materials -Receive materials will vary depend on legendary 1-3 -All legendary are scrapable -Include detach -Detaching will require scraped legendary materials "Effect Chip" ---Weapon Detach Cost 6 ---Armor Detach Cost 3 --Scrapping detached weapon/armor give no Effect Chip -Legendary on Power Armor will REQUIRE both Science and Armorer Rank 4 -Legendary on Power Armor will have high level requirement to craft -All legendary weapon modifier will not have any definite perk requirement due to detachable mod -All legendary will have its unique crafting material requirement (not the same # materials as other) -Leveling up will unlock legendary modification. ---Start at level 10 for armor + Rank 1 Armorer ---Start at level 13 for weapons - No Perk Requirement ---Start at 40 for Power Armor (Standalone legendary armor mod for PA) ---Cannot detach from armor to power armor /\/\/\/\/\/\/\ LEVEL will be list at the end of the this text 2LegendaryModification.esp -A new Workbench craft via Settlement -New Workbench can make --Standalone weapon that can have 2 legendary mod ----Require Blacksmith/Science/Gun Nut rank --Standalone armor piece that can have 2 legendary mod ----Require Armorer Rank --Standalone Power Armor ----Require Level 40 45 50 55 60 for different set -Legendary Requirement same as MAIN file LegendaryModificationMisc.esp -11 total effect Effect Will be listed at the end of this text ChineseStealthArmorMod.esp -Adjust Materials to match main Groknak's Outfit Effect.esp -allow you to use Groknak's outfit legendary ------------------------------------------------------------------------------ OLD v1.61b final - NO SPLIT VERSION AFTER THIS -repack correct update of detachOnly -fix value of item after mod is detach to return normal v1.61 -fix FOMOD install path of Trade In instead of installing Detachable Trade In -fix gatling laser 2x show - normal -remove kremvh's tooth model overlap -remove Cheat OMOD reference (not needed) for cheat/help prevent conflict with other mod -fix misc mod showing up for some range weapon -fix VATS Enhanced 40% reduce AP from Alian Blaster(this legendary was meant for melee) -fix detachOnly armor legendary dupe v1.60b fix DetachOnly error in fomod update readme.txt v1.60 -SPANISH INCLUDED!!! By Alucard92 -add Kremvh's Tooth Effect to misc - all -fix typo Cunnning 3 n's -detachable -fix typo Troubleshooter's Mood 2 o's -detachable -fix typo Powerful insteader Poweful -detachable -refix Alien blaster 3x show -normal -fix Gun Nut for energy weapon to science - normal -add Cheat Vers of Chinese Stealth Armor Mod -add Cheat Vers of Misc mod -add for detach only Chinese StealthArmor Mod -add for detach only Misc mod v1.59 -fix explosive from melee -(Trade In) Adjust Cost of Effect Chip (weapons) ---"type enemies" damage = 4 ---regular/not overpower/require critical/require time/require effect = 5 ---permanent effect = 6 ---very strong = 7+ -adjust cost of Nuclear materials/Silver/Gold/Crystal for weapon -fix freefall from power armor -fix acrobat from power armor -fix remove detach after replacing in "Trade In" -fix freefall scrap effect chip recieved -fix safecracker's scrap effect chip recieved -fix scrap recieved item name -fix two shot perk requirement removed from CHEAT ver -fix alien buster showing 3x effects -add detachabletradein to fomod -Rank the version difficulty v1.55b add DetachableTradeIn as OPTIONAL DOWNLOAD (not inside fomod) v1.55 - -make detachable trade in into trade in only -lower scraped item "Effect Chip" received ---set Effect Chip scrap scaler into rare -remove effect chip from "misc mod item" -misc legendary effect scrapable -adjust some legendary modification/scrap cost/recieve -remove unused file reference v1.53b -fix scrapping for effect chip v1.53 -fix "None" for detachabletradein -add ChineseStealthArmor for DetachableTradeIN -add Misc for detachabletradein -Remove Nuclear Material Shipment edit for Detachable -Remove Nuclear Material Shipment edit for DetachableTradeIn -Remove Nuclear Material Shipment edit for LegendaryModification -make Chinesestealtharmor detachable -make misc detachable -fix misc Constuctible Mod Replacement -add remove option to CHEAT -add scrapable legendary to CHEAT v1.5 -add a "None" no effect to Detachable -add a Detachable TRADE IN v1.47b -fix nimble removed from melee v1.47 -fix Rapid removed from melee -fix Two Shot removed from melee -scrapable legendary (Detachable) v 1.45 -Fix VAT Enhanced - 40% reduce for Melee ONLY -Fix VAT Enhanced - Improved V.A.T.S. hit chance, 25% less Action Point cost for guns ONLY -Fix Powered - Increases Action Point refresh speed. Restrict from using on Power Armor ----Piezonucleic Lining is meant to be Power Armor AP regenerate speed mod -Fix Automatic for Laser Musket v 1.37 -Restrict Chameleon from power armor seeing as power armor should have the Stealthboy chest mod -Rebalance cost of materials Total v 1.31 -Cheat version remove cost and requirement v 1.30 -fix Weapon mod to show for ballistic ----Sentinel/titan ----Vats Cost ----Staggering ----Stalker ----VAThit chance ----Violent ----Wounding -fix Missing Armor mod ----Cunning ----Punishing ----Hunter v 1.17 -Harder Version v 1.15 -FIX missing "Two Shot" legendary modification v 1.13 -Fix Perk requirement base on weapon ----Energy/Laser ----Ballistic ----Melee -Power Armor Restriction Only added ----Low Weight ----Unbreakable ----Piezonucleic Lining -Restrict freefall to leg -Remove Double "powerful" modification -Never Ending ammo works with correct weapon only -Automatic has restricted type of weapon v 1.01 -removed other mod master file requirement -bug with my previous mod require my other mod as master v 1.00 -initial release 1/12/2015 ------------------------------------------------------------------------------ Level Restriction List Modification Level .esp file -------------- Weapon Exterminator's 13 Assassin's 13 Ghoul slayer's 13 Automatic 14 Hunter's 14 Mutant slayer's 14 Troubleshooter's 15 Bloodied 15 Medic's 15 ShemDrowneSword 15 Misc Kneecapper 16 Junkie's 16 Cavalier's 16 Sentinel's 17 Berserker's 17 Stalker's 17 Freezing 18 Powerful 18 Enraging 18 Diurnal 19 Misc Violent 19 Poisoner's 19 Nocturnal 19 Kremvhstooh 20 Misc Quickdraw 20 Incendiary 20 Nimble 20 VATS enhanced Melee 21 VATS enhanced Range 21 Plasma infused 21 Rapid 22 Staggering 22 Never Ending 22 GroknakAxe 23 Misc Lucky Weapon 23 Incendiary 23 Instigating 23 WordSeriesLogo 24 Misc Irradiated 24 Furious 24 Crippling 24 Explosive 25 Penetrating 25 Relentless 25 Two shot 26 Wounding 26 ALL 2LM Modification 26 2LM -------------- Armor Acrobat's 10 Assassin's 10 Bolstering 11 Exterminator's 11 Lucky 12 Freefall 12 Safecracker's 13 Ghoul slayer's 13 Hunter's 14 Punishing 14 Sharp 15 Martyr's 15 Mutant Slayer's 16 Cunning 16 Troubleshooter's 17 Poisoner's 17 Sprinter's 18 Fortifying 18 Titan's / Sentinel's 19 Cavalier's 19 Chameleon 20 Duelist's 20 Powered 21 VATS Enhanced 21 Goknak 22 Groknak MiscMod+2 Stats 22-24 Misc 2LM Armor Modification Same 2LM -------------- Power Armor Safecracker's 15 Assassin's 20 Bolstering 21 Exterminator's 22 Lucky 23 Low Weight 24 Troubleshooter's 25 Ghoul slayer's 26 Hunter's 27 Punishing 28 Sharp 29 Martyr's 30 Mutant Slayer's 31 Cunning 32 Piezonucleic Lining 33 Poisoner's 34 Sprinter's 35 Fortifying 36 Titan's / Sentinel's 39 Unbreakable 39 MiscMod+2 Stats 40 Misc Powered 41 Cavalier's 41 Chameleon 42 Duelist's 43 VATS Enhanced 44 Groknak 45 Groknak 2LM PA Modification Same 2LM ------------------------------------------------------------------------------ LegendaryModificationMisc List Grognak's Axe - Melee World Series Logo - Melee ShemDrowneSword - Melee Kremvh's Tooth - Melee Diurnal (custom) Opposite of Nocturnal Weapon - All weapon All Armor effect below +2 Agility +2 Perception +2 Intelligence +2 Charisma +2 Strength +2 Endurance