The [SKM] Goal: To tidy up your armor mods, and make them compatible with AWKCR, Armorsmith Extended, and VIS-G Item Sorting. Required mods: AWKCR and Armorsmith Extended. VIS-G is optional, but suggested. ESL Flags were removed to keep compatible with ESP-Explorer. (ESL or ESL Flagged wont show up in the menu otherwise) All leveled lists or placements were removed. (All armors are craftable only. I plan to make seperate versions for leveled lists or vendors.) Step 1: Everything was renamed to maintain uniform convenience and matches outfit names on Nexus. (Older versions will need removed/destroyed ingame) Step 2: Added AWKCR crafting. (Now craftable on the AWKCR Armorsmith Workbench) Step 3: Added Armorsmith Extended keywords so the mods can be applied. (I tried to be realistic. As in, no eyewear mods on armors that dont have some form of eyewear.) Step 3: Removed all stats. This includes Armor Rating, Value, Resistances, etc. (The mods from Armorsmith Extended are more than enough for each person to customize to their own preference. Saves a lot of hassles.) Step 4: Bumped up crafting requirements, and tried to be realistic. (If someone plans to use ESP-Explorer or consoles armors or materials in, these values wont matter anyway.) Step 5: Removed anything from the file structures that weren't necessary. Step 4: Tested ingame to ensure everything was in working order. Step 5: Archived the mods, and retested. Note: If an item had something BZW specifc, such as material swaps or the custom Radiation Protection, those were left alone. Except renaming color swaps so people knew what color is which.