Cornered HUD - simple fix by PaulDenton Version :1.1 Date :14.11.2015 Category :User interface Description ----------- Moves the Hud elements more toward the corners and edges of the screen. If you play this game not in front of a TV monitor, then this is the right modification for you. Manual Installation ------------------- - go to your "My Documents/My Games/Fallout4" Directory, and make a [b]backup[/b] of the "Fallout4.ini" there - now open the "Fallout4.ini" (recommend [url=https://notepad-plus-plus.org/]notepad++[/url]) and find the section "Interface": replace the fSafeZoneX + fSafeZoneY with the new values (for 4:3 ratio) replace the fSafeZoneXWide + fSafeZoneYWide with the new values (for 16:9 ratio) replace the fSafeZoneXWide16x10 + fSafeZoneYWide16x10 with the new values(for 16:10 ratio confirmed by Uzibeatle & fattythehutt, thanks guys :-) ) (see below) Fallout4.ini: [Interface] fSafeZoneX=5.0 fSafeZoneY=2.0 fSafeZoneXWide=5.0 fSafeZoneYWide=2.0 <-- Attention: This line could be an "e" missing (fSafeZoneYWid=), please replace the whole line, of course NOT with this Note ;-) fSafeZoneXWide16x10=64.0 fSafeZoneYWide16x10=36.0 Note: The green line marked "fSafeZoneYWide=2.0" could be an "e" missing (fSafeZoneYWid=2.0), the is a known bug of Bethesda. You simply replace the whole line with "fSafeZoneYWide=2.0". (fattythehutt: Thanks for finding the bug :-)) Manual Uninstallation --------------------- If you have the original file restored from a backup, you should still remove the following bug: Simply replace the whole line with "fSafeZoneYWid=36.0" with "fSafeZoneYWide=36.0". If you no longer have the backup of the original file, then now open the "Fallout4.ini" and find the section "Interface" and edit this like below: [Interface] fSafeZoneX=15.0 fSafeZoneY=15.0 fSafeZoneXWide=64.0 fSafeZoneYWide=36.0 fSafeZoneXWide16x10=64.0 fSafeZoneYWide16x10=36.0 Note: The green line marked "fSafeZoneYWide=36.0" could be an "e" missing (fSafeZoneYWid=36.0), the is a known bug of Bethesda. You simply replace the whole line with "fSafeZoneYWide=36.0". History --------- ChangeLog --------- [ v1.1 ] Nov 14 2015 - Bugfix / especial Note for line "fSafeZoneYWid=2.0" [ v1.0 ] Nov 13 2015 - Initial Release Future Plans: ------------- Battle mode dependent HUD Toggle: HUD appears on weapon drawn and disappears on holstering (suggested from ivanfabric) But this is only possible with the CK and papyrus, which comes out in early 2016th. Credits: -------- In alphabetic order: fattythehutt: Thanks for finding the bug from Bethesda and confirming the values of 16x10 monitors. ivanfabric: Thanks for the suggestion of the battle mode dependent HUD Toggle. I take this on in my todo list. Uzibeatle: Thanks for confirming the values of 16x10 monitors.