Fallout 4 Flags Extended -Purple Marine/Blue Lobster Requires: Settlement Menu Manager How to use: -Enable the FlagsExtended.esp in Fallout 4, your plugins file, or the mod manager of your choice -The "Flags Extended" tab should be found at the end of the decorations tab How to uninstall: -Make sure you have no flags from the mod placed in any of your settlements -Disable the mod, you are now free to remove it from your mod folder How to add custom flags: -First, enable loose files if they aren't already, To do so add "bInvalidateOlderFiles=1" under the [Archive] section of you Fallout4.ini This can be found in "\Users\(Your user name)\Documents\My Games\Fallout4" -Create the Textures\FlagsExtended folder in the Data if it is not all ready. Place the texture files in this folder, naming them "CustomFlag(01 - 16).dds" How to add custom flags with custom normal/specular maps -Do this if you are installing a mod that uses it's own normal or specular maps and you would like to keep them -Install the textures for the mod as normal, but do not install the "Materials" folder -Copy the .BGSM of the flag, and put it into Materials\FlagsExtended -Rename it to "CustomFlag(01-16).BGSM" Credits: -cadpnq for SMM -reddit user u/Splarnst for the diamond city logo I used in the example flag -kraggle for his mod Piers Prefabs and Terrain, although I have not used assets from his mod, I used it to learn how creating workshops objects and using SMM works -sakura9 for OWCaD, as the waving flag poles and short poles are modified versions of the ones from that mod