Legendary Effect Changes document thing: Requirements: Fallout 4, preferably up to date Possible conflicts: - Anything that alters the vanilla legendary effects - Things that alter the poison and incendiary damage type I personally put this near the bottom of my load order, but I'm not really smart so idk Legendaries changed: Assassins, exterminators, ghoul slayers, hunters, mutant slayers, troubleshooters all do +100% damage Crippling - 150% more limb damage Incendiary - increase damage to 10/s for 3 seconds, stacks Penetrating - ignore 50% of damage resistance Poisoners: 15 dmg/s for 4 seconds, stacks Powerful - 60% damage Quickdraw - 40% fewer action points Rapid - 100% faster firerate, +50% faster reload Staggering - has four conditions: - semi ranged - rng <= 30, changed to 45 [I wanted more oomp behind those shotgun shots] - auto ranged - rng <= 5, changed to 10 [I know it's automatic but even then, 5% feels really low to me] - melee 1h - rng <= 50, changed to 70 [I think this makes melee fun but still makes it so its not totally flawless] - melee 2h - rng <= 50, changed to 70 Violent - 40% for both bonuses Vats enhanced (ranged): 60% accuracy boost, 10% AP reduction Junkies: 25% damage boost per addiction, allowing a total of +325% when having 13 addictions Altered files: - Object effects of Fire and Poison damage, as well as LegendaryChanceToStagger - The object files of the altered legendaries - the perk entry of ModLegendaryCommonPerk