FO4 GunNUT Crafting - 10mm Pistol now can use .45 ammo with decent damage and better critical - add all ammo recipes USE - add GunNutCrafting.esp to ..AppData\Local\Fallout4\plugins.txt then make it READ-ONLY; or whatever tools that can add a plugins/mods BLA BLA BLA.. - once upon a time i create GunNutCrafting for FNV now for FO4 - haven't completed the game; played for 20hours or so - i can't add a new menu - either i'm stupid or it was hard-coded/scripted - AMMO menu appear with a blank title while .45RECEIVER doesn't appear at all; so i replace HeavierFrame to .45RECEIVER and SyringerAmmo to AMMO - added ammo crafting (just like the old one) can't say mine is proper or better cause everyone has different taste; all i want is to share.. - Flare 5mm 5.66mm 10mm .308 .38 .44 .45 .50 ShotgunShell FlamerFuel Missile MiniNuke Cannonball RailwaySpike FusionCell PlasmaCartridge CyroCell Gamma AlienBlaster - .45Receiver sound effect still like the original :( - created using FO4Edit - FO4Edit always say there's an 'Unused data' in 45Receiver; probably a bug in FO4Edit and it works as i intended; FYI: i copied to a new address and the problem is gone - should be compatible with all the mods out there that doesn't change 10mm Pistol-HEAVIERFRAME-mods - future plan? maybe messing with other calibration or add old-vanilla-gun like lever-action rifle/lincon repeater from FO3 (or was it FNV?) but no promises - don't bother to complain the recipes ingredients, i'm not a gunsmith! - no request (at least for now) ..have fun! thanks - Bethesda - FO4Edit team