Real Name Settlers - More Diversity ReadMe Utilizing Real Name Settlers, I aimed to expand the diversity in settler naming by addding names from other languages. I aimed to add fifty names for each language, with at least one name for each letter of the english alphabet. Why only english characters? Simple, I use the English game, and so far as I know it only supports english characters. Blame Bethesda, as otherwise there are plenty of additional names I would have used. According to Magic 881, they've discontinued the original mod but have left permissions open, and as I always do I've sent them a message about this just in case. Current Languages Supported: French: Need a male name for Q, U, Y and Z. Need Female name for Q, W, and Z. Need Surname for I, Q, U, X, Y, and Z. Has ten or so gender neutral names (at least neutral according to the internet, what little French I know hasn't seen actual use in six years) but doesn't currently provide full (AKA 50 names) support. If you conveniently know a bunch of gender neutral french names please let moi know! Also comes with five French titles that can replace the first name, such as Monsieur {Last name}, though as of now it has a less than 2% chance to happen due to the formlist size. If you don't like this remove the AB-FrenchMaleTitles and AB-FrenchFemaleTitles from the related French formlists. If you have more french Titles, feel free to send them my way! Possible Updates: Add more languages. Make a consistency version: Thinking about making a version that keeps names somewhat consistent, IE if the NPC gets a French first name it'll be tied to a french last name. I myself kind of enjoy the shuiffle and think it fits into my FO. So, low priority. Nickname version: Want to make it possible to have nicknames on random NPC's (but not all). This will require some time to figure out how to script, but think it'd be really neat RP wise. One possibility is adding an additional field and diluting the chances of a name with "blank" nicknames, but that's a horribly messy way to go about it. More Expansions: Want to possibly do some more expansions aside from languages. Things like modder usernames, historical figures, pop culture references, and the like. Why? Because I can and always loved Wild Wasteland and think that it'd lead to that one rare moment in a playthrough that I run into Marilyn Monroe or something. I dunno, I want to is probably the best reason. XD Questions and Answers Q. Is this lore friendly? A. I would presume Boston had more name diversity before the bombs dropped, and such would probably continue afterwards, ish. So, I think so. If I do expansions that aren't lore friendly they'll be completely optional of course. Q. It's lore friendly? But I use a conversion mod! A. Guess what? So long as real world names won't be odd for your overhaul the names in this should still fit, excluding any expansions that might not be immersive in the first place. Note: This doesn't mean that no overhaul will need a patch, some may so as always check for conflicts in FO4Edit. Q. I loaded this onto an old save and settlers names haven't changed? A. 98% sure that once loaded into a game the name is fixed, new settlers should show have additional name variety. Q. Wait a minute, that's not actually {language}, it's {language}! A. This was made using a combination of baby name sites, popular name sites, and the lovely Fantasy Name Generators (using the real life names section, obviously). As such names aren't always accurate, but considering how the names are generated (random name + random surname) it has no impact the player will see. NOTE! If you don't take the time to make sure the name isn't on the list I won't add any of your requests. Why? Because it takes time to double check it, and if you're going to waste my time I'd rather not waste it on you. Q. You used the same name in both the male and female sections, why? A. Most likely an oversight, let me know and I'll move it to the gender neutral list with the next update. Q. You put two names in the same Formlist twice, why? A. Accident, let me know and I'll replace it in the next update. Q. You put the same name in more than one Form List, why?! A. This one's not an accident, some names apply to more than one language. That's all. Q. What about {x} spelling error? A. An unfortunate side effect of too much caffeine, sleep deprivation, my brain being faster than my fingers, and so on. Just let me know what name I misspelled and I'll fix it with the next update. Q. Will you add X name(s) to the list? A. Possibly. Each formlist can hold ~127 records, IIRC. So, willing to add another ~43 names for each language (since they default to 50 each, bringing them up to a hundred or so). If you want a name added feel free to post it on Nexus, along with the name's origin. If you don't post both I will disregard any requests from you. Must use english characters! Q. I added names I liked to the original mod already, can I save them? S1, AIO: This is an ESP replacer, you'll have to add your names to it like you did the original mod. S2 Individual ESP: If you added names to the included formlists, such as "fRNS_FemaleFirstName1 [FLST:080045A9]" there is no patch needed, as the individual ESPs don't touch these. However, if you made a new formlist and added it to the main formlists "0RNS_MaleFirstNameFormlist [FLST:08000F9A]" or the like (if it's not clear, these are the ones that control the naming scheme and only have formlists inside, not the individual names) it will need to be patched. S3, Consistent Names: Currently Unavailable for Download, here only so I can later edit the README, solution might change by the time this is posted to Nexus (presuming I post it ofc). Will be a reworked version of the AIO, as such you'll have to add your names to it manually. S4, Experimental Nicknames: Currently Unavailable for download, here only so I can later edit the README, solution might change by the time this is posted to Nexus (presuming I post it ofc). Copy over the names as you would the AIO, as the naming scheme works the same, simply added an additional option for nicknames. Will be reworked versions of the AIO and Consistent Names, as such you'll have to add your names to it manually. Q. I have plain settlers showing up!!! A.First, not a question. Second, this is most likely due to a mod conflict. Check for conflicts using FO4Edit, though if it touches settler NPC records it'll probably conflict. Q. Will you provide patches? A. I will possibly drop experimental patches for mods in my load order, however I've made (slight) custom edits to them so can't guarantee that it'll work with the version found on Nexus. They should work, but I've not tested them, hence experimental. I won't be going out of my way to patch NPC's however, mostly due to moi having a basic understanding of the script in action (I know what/how it does what it does, but adding on to it is something I'm iffy about). Q. You won't patch {Mod} for me? How do I do so myself? A. Presumably you need to add the script affecting NPC's to the mod added NPC's you want this to affect, along with adding them to the settler fromlists, and possibly tinker a bit with the Main Quest. It might depend on mod to mod, I'll possibly add more thorough instructions once I get used to patching this mod myself. Theoretical Questions: AKA all the stuff that isn't going on the Nexus page because it's either not applicable yet and/or I just felt it didn't really fit there. Props if you actually open ReadMe files. Q. What about an unimmersive version that adds pop culture names, fantasy names, or so on? A. Might do so if there's demand for such or if I randomly wish to. When I enventually build a LO for Skyrim I might see if I can recreate this over there. However I still have hours of patching, optimizations, and other things to do with my F4 install and some minor patchwork on my NV one. So... We'll see. If someone were to come at me with a well rounded and thought out list or two, properly spoilered as a post on the Nexus? It'd be pretty motivating. Q.You made the consistent names version you were thinking about! Now the out of place {language} names don't match their surnames! A: Fair. Feel free to point out any combinations/names that don't make sense on the Nexus, but if you've a list use a spoiler tag please. Theoretical Bonus Question 2: What about other NPC's! (Imagine Raiders with randomized nicknames though!!! Or you could use it as an excuse to watch mobster flicks and jot down names!) A: I know, tempting. Now, let me point out that this might require patching with most, if not all, mods that touch affected NPC's. I want to do this just for the hell of it, but odds are it'll be an extremely unique "niche" mod that'll have to be patched and tailored to an individual's LO (such as my weapon tweaks, glasses/gasmask/hazmat tweak/patch, and so on). Which is the sort of patch/mod I typically don't release, due to moi being unable to realistically provide support for it. Not to mention you wouldn't necessarily know the names of random raiders and the like (though dynamically generated death notes now sounds like a fabulous concept)... Alright, enough hypotheticals, I've enough to do for my LO as is. Hmm... Maybe as a proof of concept. Besides, I'd probably have to completely rework the system..