Emergent Design: Curie v2 by Demon9ne About: ------------------------------------------------------------------------------------------------------------------------------- Emergent Design: Curie v2 is a lore-friendly, balance-aware Fallout 4 mod that makes changes to the NPC Curie, as follows: 1.09 - Fixed differences with Fallout 4 Unofficial Patch. - Curie's Laser can be removed/equipped/modded and requires standard fusion cells, rather than companion-specific fusion cells. - Curie will now occasionally give the player Curie's Healthpaks instead of Stimpaks. 1.08 - Curie's SPECIAL attributes and Carry weight are now dynamically set to their minimums. (No more console BAT file/command.) - Curie's eyes now turn lit-white while she is sitting. - Further improved the logic in resetting Curie's eyes (color-shifting). 1.07 - AWKCR is no longer a mod requirement. - Further improved the logic in resetting Curie's eyes (color-shifting). 1.06 - Curie's affinity perk, Combat Medic, now works correctly. (Vanilla Bug Fix; Credit to Cerbsen, for noticing/fixing it first.) 1.05 - Improved the logic in resetting Curie's eyes (color-shifting). - Curie's eyes now turn red when she has a weapon drawn, in addition to being in combat. - Curie's eyes now turn unlit-white if she is bleeding out. - Combat/Drawn eye color shift (red) now has precedence over sneaking eye color shift (unlit-white). 1.04 - Renamed Readme.txt to _Readme.txt. - Removed version from file name for future version compatibility. - Curie's name is no longer capitalized, since it's technically not an acronym. - Curie's custom/fixed synth eyes now shift colors. (Synth-yellow-orange by default, pink when romanced/in love, red while in combat, and unlit-white while sneaking.) 1.03 - Curie's name is now capitalized, since it's an acronym. - Curie's eyes changed from default synth eyes to custom synth eyes. - Curie's eye color changed from yellow-orange to glowing pink. - Curie's eyes now have custom shaped pupils/slits. - Curie's eyes are now correctly positioned in her face. - Curie's face otherwise remains unchanged. - Curie's idle stance changed from neutral to friendly. - Curie's racial game-balance adjusted. (Upgraded Gen-2 Synth; 10 Perks, 80 SPECIAL) - Curie now has perks befitting a synth medic. (Adamantium Skeleton 1, Medic 1-4, Sneak 1-5) - Curie now has 190 Carry Weight (100 + STR × 10; Player Carry Weight is 200 + STR × 10), before bonuses. - Curie's carried inventory now contains: Curie's Laser Rifle (NPC-Only; Hidden), Fancy Hairbrush, Fashionable Glasses, Silver Locket. - Curie's texture lighting changed from yellow-orange to pink, matching her synth eyes. 1.02 - Curie now correctly gains the bonuses granted to companions by Live & Love Magazines. (Vanilla Bug Fix) - Curie now has perks befitting a synth. (Adamantium Skeleton 1-2, Sneak 1-5) 1.01 - Curie's carried inventory now contains: Curie's Laser Rifle (NPC-Only; Hidden), Sunglasses. - Curie's texture lighting color changed from pearl to yellow-orange, matching her synth eyes. 1.00 - Curie's hair style changed from "No Nonsense" to "Unladylike". - Curie's eyes changed from human eyes to synth eyes. - Curie's face otherwise remains unchanged. - Curie's mood changed from Neutral to Happy. - Curie no longer takes fall damage. - Curie's presence no longer affects the stealth meter. - Curie now properly gains the benefits from the Inspirational perk. - Curie now has sneak perks. (Sneak 1-5) - Curie's carried inventory now contains: Curie's Laser Rifle (NPC-Only; Hidden). Compatibility: ------------------------------------------------------------------------------------------------------------------------------- - Should any problems arise, you can use the console command RELOADSCRIPT CURIE_V2 and then fast travel. - Advanced Users: Add the command above to your Autoexec command script. (Unnecessary, but recommended.) My Fallout 4 Mods: ------------------------------------------------------------------------------------------------------------------------------- Clothing: Suit Up -- nexusmods.com/fallout4/11273/ Collectibles: Bauble Bobble -- nexusmods.com/fallout4/mods/8652/ Crafting: Needles -- nexusmods.com/fallout4/mods/8352/ Crafting: Waterworks -- nexusmods.com/fallout4/mods/7815/ NPCs: DESTROY ALL: Cricket v2 -- nexusmods.com/fallout4/mods/6713/ NPCs: Emergent Design: CURIE v2 -- nexusmods.com/fallout4/mods/6522/ NPCs: IS BEST FIGHTER: Strong v2 -- nexusmods.com/fallout4/mods/10159/ NPCs: Rough in the Diamond: Piper v2 -- nexusmods.com/fallout4/mods/6774/ NPCs: Soldier of Misfortune: Preston v2 -- nexusmods.com/fallout4/mods/8750/ NPCs: The Everyghoul: Hancock v2 -- nexusmods.com/fallout4/mods/11333/ NPCs: Uncaged: Cait v2 -- nexusmods.com/fallout4/mods/7605/ Settlements: Greenetech Sojourn -- nexusmods.com/fallout4/mods/8527/ Disclaimer: ------------------------------------------------------------------------------------------------------------------------------- I am a brute-force mod author. I have no idea what I'm doing. Backup your saves. Use at your own risk. Credits: ------------------------------------------------------------------------------------------------------------------------------- - ElminsterAU, Hlp, Zilav, and Sharlikran -- FO4Edit -- nexusmods.com/fallout4/mods/2737/ - Orvid -- Caprica -- nexusmods.com/fallout4/mods/7380/ - nx13 -- Commonwealth Shorts (Screenshots) -- nexusmods.com/fallout4/mods/7898/ - Cerbsen -- Combat Medic Bug Fix -- nexusmods.com/fallout4/mods/10651/ - Joćo Lobo Antunes, MD