So, you've played FO4 hundreds of hours & starting all over again? You know what to do inside Vault 111? Tired of how long it takes to get the Pip-Boy without removing the doors through the Console? Then you'll want this mod....Pip-Boy Mover! With Pip-Boy Mover, all you have to do is enter the 2nd Cryogenic Room after you leave the one you were in. The room now has the Pip-Boy Skeleton where you can pick it up at the beginning. Every mod that you use that requires the Pip-Boy, will function right then. No more going through Vault 111, without it. I created this mod through the CK. There should be no conflicts but it may conflict with mods that alter Vault 111 Interior. You'll have to look in FO4Edit if you run mods like that. Thanks for Downloading Bad Wolf