I Recommend that you read this on github instead, as it will be a bit more pleasant for your eyes:
https://github.com/zerratar/PapyrusDotNet <-- Same content as this readme.txt
PapyrusDotNet 1.0 Technical Preview 2
=====================================
PapyrusDotNet is a Papyrus compiler, difference between this one and Bethesda's is that this one takes
.NET binaries and compiles it into Papyrus Binaries (.PEX files).
This makes it possible for you to write your Papyrus scripts using C# or VB.
This project is built using Visual Studio 2015, .NET Framework 4.5.2, and is licensed under GPL v3
Please see http://www.gnu.org/licenses/gpl.txt
Copyright © Karl Patrik Johansson 2014-2016
Readme Overview
================
* What is Papyrus?
* Why use PapyrusDotNet?
* Using PapyrusDotNet
* Technical Preview
* Limitations of PapyrusDotNet
* FAQ
* Examples
* Changelog
What is Papyrus?
======================
Papyrus is a scripting language created by Bethesda for use in their Elder Scrolls Games as well for Fallout 3,
Fallout New Vegas and Fallout 4. Bethesda used it for creating their ingame logics such as Quests and Character behaviours while. They let us modders use it as well for creating mods.
You can take a more deeper look at Papyrus over here
http://www.creationkit.com/Category:Papyrus
Why use PapyrusDotNet?
======================
PapyrusDotNet delivers a possibility rather than just the solution. Opening up for more people to start
writing their own mods for both Fallout 4 and Skyrim. (Only Fallout 4 and Skyrim is supported)
A lot of people, (Mostly talking about myself) does not like to jump in to new languages with "small"
amount of support and tutorials. There are people that want to be able to use the language they use daily for everything they do. C# is a good example for me. I use it at work, I use it at home and I wanna use it for modding. There are great IDE's for C# (Just take a look at Visual Studio, its awesome). Whilst Papyrus does not have its own IDE, only syntax highlightning for different text-editors.
Papyrus ain't got it!
======================
C# also delivers a few interesting things that you can do which also works in PapyrusDotNet that would normally not work with plain Papyrus. Such as using Delegates, Generics, Foreach, Switch, Enums, var. None of wich is available in Papyrus :)
No dependency on Creation Kit
=============================
Now if this doesn't make you wanna try it out then, how about: You can use Visual Studio, compile your C# or VB library project and have it automatically build into a .pex file. And yep, it works without using the Creation Kit. So you don't have to wait for the Creation Kit to be available before you can start writing your nifty little/or big Fallout 4 mods.
Using PapyrusDotNet
First of all, the solution contains a bunch of project but only one project is important.
PapyrusDotNet. The rest you can ignore for now, unless you want to use them for your own projects or what not.
PapyrusDotNet
===============
Main Application for Compiling .NET into Papyrus and Papyrus into .NET This is the main Project and tool used for generating the Fallout 4 and Skyrim scripts.
Usage
PapyrusDotNet.exe