K-9 Tactical Harness Revamped: https://docs.google.com/spreadsheets/d/1Xyr41SkPW07jLSQrOJT5pVtaiauPctYy_ATeRYaMqlc/edit?usp=sharing Crafting and Stat Changes SMALL POUCHES Increased Value to 20 Changed Recipe 1 Aluminum 1 Cloth 1 Plastic Requirements 2 Armorer 1 Attack Dog 5 Wasteland Survival Guide > WSG5 is useless one that reveals Diamond City. Did not edit the guide directly for combatibility LARGE POUCHES Buffed Additional Carryweight by +20. Increased value to 50 Added +10 Physical Protection Changed Recipe 1 Aluminum 3 Cloth 2 Plastic Requirements 3 Armorer 2 Attack Dog 5 Wasteland Survival Guide VEST CAMOS Olive Drab 1 Aluminum 2 Ceramic 1 Cloth Damage and Energy Resistance +10 Winter Grey 2 Asbestos 1 Cloth 1 Rubber Cold Resistance +25 Desert Camo 1 Leather 2 Plastic 1 Fiberglass Fire Resistance +25 Sky Camo 1 Aluminum 1 Cloth 3 Rubber Electric Resistance +25 Police Blue 1 Ballistic Fiber 1 Cloth 2 Ceramic Physical Resistance +15 Forest Camo 2 Antiseptic 1 Leather 1 Plastic Poision Resistance +20 Physical resistance +5 Urban Camo 2 Cloth 1 Cork 1 Plastic Energy Resistance +20 Black Tactical 1 Cloth 1 Cork 2 Oil Increases stealth in darkness and makes movement quieter Requirements All DLC > Only DLC1 is hard required right now but if this mod is developed further, the other DLCs would be needed. Standalone Workbenches Required for now K-9 Tactical Harness for Dogmeat Main and Texture Archives required Mesh fix for Bandanas >Included in my mod. Buttons and Patches All Patches are unlocked by aquiring the third level of the perk "Attack Dog" or by completing a specific objective for each patch. BoS Patches Unlocked by completing "Call to Arms" assisting Paladin Danse at ArcJet Systems Institute Patches Unlocked after visiting the Institute for the first time K9 Unit Dark Unlocked after solving the case "The Disappearing Act" side quest. K9 Unit Light Unlocked after solving the case "The Guilded Grasshopper" side quest. Minutemen Patches Unlocked after completing the quest "The First Step" and becoming General of the Minutemen NCR Patches Unlocked by completing "Dangerous Minds" in the main questline Reilly's Rangers Patches Unlocked after completing MacCready's "Long Road Ahead" companion quest. Railroad Patches Unlocked after completing "The Road to Freedom," making contact with the Railroad US Army Patches Unlocked at the Start US Army (Lore) Unlocked at the start Vault Tec Patches Visit Vault 81 and complete the quest "Here Kitty, Kitty." Other Notable Features Crafting Changes: Main Vest moved to Armorsmith Workbench from Standalone Workbenches > Clothing Workbench once I figure out why the recipe isnt showing up there Removed perk requirement to create base item. Increased crafting requirements for all attachments. Added DLC applicible Canine Races Can equip K-9 Harness now if using a mod that enables these creatures as followers/companions. Ballistic Weave fixed and should work like any other clothing peice when unlocked Bandana Clipping fix included and tweaked for combatibility with Transdogifier I Features In Development or Testing: Complex Sorter Optional File Add to leveled list for a few Factions << Active Testing Patches have perks or Enhancements This may Require No Shared Template for Dogmeat as a requirement. More Patches More Vest Paints Compatibility with Transdogifier II