Modded Cells: (14,20) to (14,26) (15,19) to (15,26) (16,19) to (16,26) (17,19) to (17,26) (18,19) to (18,21) Steps done: World : > PreCombine Geometry for each modded cell Visibillity : > Generated Vissibillity for each modded cell > Generatad PreCombined Visibillity for each modded cell New Interior cells added: Editor ID CoastalCottageUndergroundBunker > Name: Coastal Cottage Main Bunker COC: CoastalCottageMainBunkerINT CoastalCottageBunkerAmmo01 > Name : Coastal Cottage Bunker 02 COC: CoastalCottageAmmoBunker01 CoastalCottageBunkerAmmo02 > Name : Coastal Cottage Bunker 04 COC: CoastalCottageAmmoBunker02 CoastalCottageBunker03 > Name : Coastal Cottage Bunker 01 COC: CoastalCottageINTBunker03 CoastalCottageBunker03NEW01 > Name : Coastal Cottage Bunker 03 COC: CoastalCottageINTBunker03NEW Unused cells (will be cleaned in later version): USAFSatellite01COPY0000 > Copy of USAF Station Olivia used to create : CoastalCottageUndergroundBunker CoastalCottageBunker04Broken > Unused cell COPY0059 > Klaxon light testcell COPY0000 > Klaxon light testcell Each new interior cell contains: WorkshopBench Resource Container Spawnmarker Centermarker, Buidable area box Sandbox box Workshopsetownedtrigger. WorkshopPowerConnectorWall01 "Power Conduit" [ACTI:000C01C6] (Power radius set to 9500) WorkshopPowerInteriorFuseboxNoEdit "Fusebox" [ACTI:000CFF77] Loaddoor v 0.2: Settlement parent quests added so the new settlements are loaded on game start and have all the right properties to assign settlers to the settlements and be assigned to resources. Settlements start with 50% happiness now. Navmesh: Deleted old Navmesh for all modded cells and redone fully by hand including finalizing all cells. Reduced DLC06Waterpump sound from -10.5 to -20.5 affects all DLC06 workshop Industrial waterpumps. Metal Box with 500 of each buildmaterials placed next to each workbench