Version Full Release Is an esp File Created with the Creation Kit Description Adds my new weapon based on Experiment 18 A called Experiment 36 B into Fallout 4 with another set of lore Having a hard time adding to Fallout 3 I have an alpha version of the file in the works but many challenges have arose from trying to get it working in the game including Breaks the main menu audio so that the Main Menu Theme loops over into gameplay and continues on an endless loop throughout that can only be fixed by tuning into a radio station and then turning it off Incompatible with RH Iron Sights as it causes a glitched firing animation while zooming in with the RMB or Iron Sights Also the Automatic Firing Hiccups at every 3 seconds and due to the worse Engine integration and older Physics engine it cannot handle as fast of fire rate as in New Vegas Completely Re designed Model and Mesh done by me and adjusted from the original to fit with what I was going with and what would work for the original animations Fan Mod Lore NOT CANON While there were many Experimental Institute Weapons in production a few had been lost across the wasteland during different missions for The Institute One just so happened to make its way out of the institute and across the wasteland throughout the years Previously in the Mojave It can now be found in the Commonwealth of Massachusetts A few years back the weapon had gone missing while an Adventurer was visiting Concord and was thought to be lost to the test of time as the Adventurer had long since moved on From the Commonwealth In Come you who finds it at the base of the Playset in the Playground of all places During Its time throughout the wasteland it has seen numerous changes and additions to not just its appearance but also performance and usefulness You get to carry along the weapon and use it as you please as it continues its future amongst the wasteland outside of the hidden world that is The Institute IF UPDATING I keep making new changes to fix the mod up To update to the latest version just uninstall and reinstall with your mod manager That is how I have been updating on my end I am not sure about manual but overwriting may work Required Mods F4SE Latest Version Credits go to the F4SE Team Installation Just install with a Mod Manager like Vortex Have not been able to test FOMM nor MO or NMM or MO2 Have not yet tested just installing manually into the data folder Although it is just an esp file so it should just go into the Data Folder Compatibility Seems to work with everything else I have but your mileage may vary Location Item is found at the base of the Playset in the Playground in Concord Credits For the basis of this mod go to Bethesda Game Studios I think I did not leave anything out If so please let me know