BENTWEAKS http://fallout3.nexusmods.com/downloads/file.php?id=10318 What this mod does: This mod fixes and tweaks some things in the game. Feel free to suggest something in the game that needs changing! *---VERSION NOTES---* Vanilla Fallout 3 What this version does: -Chief Gustavo now wears a Tenpenny Combat Helmet. -Changes "Shot glass" to "Shot Glass." -Gives better armor & weapons to Caravan Gaurds. -Changes the clothing on Crimson and Clover. -Gives better armor & weapons to Canterbury Commons gaurds. -Allows the Armored Vault Suit to be repaired w/ other Vault Suits. -Allows Plunkett's Valid Points to be repaired w/ Brass Knuckles. -Adds the cut weapons (Wanda, Law Dog, etc.) to the game. (Hints in the screenshots section on the mod page.) -Adds several police hats to the Germantown Police HQ. -Gives Shorty a Wasteland Trader's Hat -Gives Bittercup a Police Baton instead of that ugly lead pipe. -Removes the Metal Pots that you could pick up in Tranquility Lane. -Gives Deputy Weld a Megaton decal and sheriff badge. -Fixes the "ghost poster" outside Springvale School. -Reilly now gives you a Ranger Helmet in addition to the armor. -Dead ranger, Theo, now wears a set of Combat Armor. -Tinker Joe now wears Recon Armor & Glasses. -Adds some Outcast Recon Armor to Fort Independence. -Ranger Battle Helmets now use the correct texture. -Removes some objects I found in walls. -Allows T-51b to be repaired w/ Power Armor. -Eulogy Jones now wears his hat. -Allows the Shady Hat to be repaired w/ Prewar Hats. -Gives Dr. Lee a 10mm Pistol. -Gives Garza a Sledgehammer. -Gives Dad an Assault Rifle. -Colonal Autumn's Laser Pistol is no longer a quest item. -The Sheriff's Duster can now be repaired w/ Regulator Dusters. -The Sheriff's Hat can now be repaired w/ Stormchaser hats. -Vance's Longcoat can now be repaired w/ Regulator Dusters. -Eulogy Jone's Hat is now repaired w/ Prewar Hats. -Eulogy Jone's Suit is now repaired w/ Prewar Suits. -Boogeyman's Hood is now repaired w/ Raider Wastehound Helmets. -The Tenderizer now uses it's effect. -Renames "Falls Church East" to "LOB Enterprises." -Renames "Robot Repair Center" to "Darren's Discounts." (To match the sign.) -Modifies Joe Porter's diner to look more like a place of buisness. -Renames some interior areas. -Ant Refuse Piles now have opening & closing sounds. -Dogmeat is now the only dog with heterochromia. (2 different colored eyes) -Bottles with the word "Empty" in their name are just called "______ Bottle." -Changes the value of the Xuanlong Rifle to be worth more than a regular Chinese Assault Rifle. -Caravan Gaurds now level w/ the player. -Fission Batteries now weigh only 1 lb. -You can take both arms from a dead Deathclaw. -Paladin Hoss now levels w/ the player. -The lost initiate now wears Recon Armor. -Corpses w/ the word "Dead" in their name no longer have dead in their name. -Jitters & Fluffy are no longer hostile to the player. -Metro Protectrons now have metro badges. -Garbage Cans in citys are now lootable. -The Antagonizer's Ants are now named. -"Dave's Special Key" no longer opens Dave's safe. There's a new key for that & the Ballot Box. -Sierra Petrovita now has a key for her soda machine. -The pointless lag causing fire barrel in Rivet City's market has been removed. -The pre-war theme tricycle has been removed. -Containers in Hotel rooms are usable. -Outdoor fires now produce light. (Grayditch mostly.) -Fixed the reversed doors problem in Project Purity. (You'd think Bethesda would notice such a problem in such an important location.) -Cleaned up & removed garbage from all major towns. -"Soda Bottles" are now called "Nuka-Cola Bottles." -10mm Pistol Clip textures have been fixed. -Added more furniture markers to Canterbury Commons. -Fixed up Rivet City's Market. (All trash removed. Made a little workshop area with objects that were already there. Minor navmesh changes.) -Beefed up Canterbury Commons defences significantly. (Turrets!) -Several scavengers have moved into Canterbury Commons. (To make it feel more like a "trading town.") -The T51b Helmet now has it's own icon. (T51b Helmet icon by bro_nod.) -5.56 rounds world model is now a box instead of Chinese Assault Rifle mag. -Ash & Goo piles will now vanish when you leave an area. (When you move between an interior & exterior cell or go through a loading screen.) -Rivet City Security Armor can be found in the Rivet City Armory. -Chief Gustavo should now sell "Tenpenny Security Uniforms." -The Gary Clones now have Pip-Boys. -Ammo Boxes Respawn (Because why wouldn't enemies try to replace ammo they lost?) -Enclave Boxes Respawn (Enclave constantly re-deploy to the same camps, so wouldn't they come with more suppies?) -Lincoln's Repeater fires .44 Magnum projectiles and ejects pistol casing. (Because it's visualy closer to a .44 Magnum casing than a 5.56 casing is.) -Fixes all of the map markers. (Power Stations and Radio Antenas are marked as industrial, cities are marked as cities, etc.) -All Merc/Slaver armor is cross repairable with each other. -Added Burnmaster, Nuka Grenade, & Zhu-Rong Pistol to Pyromaniac Perk list. -UWWUT textures added. -Added Red Racer Jumpsuits to the Red Racer Factory. -Added the cut Pink Power Armor (it's hidden near the Statesman hotel.) *---DLC SUPPORT NOTES---* Broken Steel -The special Super Sledges that Super Mutant Overlords carry are now called "Overlord's Super Sledge." -Albino Radscorpions now have five Poison Glands instead of just four. -Vanilla T51b receives a small stat upgrade. -Talon Company now have a proper prison tent. -Tri-beam Laser Rifles are cross repairable w/ Laser Rifles. -Fixed some Super Mutant Overlords being pick-pocket-able and others not. (All pick-pocket-able now.) -The Rockland Car Tunnel isn't marked as a city now. -Added Overlord Sledge to Super Sledge repair list. -UWWUT textures added. Mothership Zeta -Allows you to kill alien workers without effecting your karma. (Because you could kill enclave scientists without effecting karma. Why's this different?) -The correct version of General Chase's Coat is now in the footlocker. -Drone Cannon icon is fixed. -Renamed Paulson's Hat from "Sheriff's Hat" to "Paulson's Hat." -Renamed Zeta's General Overcoat to "LAS-009 Overcoat" (to differentiate from the Anchorage version, and to match shipping holotape). -Fixed Anchorage Shipping holotape (I think). Operation Anchorage -Allows the Gauss Rifle to be repaired w/ Sniper Rifles. -A set of Winterized Combat Armor is now in the reward room. -General Chase's Overcoat is now in the reward room. -You can no longer wear glasses w/ the Winterized Combat Helmet. -The correct version of Winterized T51b is in the reward room. -Winterized T51b & vanilla T51b have received a small stat upgrade & are now equal to each other. -The Gauss Rifle no longer removes backpacks. -The Winterized T51b Helmet now has it's own icon. (T51b Helmet icon by bro_nod.) -Hats & glasses can no longer be worn w/ the stealth suit. -NPCs can now use the Gauss Rifle and Shocksword. Point Lookout -Removes some objects stuck in other objects. -Gives the Superior Defender perk a better description. -Double Barrel Shotguns can be repaired w/ Sawn-off Shotguns. -Lever-Action Rifles can be repaired w/ hunting rifles. -Lever-Action Rifles & Backwater Rifle now use 10mm projectile & casing. -Regular double barrel shotguns now fire only 1 shot at a time. (Pa's Fishing Aid still fires both.) -Microwave Emitter now runs on small energy cells & you can see that when you reload. -Created unique textures for the Backwater Rifle & Pa's Fishing Aid. -Added Pa's Fishing Aid to the game. (It was previously cut. It's very powerful for sneak attacks and decent at close range, but it fires both shots at once & degrades fast-ish.) The Pitt -Fixes the floating fire and "boards in a wall" in the Steel Yard. -Wildmen now use Pitt Raider armor instead of Slaver/Merc armor. -Added mattresses to the slave yard. (Ever notice that they didn't have anywhere to sleep?) -Gamma Suit Armor has it's own texture. (The Gamma Shield Armor texture wasn't created by me, but I can't find the file I got it from on the nexus anymore.) -Fixed Ashur's Armor icon. -The Gamma Suit texture is now applied to the "Metal Master" armor. (To make it look more unique.) -The unique Pitt armors are now repaired w/ raider armor. -UWWUT textures added. -Metal Armor can be used to repair Raider Throwdown Armor, Gamma Shield Armor & Metal Master Armor and visa versa. -Leather Armor can be used to repair Leather Rebel & Raider Commando Armor and visa versa.