Expanded Hotkeys for Fallout 3 by LangyMD Version 0.3 Alpha Note: This mod requires FOSE. Download it here: http://nvse.silverlock.org/ Note: This mod is primarily made for Fallout: New Vegas and may be more commonly updated for New Vegas. This is the New Vegas version's Nexus URL: http://www.newvegasnexus.com/downloads/file.php?id=37043 ----------------- Table of Contents ----------------- 1. Overview 2. Known Issues 3. Installation 4. Uninstallation 5. Revision History 6. Statement of use in Other Works ----------------- Overview ----------------- Currently, this mod does two things: It multiplies the number of hotkey slots by eight and it gives hotkeys memory, allowing you to drop items that are in hotkey slots and then, once you have them again, still use the hotkey for them without having to manually reset it. You can access the expanded hotkey slots by using any combination of the three modifier buttons (Shift, Ctrl, and Alt) along with the normal hotkey keys (1-8). For example, if you push Shift-Ctrl-1 and click on a hotkeyable item, it will be assigned to your new Hotkey Slot (Shift+Ctrl+1), allowing you to press Shift-Ctrl-1 while playing the game to call up that hotkeyed item. ----------------- Known Issues ----------------- This mod is currently in Alpha. The mod is relatively hacked together, as FOSE currently lacks the script functions required to make it truly seamless. There are several known issues with this mod at this time: -You *must not* have any controls assigned to your numpad numbers 1-8. If you do, during gameplay those hotkeys will be reassigned to the normal 1-8 keys and interfere with the script's hotkey functionality. -If you exit the game via a crash, your hotkey controls may continue to be set to the numkey buttons if you then deactivate this mod without reloading the game and quitting properly first. -There is no way to show which hotkey is assigned to which item aside from simply testing them out. These three problems can be fixed via access to a SetHotkeyItem script function. -The Ctrl modifier is annoying to use by default due to Ctrl toggling Sneak mode by default. This does not interfere with this mod's ability to succeed, but it can be annoying. You can change the default key for toggling between sneak mode in the in-game options menu. -There is a potential crash bug that might occur while setting hotkeys. I have not experienced this crash myself and I believe I may have fixed it, but I am not positive as I never did understand why it was occuring in the first place. -If you load a game after having already loaded a game with this mod active but prior to restarting the program, your hotkey list will carry over from the first game into the new load (aside from the original 8 hotkeys if this new game never had this mod installed in the first place). ----------------- Installation ----------------- Extract the archive to your Fallout 3\Data folder. Make sure Fallout Script Extender (FOSE) is installed. Activate the LMDExpandedHotkeysFO3.esp file in either your mod manager of choice or the game's launcher, then start the game. Your new hotkeys will be functional several seconds after game start after you recieve a message that a 'Hotkey Token' item was added to your character's inventory. ----------------- Uninstallation ----------------- Make sure you close the game via the menu rather than via crashing or the 'qqq' console command. If you do not, your hotkey controls may be set to the numpad with no way to change them back aside from editing the .ini or reloading the game with this mod active and quitting properly. Afterwards, deactivate the LMDExpandedHotkeys.esp file. If you wish to remove the files completely, remove these files: Data\LMDExpandedHotkeysFO3.esp Data\Docs\LMDExpandedHotkeysFO3 Readme.txt ----------------- Revision History ----------------- v0.3 Alpha: Fixed hotkeys disappearing on game restart v0.2 Alpha: Potential crash bug potentially fixed. v0.1 Alpha: Initial release ----------------- Statement of use in Other Works ----------------- Anyone who wishes to can use this mod however they like, include using them to form the base of another mod. Credit would be nice, but isn't necessary.