JO Poses by jonas Now with AD Poses, from AngelenesDream A number of useful poses and object poses for screenshots and storytelling. ****** File Description ************ This file adds a number of pose types, including some object poses and pair poses, largely geared around providing some utilitarian poses for storytelling. As a long-time screenshooter, comic creator, and writer, I've found that there were a number of things lacking in the pose community, and having recently learned how to make object poses, I thought I could fill a couple of needs. The first was chair poses that did not involve having to reposition NPCs. I've made object poses that include chairs with the sitting animation, so it's now just a matter of entering in one pose and placing the seated NPC, chair and all. The second major need I found was for basic running and walking poses. Posing NPCs or the PC in walking or running can be a tedious task if you're relying on in-game AI, and there were very few poses that really looked like natural running or walking. I've made a few of each to use. Finally, I've included a few melee poses, as well as a couple cute poses, because hell, that's kind of my roots, even if I felt that the modding community has a sufficient number of sexy and cute poses, for the most part, already created. The update includes five pair poses and one threesome pose, in addition to a few more new individual and object poses. I've also fixed the weapon issue so that holstered weapons don't deform during posing. I will add new poses as I continue to make them, and as I'm in the middle of a huge comic project, I suspect that I will continue to make quite a number of them. As of V2 my poses have been supplemented by a large catalog created by my friend and fellow modder/storyteller AngelenesDream. There are about 125 of her poses in all, that I have done some fixing work to (rotating, positioning, ref cleaning) and nothing else. I will support these along with my own, so pass a word of thanks to her, but all questions should be directed to me. ****** Installation and Usage *********** I will not provide NMM support, as I do not use it and don't know enough about it to do so. To install, download and unzip the file. Inside the main folder is a Data file. This needs to be placed in and merged with your existing Game Data file. By default install, the file tree is: C://program files (x86)/steam/steamapps/common/fallout3/data Drop the Data folder in so it merges, and allow for all merges or overwrites. In FOMM, NMM or the Data Launcher, enable the joposes esp. To uninstall, find and delete the following folders and files. joposes.esp, in the main data file joobjects mesh and texture folders, under data/meshes/jonasclothes/joobjects -- and data/textures/jonasclothes/joobjects joposes folder, under data/meshes/characters/_male/idleanims/joposes In the same vein as NMM, I do not use or have the ability to update the Groovatron, but I fully support these poses being included in that mod, should someone else be willing to make the effort. To use the poses, the console code is "playidle XXXXXX" where "XXXXXX" is the appropriate pose code. Please refer to the pictorial archive included with this pack for the individual poses. Rather than make a list (a01, a02, etc.), I've gone with more organic names, because that's the way my mind works. OUTFIT-SPECIFIC POSES For giggles, because I had made them, I've included two outfits for outfit-specific poses (jobikinipull and jodisrobe) The poses probably look fine if not wearing the outfit, but the outfits are fit to the poses, so look a little strange on their own. I have moved the container to the Casino floor of the Lucky 38 for the NV version, on the counter at the Registration desk. Console code TFIK is helpful for eliminating foot collision, which may make the objects in the object poses line up improperly. TLIK likewise disables the NPC look functions, which is helpful to maintain the integrity of the pair poses. For the pair poses reference the starting picture to figure out actor placement, and make sure that all actors are facing in exact directions (either towards or away from each other), to ensure that they line up properly. Recommend utilizing the axis movements post-posing to fine tune. (getpos x, y, z; setpos x, y, z) Credits Backsteppo, who's tutorial I referenced, and who's rigged skeleton was very helpful in getting started. AngelenesDream, for all of the AD Poses. Nexus user MissusMarler, who got an early start on the pose making process, and has helped me with some troubleshooting from time to time. Enjoy jonas