Mushroom Hunting - Cave Fungus in LLL (by AbbaddoN33) Version: FWE/MMM, 1.1 November 2014 Updated 1.1: - Changed Cave Fungus Ingestible Model and Icon. - Better Cave Fungus Activators lighting. Description: ------------ This mod add pickable, "craftable" and placeable Cave Fungus in Little Lamplight Spelunkers. I've investigating some data about fungis, and is a marvelous organism. ;) Go to Mushroom Hunting!! * The act of collecting mushrooms is known as "Mushroom Hunting" or "Mushrooming". How to play: ------------ - You'll receive a Note. Read it! - Go to Little Lamplight - Go inside and find in Spelunkers some Cave Fungus - Pick Cave Fungus' Mushrooms - If you have some Empty Syringes in your inventory, you'll be able to collect Cave Fungus Spores. - In a Workbench you can inoculate these spores in some Strange Meat to grow Cave Fungus. * Recipe requirements for each Meat to inoculate in a workbench: * - 1 Cave Fungus Spore Syringe * - 1 Strange Meat... and maybe others? ;) * Also you need to have 1 Hotplate in your inventory. - Now you have some Inoculated Strange Meat. Place it in some interiors (Seems to grow better in places with some humidity and little luminosity), activate and wait 7 days to grow Cave Fungus. Now you can have a Mushroom Farm. :D * Very Important Note!!: You must place Strange Meat's side with spores(blue side) face up, otherwise mushrooms will grow to the underground. :D - You can feed Harvested Cave Fungus to regrow mushrooms. You need to have some Strange Meat in your inventory. Activate the fungus and wait 2 days to regrow mushrooms. - I change a little the effects of Cave Fungus Ingestable: -Add "Cure Addiction" effect. (Some mushrooms have shown to be successfull in treating addictions) -Add "Ignores Cripple Limbs" effect. Bugs/Issues: ------------ I'm not good retexturing, modeling or speaking english. I have made a great effort in this. :) I retexture syringes, mushrooms and strange meats; It's a newbie retexturing, but work. Requirements: ------------- - FO3 Wanderers Edition (6.03a) http://www.fallout3n...ile.php?id=2761 - Marts Mutant Mod http://www.nexusmods.com/fallout3/mods/3211/? Install: -------- - Extract the .ZIP into your Fallout 3 Data Folder (for example C:\Program Files\Fallout 3\Data\). Uninstall: ---------- - Delete the .esp File, located in \Fallout 3\Data History: -------- - 1.0 - Initial release - 1.1 - Changed Cave Fungus Ingestible Model and Icon. / - Better cavefungus lighting. Plans for Future Versions: -------------------------- - NONE :D Contact: -------- - You can contact me at Fallout3Nexus.com under my nick "AbbaddoN33" Credits: -------- - Thanks and credits to AfricaisStarving. I use part of his script for respawning cavefungus. Crunchy and Chewy Mutfruit Plants all over DC - http://www.nexusmods.com/fallout3/mods/20596/? - FWE Team and Contributors for his masterpiece. Fallout 3 Wanderers Edition - http://www.fallout3n...ile.php?id=2761 - Martigen for his essential mod. Marts Mutant Mod - http://www.nexusmods.com/fallout3/mods/3211/? - ElminsterAU for the FO3Edit http://www.fallout3n...file.php?id=637 - FOSE Team for Fallout Script Extender (FOSE) http://fose.silverlock.org - NifSkope Team, GIMP2 Team and DXTBmp author for his invaluable tools. - Bethesda Softworks for Fallout 3 and GECK. Tools Used: ----------- - GECK - FO3Edit - NifSkope - GIMP2 - DXTBmp - Google ;D