~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (1) Short description. (2) Long description. (3) How to attach the compensator (4) CALIBR & Vanilla versions (5) Installing & Uninstalling (6) Conflicts & Issues (7) QUESTIONS & ANSWERS. (8) Thanks & Credits. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (1) Short description ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Adds a selection of the 1911 style AMT Hardballers with optional compensator/muzzle brake attachments. Included is a Hardballer Long Slide with laser sight based on the one in the first Terminator movie. The guns can be found in the Factory at Takoma Industrial, in a case next to a salesman's skeleton & bookcase. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (2) Long description ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I originally made a Hardballer Long Slide as I wanted to make a 1911 style handgun but thought there were quite a few of those already done. The AMT would be something a bit different but still a 1911 in style. Also being a sci-fi fan I remembered the AMT with laser sight (a big 80's laser almost as big as the pistol :) & thought it would be fun to make that. Funnily enough I still ended up making some classic 1911's, just couldn't resist. :) Hardballers are standard 5inch barrel sized 1911 clones made in stainless steel, the first to do so in a production run. The Hardballer Long Slide has a 7inch barrel making it quite a long semi automatic pistol. The laser sight is attached to one of these probably because the sight would have reached over a standard Hardballer, plus the bigger gun would be more suited in the hands of the Terminator (Arnold Schwarzenegger). The weapons have gun shot effects derived from their real world sound plus custom icons. I also made a compensator/muzzle brake attachment that can be affixed to the weapons, using the Streamlight script method from my previous Beretta mod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (3) How to attach the compensator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I wanted a nice & simple method to allow the compensator to be attached or removed without having the gun spam you with messages so I used the same method I made for the TLR-1 Streamlights I made previously. The compensator comes in a box, there is one next to the AMT case with the guns. Pick up the compensator box & it will be listed in your Apparel menu. Equip one of the compatible guns (the AMT Hardballer, Hardballer Long Slide & Hardballer Long Slide with laser sight from this mod) & then left click the compensator box in your Apparel menu. The compensator will now be attached & you will have an empty compensator box. To remove the compensator from the weapon, equip the gun with the attachment & left click on the empty compensator box. None of the guns will fit back in the AMT case with a compensator attached. When attaching the compensator the gun will remember it's condition between versions. The compensator improves the weapons accuracy slightly with a bump in critical hit damage but also extra weight. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (4) CALIBR & Vanilla versions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are Two versions of this mod to choose from, CALIBR & Vanilla. Only use one version. Both versions add the same Weapons the only difference is the CALIBR version uses the correct .45 ACP ammo which requires the CALIBR mod & also adds vendor chests with .45 ACP ammo for Moira in Craterside Supply, Megaton & Flak & Shrapnel in the Rivet City market to stock. You get CALIBR from here: http://www.nexusmods.com/fallout3/mods/3447/? Once installed you should have CALIBR.esm in your load order & ticked. CALIBR is Community Ammunition Library - by Tubal & is a resource that allows multiple mods to use the same ammunition to help prevent clutter & confusion. The vanilla version is set to use .44 ammo & has no requirements other than Fallout 3 of course. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (5) Installing & Uninstalling ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Using a Mod Manager: Download manually, right click on the archive & "Open With" Mod manger (FOMM/NMM). The mod will now open in your mod manager's Package Manager, left click on it & select "Activate" to complete the install. Don't forget to take care of archive invalidation, the version built into mod managers often needs to be turned off & then back on again AFTER adding a new mod. To uninstall, open your mod manager, open the Package Manager, left click on the mod & select Deactivate. Manual Install Download manually, unpack the archive, drag the extracted folder & drop it into your Fallout 3 folder (not into the Data folder as the package is already named Data). Say yes when asked to overwrite. Go to your Data Files & tick: AMTHardballerLong Slide.esp Or AMTHardballerLong Slide - CALIBR.esp Depending on which version you chose. Don't forget to take care of archive invalidation. Manual Uninstall: Go to your Data Files, untick: AMTHardballerLong Slide.esp Or AMTHardballerLong Slide - CALIBR.esp Go to your: Fallout 3/Data Delete this file: AMTHardballerLong Slide.esp Or AMTHardballerLong Slide - CALIBR.esp Go to your: Fallout 3/Data/Textures Delete this folder: AMTHardballerLong Slide Go to your: Fallout 3/Data/Sound/fx Delete this folder: AMTHardballerLong Slide Go to your: Fallout 3/Data/Meshes Delete this folder: AMTHardballerLong Slide The mod is now uninstalled & removed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (6) Conflicts & Issues ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - CALIBR version only - .45 ACP ammo is made available for Moira in Craterside Supply, Megaton & Flak & Shrapnel in the Rivet City market to sell. Therefore new vendor containers are added to those cells, if you have a mod making changes to either this may conflict. The changes are designed to be as unobtrusive to the game as possible & work with most mods that make simple additions & a Merged Patch should fix many clashes. - Both versions - The items are placed in the Factory at Takoma Industrial so if you have a mod making changes to that location there could be possible conflicts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (7) QUESTIONS & ANSWERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: Fallout 3 crashes on startup with this mod installed, why? A: The only way that could happen is if you're using the CALIBR version & don't have CALIBR mod installed. Check that you've got CALIBR.esm in your load order or if you don't want to use the CALIBR version then switch to the other. Q: Will you convert this to New Vegas? A: No, simply because I don't own New Vegas as I've yet to overcome my dislike of STEAM. Since I don't own the game I'd be unable to support the mod properly. Q: Why the Factory at Takoma Industrial ? A: I had to think of a location that's not too often used by other mods to avoid clashing. I thought the Factory at Takoma Industrial would be suitable & it's also quite interesting. Q: The textures of the weapons are strange & seem to take on the look of the surrounding objects, what's up with that? A: Sounds like a classic archive invalidation issue, if you're using a mod manager make sure to toggle Archive Invalidation off & back on again AFTER installing this mod. You can also use the stand alone tool ArchiveInvalidation Invalidated: http://www.fallout3nexus.com/downloads/file.php?id=944 But ONLY USE ONE METHOD as using both together can cancel each other out. Q: Can I attach the compensator to other weapons? A: No, you need to models of the weapon that the compensator will be attached to. One with the compensator & one without so obviously they must be custom made beforehand. Q: Aren't the Silverballers used in the Hitman games AMT Hardballers? A: Yes, In the first game they are even called Hardballers, in later games they become his signature weapon & his custom pair are called Silverballers. As the games go on they diverge more from directly being Hardballers. Q: Would you consider making the Silverballers? A: .... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (8) Thanks & Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Big Thank-You Kindly to the makers of Nifskope, that essential model tool. Thanks to the makers of Paint.net & DXTBmp, my tools of choice for textures. Thanks to the makers of Blender, I've finally got my head around it & am making some cool things with it. Thanks to the makers of Audacity, a wonderful & free program that allows one to record & edit sounds easily. Without which I'd have been unable to give the weapons their custom sounds. Thanks go to Bethesda for a great game with the fantastic ability to be modded! Thanks to Arcadia Machine & Tool for the designs of the hand guns. Thanks to the designer of the Laser sight from the movie Terminator (1984). Thanks to Pixelhate who's wonderful creations helped push me back into wanting to post some of my own works. Thanks also to the Nexus for providing a safe home for mods, modders & mod users. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Special thanks to CLW, without whom I'd not exist & who's passing has left me so deeply saddened that there are no words to adequately describe it. From the Earth we come, to the Earth we return, to live again as a part of something new.