Tablecloth - Resource from Pixelhate Introduction: I just discovered the cloth modifier in Blender.. so I covered some tables :) Description: Six Vanilla tables with tablecloth and a covered single Subcouch (resource base from Jokerine). Some interchangeable textures provided. A resource for Modders. Details The cloth requires numerous triangles to render nicely, that makes them mid-heavy objects. To reduce the strain some non visible parts of the base mesh have been removed while the original simple collisions were maintained. Objects are statics. I'll see for furniture version later. Depending on the MateriaProperty - NormalMap settings combo, a more fabric or plastic look can be given. See pictures. For a Fabric effect: Glossiness: low value (12.50) combined with PixCloth_n.dds For a Plastic effect: Glossiness: high value (200) combined with PixFlatMid_n.dds The cloth UV mapping is fairly simple and allows to swap or use custom textures easily. Texture are 1024. Requirements: FO3 Installation: Manually: Extract from the archive to any folder, examine the folder structure. Place the Meshes & textures folder in the game Data folder, allow to overwrite. Uninstallation: Manually: Delete the PixTableCloth folders located in Data/Meshes/Pix and in Data/textures/Pix. Bugs/Incompatibilities: Not Known. Bug reports are welcome and rewarded with Kudos. Permission: Use freely in you FO3 mods only, with credits. Please keep Pix somewhere when renaming assets for your mod. Thank you. Credits Asset and textures with free to use policy. See Credit tab Legal: This file is provided as is and the author holds no responsibility for anything that may come to happen from using this file. You MAY NOT use any part of this mod for commercial purposes (making money), including (but not limited to) creating a paid mod. Tools Used: Blender 2.49 DXTbmp 4.00 G.E.C.K PowerUp NifSkope1.1.3 Photoshop CS2 Pixelhate 2016.