==================== Anchorage 2278 - v1.0, 11/22/21 ==================== Created by DarknessSquall "Let's wrap this thing up, soldier. We're cold, we're tired and we want our goddamn oil back!" - General Chase ==================== Description ==================== The Outcasts have excavated a Vertibird that's stuck on auto-pilot. It only goes to one place: post-war Anchorage! The Vertibird key is somewhere in the Outcast Outpost; a clue to its location is found on one of their terminals. Overall, this mod's gameplay is basically a "walking simulator" genre. If you enjoy walking around and taking in the scenery, this mod is for you. If you're looking for enemies to shoot, action, or quests, you won't find that in Anchorage 2278. It's very cold and very abandoned. Even if you're not into nature walks, there are other benefits this mod offers: there are ways to obtain armor and weapons from Operation: Anchorage that are normally unobtainable, some cut content was added back in, and some bug fixes were made, notably to the behavior of the Outcasts at the outpost, and adding the correct version of the Winterized Power Armor, the one without infinite health, as a reward. It can be a challenge to find all the hidden items in the frozen wasteland - if you want to know exactly where everything is, the spoilers are in the technical description below. ==================== Technical Description ==================== Environmental - Anchorage: - Operation: Anchorage exterior and interior cells have all been duplicated - Duplicated cells have been reconnected; you can now explore all of Anchorage - Unrealistic collision walls, existing NPCs, bombers, unwanted terrain, objects, and digitized wall barriers have been removed from all duplicated cells - Skeletons, stains, and other tweaks were made to make the landscape look more post-war - Music in cells changed to more fitting music - Map markers adjusted; can be discovered and fast-traveled to. - All fall Killboxes updated to kill player rather than send them back into the simulation - Snow glare reduced in mod's cells; simulation cells unaffected (imagespace sunlight dimmer value modified) - Rock-climbing sign added to the rocks at the U.S. army base - Artillery guns have been destroyed - The Command Tent has a power grid which keeps the heat and electricity on. - Command tent flaps now makes noise when entering and leaving - An easter egg was added to the parachute drop point where Simulation version of Anchorage began. Environmental - Outcast Outpost - Vertibird added to Outcast Outpost to enable travel between Anchorage and the Capital Wasteland - Terrain near Outcast Outpost flattened slightly to accomodate Vertibird - Log entries added to Outcast base explaining where the Vertibird came from - Storage Cabinet with Outcast Scribe outfit added Cut Content added: - Previously unobtainable weapons and armor have been added. All are vanilla content. - Cut audio logs restored to Outcast terminal - Anchorage weapons and armor decay properly while the simulation versions are left unchanged. - Implemented new weather type to make the world much darker and desolate looking Bug Fixes: - DLC reward script bug fixed, now adds Wasteland Winterized Power Armor (the version that takes damage) - Shiny mist goes away after player takes the armor - DLC02 Outcasts will no longer insult the player after you help them. - McGraw and Olin will patrol the base after Operation Anchorage is complete, rather than standing in the armory forever ==================== Why I made this ==================== Operation Anchorage was cool and all, but it was ultimately just a simulation, and the Outcast Outpost felt kind of buggy and lackluster. I thought it would be cool to visit a post-apocalyptic version of Anchorage. I originally had big plans for this mod - imagining a whole terrain overhaul, friendly and hostile NPCs, quests...but I dreamed too big and the mod sat unfinished for seven years. I decided to finish what I started. I scaled the ambition down and cut some planned features, but this is still very much a complete version that does what I originally wanted it to - allow the player to visit Anchorage in the present day without it feeling like you're back in the simulation. I wouldn't expect an environment as hostile as post-nuclear Alaska to be teeming with life anyway. ==================== Re: Other Anchorage mods ==================== There are other mods out here that are similar to mine. All of the work I've done in this mod is 100% original - nothing was copied or plagarized from other mods. That said, they deserve recognition for providing inspiration and motivation: "Back to Anchorage" by Coleen "Return to Anchorage" by sandman5 "Anchorage - 2277" by Wasteland101Survivor When I saw Anchorage 2277 come out in 2015, I was 90% done with this mod, but I didn't release it for another six years. I didn't want my mod to be seen as competition with, or a rip-off of, Wasteland101Survivor's work, so I ultimately dropped the project until now. ==================== Item Location Spoilers ==================== - Vertibird Key is sitting on a shelf attached to a storage cabinet in the sleeping area of the Outcast Outpost. It's on the shelf, not inside it. Hopefully people can find it. - Outcast Scribe outfit is inside the cabinet where you find the vertibird key - The Command tent is full of pre-war guns in footlockers. There's a silenced pistol on the desk. These items have different appearances than the decayed Wasteland versions. - Winter Combat Helmet is on a desk in an optional hidden side room in the Cliffs area. - Winter Combat Armor is in a dark alcove with a burnt out lantern in one of the cave passages in the Cliffs area - Winterized helmet with facemask are on table in the Artillery Base - General's Coat is in a locker at the Chinese HQ area, where the Simulation version ends. - Chinese Armor and Helmet are on a table at the end of the listening post - Chinese Assault Rifle in a footlocker in a bucker near the Chimera Depot ==================== Installation ==================== Extract the .esp to your Fallout 3\Data folder. Activate the .esp through your game launcher or mod manager. ==================== Requirements ==================== Fallout 3 Operation Anchorage ==================== Known Bugs/Incompatibilities ==================== Any mods that modify the Outcast Outpost have a small chance to conflict with this mod. Sometimes the ambient background wind noise disappears and it becomes painfully silence. No idea what causes this but it can usually be fixed by entering/exiting the command tent, or flying back to the Capital Wasteland. The Outcast terminal is intentionally built with an error - there's a Date/Time error on the terminal causing the new entries written by the Outcasts to get dated before the older ones. Bit of an inside joke to people who work in PC repair. Anchorage now seems like it has a day/night cycle, but that's an intentional byproduct of the changing weather. Working as intended. Imagine that it's post-nuclear northern lights..it adds to the atmosphere of the place. There's no LOD. The weather is severe enough that most people won't need it or notice its absence. The area might not be navmeshed for companions, bring them at your own risk... ==================== Permissions & Credits ==================== Anchorage 2278 was created by DarknessSquall. You have permission to modify, build on, and/or re-upload this mod as long as I'm credited as the original author. If you take any ideas, scripts, or bug fixes from this mod and I inspired you, please credit me as well. ==================== Uninstallation ==================== Delete the Anchorage2278.esp file located in Fallout 3\Data.