JESSIE's FORT CONSTANTINE CUT CONTENT AND FIXES 0.2.2, February 2025 1. LEGAL Copyright © 2025 Jessie Kirk [http://jessiekirk.xyz/] Parts of this software are distributed under different licenses: the Loose Lips Might Sink Ships poster texture is in the Public Domain. The buzzer sound file is licensed under the Creative Commons Attribution International License 4.0, as published by Creative Commons. See the attached License file or [https://creativecommons.org/licenses/by/4.0/deed.en] for details. Otherwise, this software is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this software. If not, see [https://www.gnu.org/licenses/]. 2. INSTALLATION INSTRUCTIONS 1. Review the “JXPFortConstantineCC Licenses.txt” file to ensure you understand your rights. 2. Extract the files “JXPFortConstantineCC - Meshes.bsa”, “JXPFortConstantineCC - Sounds.bsa”, “JXPFortConstantineCC - Textures.bsa” and “JXPFortConstantineCC.esp” from the archive file “JXPFortConstantineCC.zip” to your PC's Fallout 3 Data directory. The usual locations of this directory are: Steam Version, 64-bit Windows: C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\Data Steam Version, 32-bit Windows: C:\Program Files\Steam\steamapps\common\Fallout 3 goty\Data Retail Version, 64-bit Windows: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data Retail Version, 32-bit Windows: C:\Program Files\Bethesda Softworks\Fallout 3\Data 3. Optionally, extract the files “JXPFortConstantineCC Readme.txt” and “JXPFortConstantineCC Licenses.txt” to your PC's Fallout 3 Data directory to retain them for future reference. 4. Launch Fallout 3. When the Launcher window appears, select “Data Files”. The Fallout 3 Data Files window will appear containing a list of files. Click/tap the checkbox next to “JXPFortConstantineCC.esp” to enable it, then click/tap the “OK” button. The mod is now installed. 3. GAME CHANGES Adds a new Ghoulish area to Fort Constantine with cut content, mummifies Tara Field's corpse and makes doors auto-lock to explain why the keys are still needed. The keys and doors are re-organised, and the new area houses Crowley's cut content terminal entries, and reveals more of his backstory. NOTE: This mod used to be called Fort Constantine Tara Fields Corpse Mod. 4. RATIONALE It's explained during You Gotta Shoot 'Em In The Head that the mercenary team had difficulty with Ghouls, yet there are no Ghouls at the fort. While adding a Ghoulish area, I couldn't resist adding Crowley's cut content, with a suitable explanation as to why he was trapped there for so long. Tara Fields' corpse wouldn't look fresh after so many years; instead it should be mummified by the dry, critter-free environment. Also, the keys are apparently still required, seeing as returning to the Fort without all of them isn't an option for Crowley. It seems unlikely that the mercenary team would have locked all the doors behing them, so now the doors electronically shut by themselves. 5. UNINSTALLATION INSTRUCTIONS 1. Delete the files “JXPFortConstantineCC - Meshes.bsa”, “JXPFortConstantineCC - Sounds.bsa”, “JXPFortConstantineCC - Textures.bsa” and “JXPFortConstantineCC.esp”. The mod is now uninstalled. 6. CHANGELOG 0.1.0 Initial commit. Removed Tara Field's body and replaced with a skeleton and small Metal Box containing her ammunition and key. Repositioned Tara Field's 10mm pistol and stimpack. 0.2.0 Added new Ghoulish area to Fort Constantine. Set doors locked with special keys to automatically close and buzz open. Changed Warhead Storage Key to Tara's Special Key. Changed Fort Constantine Bunker Door to CO Quarters Door. 0.2.1 Made 100% compatible with the Updated Unofficial Fallout 3 Patch. Doors now make the correct opening/closing sounds. Fixed editor names. Changed the triggers to be one trigger with one script. Fixed the CO Quarters door not relocking. Fixed the Waste Disposal gate not relocking and not buzzing open. Reorganised doors. Made the dead Ghoul and robots persistant references so they're corpses stay looted. Adjusted Waste Disposal lighting to reflect other areas of the base. Made Crowley's Special Key dirty rather than clean. Made Tara's Special Key worth 20 caps like the other special keys. Adjusted Tara's body so she's not blocking the door as much. Adjusted Tara's pistol to better reflect where her body is and so it's not floating slightly. Fixed Tara's script so it's not dependent on a global variable. Added a dust effect around Tara's body. Fixed Tara's body being an obstacle and adjusted area navmesh to go around her. Added some acoustic spaces to Waste Disposal. Added emittance to lights and effects in Waste Disposal. Added collision markers to make it a little harder for followers to murder the Ghouls from above in Waste Disposal. Removed quest-controlled background scripts and handed control to local controllers, as less quests running in the background is more efficient. Improved Waste Disposal door script to use a disable/enable switcher instead of lots of persistant references. Changed faulty door lock terminal message to one more serious. Removed door initial state checker. It was causing too many problems. 0.2.2 Fixed issue where decorator grey could be seen through the new Bomb Storage doors at certain angles. Made one of the corridors in Bomb Storage less plain and empty. Added idle markers to Ghouls to improve their AI. REALLY fixed documentation syntax. 7. CREDITS Thanks to TheTsundereGirl for assisting with mummification research, mesh posing and play testing. Loose Lips Might Sink Ships poster by Office for Emergency Management, Office of War Information, Domestic Operations Branch, Bureau of Special Services. Public Domain. Türsummer - mit Öffnen lang sound effect by BockelSound. Used under Creative Commons Attribution International 4.0. [https://freesound.org/people/BockelSound/sounds/489507/] xEdit used to clean mod file. [https://tes5edit.github.io/] GECK used to create mod file. [https://geck.bethsoft.com/index.php?title=Garden_of_Eden_Creation_Kit] GIMP used to edit textures. [https://tes5edit.github.io/] Blender used to create meshes. [https://www.evolved-software.com/treeit/treeit] NifSkope used to finalise meshes. [https://github.com/niftools/nifskope/] Fallout 3 Archive Utility used to create the BSA archive. [https://www.nexusmods.com/fallout3/mods/34/] Monofonto font by Raymond Larabie. Free font. [http://typodermicfonts.com/] Overseer Oblique font by Neale Davidson. Used under Pixel Saga's Font License. [http://www.pixelsagas.com/]