JESSIE's CLASSIC CLUTTER MOD 0.2.3, February 2025 1. LEGAL Copyright © 2025 Jessie Kirk [https://jessiekirk.xyz/] This software is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this software. If not, see [https://www.gnu.org/licenses/]. 2. INSTALLATION INSTRUCTIONS 1. Review the “JXPClassicClutter License.txt” file to ensure you understand your rights. 2. Extract the files “JXPClassicClutter - Meshes.bsa”, “JXPClassicClutter - Textures.bsa” and “JXPClassicClutter.esm” from the archive file “JXPClassicClutter.zip” to your PC's Fallout 3 Data directory. The usual locations of this directory are: Steam Version, 64-bit Windows: C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\Data Steam Version, 32-bit Windows: C:\Program Files\Steam\steamapps\common\Fallout 3 goty\Data Retail Version, 64-bit Windows: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data Retail Version, 32-bit Windows: C:\Program Files\Bethesda Softworks\Fallout 3\Data 3. Also, if you have Broken Steel, extract the file “JXPClassicClutterBrokenSteelCP.esp” to your PC's Fallout 3 Data directory. 4. Optionally, extract the files “JXPClassicClutter Readme.txt” and “JXPClassicClutter License.txt” to your PC's Fallout 3 Data directory to retain them for future reference. 5. Launch Fallout 3. When the Launcher window appears, select Data Files. The Fallout 3 Data Files window will appear containing a list of files. Click/tap the checkbox next to “JXPClassicClutter.esm”, and/or “JXPClassicClutterThePittCP.esp” and “JXPClassicClutterBrokenSteelCP.esp” if you have them, to enable them, then click/tap the OK button. The mod is now installed. 3. GAME CHANGES This mod adds the Black and Red COA Badges from Fallout, and Yellow Pass Cards from Fallout and Fallout 2 to Fallout 3. Confessor Cromwell and Mother Maya carry the Black COA Badge, and regular Children of Atom carry the Red COA Badge. Critters that spawn with a random Blue or Red Pass Card have an equal chance of having a Yellow Pass Card. Like the Blue and Red Pass Cards, the Yellow Pass Card doesn't appear anywhere in the world and is useless; it will only appear as a random item. And if you use the Broken Steel Compatability Patch, the members of the Apostles of the Eternal Light will also carry AEL Badges (which are otherwise identical.) NOTE 1: If you upgrade from any previous version prior to 0.1.2, any Yellow Pass Cards you have in your inventories will disapear. You can add replacements to your inventory using the console: Player.AddItem 01000EA6 1 NOTE 2: This mod used to be called Jessie's Missing Junk Mod. 4. RATIONALE The Black and Red COA (and AEL) Badges appeared in Fallout (as the “COC Badge”). Albeit the Church of the Cathedral and Church of Atom/Apostles of Eternal Light are different, but they all hold very similar beliefs, and it makes a nice callback. The Blue, Red and Yellow Pass Cards appeared in Fallout (as the Blue, Red and Yellow pass keys), and the Red and Yellow Pass in Fallout 2 (as the Red and Yellow reactor keycards). Since it's perfectly lore-friendly, and just as useless as the other keys, why not have the complete set? 5. UNINSTALLATION INSTRUCTIONS 1. Delete the files “JXPClassicClutter - Meshes.bsa”, “JXPClassicClutter - Textures.bsa” and “JXPClassicClutter.esm”. Also, delete “JXPClassicClutterBrokenSteelCP.esp” if you have it. The mod is now uninstalled. 6. CHANGELOG 0.1.0 Initial commit. Created the Yellow Pass Card, and added it to all NPC levelled item that the appears Blue Pass Card and Red Pass Card appear in. 0.1.1 Fixed documentation syntax. 0.2.0 Added Black and Red COA Badges. Converted to master file for ease of making compatability patches. Added compatability patches for The Pitt and Broken Steel. REALLY fixed documentation syntax. 0.2.1 Removed bundled compatibility patches as they are supposed to be in seperate files. 0.2.2 REALLY fixed documentation syntax. Added AddItem advise. 0.2.3 Removed The Pitt compatability patch. Not needed as Trogs use the base Ghoul list. 7. CREDITS xEdit used to clean mod file. [https://tes5edit.github.io/] WryeBash used to convert to master file. [https://www.nexusmods.com/site/mods/591] GECK used to create mod file. [https://geck.bethsoft.com/index.php?title=Garden_of_Eden_Creation_Kit] SketchUp used to create meshes. [https://www.sketchup.com/en/plans-and-pricing/sketchup-free] Blender used to edit meshes. [https://www.blender.org/] NifSkope used to finalise meshes. [https://github.com/niftools/nifskope/] GIMP used to create textures. [https://www.gimp.org/] Fallout 3 Archive Utility used to create the BSA archive. [https://www.nexusmods.com/fallout3/mods/34] Monofonto font by Raymond Larabie. Free font. [http://typodermicfonts.com/] Overseer Oblique font by Neale Davidson. Used under Pixel Saga's Font License. [http://www.pixelsagas.com/]