JESSIE'S DUNWICH BUILDING CUT CONTENT MOD 0.1.1, February 2025 1. LEGAL Copyright © 2025 Jessie Kirk [https://jessiekirk.xyz/] Parts of this software are distributed under different licenses: texture files are licensed under the Creative Commons Attribution Share-Alike International License 4.0, as published by Creative Commons. See the attached License file or [https://creativecommons.org/licenses/by-sa/4.0/deed.en] for details. Otherwise, this software is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this software. If not, see [https://www.gnu.org/licenses/]. 2. INSTALLATION INSTRUCTIONS 1. Review the “JXPDunwichBuildingCutContent Licenses.txt” file to ensure you understand your rights. 2. Extract the files “JXPDunwichBuildingCutContent - Meshes.bsa”, “JXPDunwichBuildingCutContent - Textures.bsa” and “JXPDunwichBuildingCutContent.esp” from the archive file “JXPDunwichBuildingCutContent.zip” to your PC's Fallout 3 Data directory. The usual locations of this directory are: Steam Version, 64-bit Windows: C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\Data Steam Version, 32-bit Windows: C:\Program Files\Steam\steamapps\common\Fallout 3 goty\Data Retail Version, 64-bit Windows: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data Retail Version, 32-bit Windows: C:\Program Files\Bethesda Softworks\Fallout 3\Data 3. Optionally, extract the files “JXPDunwichBuildingCutContent Readme.txt” and “JXPDunwichBuildingCutContent Licenses.txt” to your PC's Fallout 3 Data directory to retain them for future reference. 4. Launch Fallout 3. When the Launcher window appears, select “Data Files”. The Fallout 3 Data Files window will appear containing a list of files. Click/tap the checkbox next to “JXPDunwichBuildingCutContent.esp” to enable it, then click/tap the “OK” button. The mod is now installed. 3. GAME CHANGES This mod properly restores the Bloody Sketch cut content to the Dunwich Building. While the Updated Unofficial Patch does this, the note used does not resemble the actual sketch and continues to use a temporary stand-in note. 4. RATIONALE If you use the Updated Unofficial Patch, the note should resemble the actual sketch. If not... well, cut content is fun content, plus it's lore-friendly. 5. UNINSTALLATION INSTRUCTIONS 1. Delete the files “JXPDunwichBuildingCutContent - Meshes.bsa”, “JXPDunwichBuildingCutContent - Textures.bsa” and “JXPDunwichBuildingCutContent.esp”. The mod is now uninstalled. 6. CHANGELOG 0.1.0 Initial commit. Added new note mesh and texture and disabled the stand-in note. 0.1.1 REALLY made this mod 100% compatible with the Updated Unofficial Fallout 3 Patch. Sorry! Added a suitable icon to the note just incase you somehow manage to find a duplicate. Fixed documentation syntax. 7. CREDITS Texture originally made by Jspoelstra. Used under CC-by-SA 4.0. Author: [https://fallout.wiki/wiki/User:Jspoelstra] Source: [https://fallout.wiki/wiki/File:Bloody_sketch.png] xEdit used to clean mod file. [https://tes5edit.github.io/] GECK used to create mod file. [https://geck.bethsoft.com/index.php?title=Garden_of_Eden_Creation_Kit] GIMP used to edit textures. [https://tes5edit.github.io/] Blender used to create meshes. [https://www.evolved-software.com/treeit/treeit] NifSkope used to finalise meshes. [https://github.com/niftools/nifskope/] Fallout 3 Archive Utility used to create the BSA archive. [https://www.nexusmods.com/fallout3/mods/34/] Monofonto font by Raymond Larabie. Free font. [http://typodermicfonts.com/] Overseer Oblique font by Neale Davidson. Used under Pixel Saga's Font License. [http://www.pixelsagas.com/]