Name: The Groovatron Version: 2.74 Category: Animation Author(s): Drayk Cannon with animations by umpa, Backsteppo, Axepriest, and guerrerodelyermo Source: https://www.nexusmods.com/fallout3/mods/3284 ================================================================================ READ FIRST ================================================================================ Full versions included Umpa Animation 0.7a by umpa - https://www.nexusmods.com/fallout3/mods/634 Some Poses 1.41 - https://www.nexusmods.com/fallout3/mods/1391 Pair Poses 0.1b - https://www.nexusmods.com/fallout3/mods/3231 Object Poses 0.4 - https://www.nexusmods.com/fallout3/mods/7013 by Backsteppo (some have been modified by me for loop or duration. Bathtub added to p51 pose) Action Poses 1.1 by guerrerodelyermo - https://www.nexusmods.com/fallout3/mods/9857 Disable .esp files for the above mods when using this mod. Optional Files Download from same site as The Groovatron, under “Optional Files” Modified Idles and Skeleton for Facial Animations (Needed for facial animations) The Groovatron DLC Anchorage Addon Pack (Operation: Anchorage required) The Groovatron DLC Pitt Addon Pack (The Pitt required) The Groovatron DLC Point Lookout Addon Pack (Point Lookout required) Recommended Mods Fallout Script Extender (FOSE) - http://fose.silverlock.org - makes using this much easier Groovy Followers - https://www.nexusmods.com/fallout3/mods/8927 - make almost any NPC a follower, or make a clone of yourself into a follower The De-Enemyifier - https://www.nexusmods.com/fallout3/mods/7635 - useful if you anger someone or a faction you shouldn't have One Key Armor by BeZen https://www.nexusmods.com/fallout3/mods/9631 -change clothing with one keypress HeadFixes by throttlekitty - https://www.nexusmods.com/fallout3/mods/6363 - fixes minor head issues Brief Description This mod is for fun only and is not intended as a cheating tool. The Groovatron Weapon: ⦁ A unique multifunction weapon. Brings up a menu when you shoot an NPC (Groovify Menu) ⦁ Combat reaction is inhibited by effect script (should not be used on some NPCs - see list) ⦁ The “Groovy Groovatron” perk becomes active when The Groovatron is equipped. This completely negates health damage caused by The Groovatron (NPC will be slightly healed) Groovy Snacks: ⦁ Assign [Groovy Snacks] to a hotkey to use ⦁ Use Groovy Snacks in 3rd person cam mode to Groovify (1st person for Groovy Settings) ⦁ Groovifying the player character gives you unique options (teleporting, visual effects) Groovy Gear: ⦁ Includes a Disco Ball, MP3 Player, Groovy Orb, and Movable Light FOSE users get tons of extras. See the FOSE EXTRAS heading. Unexpected results may occur if you shoot these NPCs: (Use FOSE method instead) ⦁ Groups: Oasis residents, Reilly’s Rangers, The Family, Arefu residents, ANY Slavers, Temple of the Union members, Andale residents (except for Junior Smith and Jenny Wilson) ⦁ Misc: Patients, Roy Phillips, Bessie Lynn, Michael Masters, Megaton Brahmin, & possibly others ================================================================================ INSTALLATION AND REMOVAL ================================================================================ Installation 1. Download and install F3 Umpa Animation if not already installed 2. Extract the contents of this archive to your Fallout 3\Data directory 3. Open Fallout 3 Launcher, Fallout Mod Manager, or the launcher of your choice 4. Disable F3umpaAnimation.esp, SomePoses.esp, PairPoses.esp, ObjectPoses.esp, and ActionPoses.esp 5. Enable The Groovatron.esp, launch the game, then load a saved game or start a new game 6. Wait up to 15 seconds for items to be added (after receiving your Pip-Boy if new game started) To Re-Initialize (try this if you are experiencing problems) 1. Disable The Groovatron.ESP, load, save, & exit game, then enable it and load the saved game To Upgrade 1. Copy new files over old files To Remove: 1. Delete The Groovatron.ESP 2. Delete the following directories and files inside them: ⦁ Data\Meshes\Groovatron\ ⦁ Data\Meshes\Characters\_Male\IdleAnims\GroovyAnims\ ⦁ Data\Textures\Groovatron\ ⦁ Data\Music\GroovatronMP3\ ⦁ Data\Sound\fx\LowPitchBeep.wav 3. If desired, remove the files belonging to Some Poses, Object Poses, Pair Poses, FAFF, and ActionPoses ⦁ Data\Meshes\Characters\_Male\IdleAnims\Poses\ ⦁ Data\Meshes\Characters\_Male\IdleAnims\OPoses\ ⦁ Data\Meshes\Characters\_Male\IdleAnims\PPoses\ ⦁ Data\Meshes\Characters\_Male\IdleAnims\Expressions\ ⦁ Data\Meshes\Characters\_Male\IdleAnims\ActionPoses\ ================================================================================ THE GROOVIFY MENU ================================================================================ INFO: Shooting an NPC with The Groovatron or using Groovy Snacks in 3rd person camera mode makes this menu appear. [Stop Animation/Pose] stops most animations and all poses ⦁ You can also stop an animation by selecting the animation again from the menu [Reset Facial Expression] stops the facial expression Animations / Poses choose from a variety of animations, static poses, or facial expressions Groovy Extras includes lighting effects, place in stasis (NPC Only), remove from stasis, place teleport marker, teleport to marker (Player Only), and clone (FOSE is needed to clone NPCs) Toggle Restrained (NPC Only) toggles the NPC's ability to move, turn, and headtrack. Do this if animations stop too soon or do not start! adds a script package preventing NPC from doing random idle anims or conversing with other NPCs toggle again to un-restrain and remove script package. Cannot use on teammates Undress (NPC Only) the NPC's inventory items are instantly moved to a container and back, causing them to unequip everything ⦁ Items that are not flagged as “Playable” will not be unequipped Access Inventory (NPC Only) lets you add or remove items from NPC's inventory. The NPC will then equip wearable items ⦁ Equip priority given to armor with higher DR or favored weapon ⦁ The NPC may not equip a ranged weapon unless they have ammo for it ⦁ Only items flagged as “Playable” will show up in their inventory Draw/Holster Weapon (NPC Only) the NPC will draw/holster a weapon if they have one, or go into/out of melee stance if they don't. Does not work on NPCs that have their weapon drawn due to their current AI package Get Over Here! (NPC Only) the NPC is teleported directly in front of you Visual Effects (Player Character Only) brings up menu for Visual Effects Hide/Restore Pip-Boy 3000 (Player Character Only) toggles Pip-Boy equipped. Must restore before using Pip-Boy, or you’ll just be looking at your bare wrist Hide/Restore Pip-Boy Glove (Player Character Only) toggles Pip-Boy Glove equipped [Exit] exits the menu ================================================================================ ANIMATIONS / POSES ================================================================================ Dances by umpa MENU: Groovify --> Animations / Poses --> Dances by umpa INFO: Uses animation (dances) by umpa. Requires F3 umpa animation. Animations / Poses by umpa MENU: Groovify --> Animations / Poses --> Animations / Poses by umpa INFO: Uses animation (everything else) by umpa. Requires F3 umpa animation. Some Poses by Backsteppo MENU: Groovify --> Animations / Poses --> Some Poses by Backsteppo INFO: Uses animation (Some Poses) by Backsteppo (7 animations, 134 poses) - included. Object Poses by Backsteppo MENU: Groovify --> Animations / Poses --> Object Poses by Backsteppo INFO: Uses animation (Object Poses) by Backsteppo (40 poses) - included. Action Poses by guerrerodelyermo MENU: Groovify --> Animations / Poses --> Action Poses by guerrerodelyermo INFO: Uses original poses by guerrerodelyermo - included. Anims / Poses by Drayk MENU: Groovify --> Animations / Poses --> Anims/Poses by Drayk INFO: Originals and remixes - included. Fallout Animations MENU: Groovify --> Animations / Poses --> Fallout Animations INFO: Fallout 3 animations - (Included except DLC Anims which require DLC Addon Packs and DLC content) Facial Expressions MENU: Groovify --> Animations / Poses --> Facial Expressions INFO: Uses modifiers to add expression (morph). Requires modified idle animations available separately Download this at https://www.nexusmods.com/fallout3/mods/3284 under “Optional Files” - Emotions - anger, fear, happy, sad, CombatAnger**, MoodAfraid**, MoodAngry**, MoodAnnoyed**, MoodCocky**, MoodDrugged**, MoodPleasant**, MoodSad**, Pained**, and Surprise** - Mouth - aah, bigaah, bmp, eh, fv, oh, oohq, w, ChJSh**, DST**, I**, K**, N**, R**, and Th** - Eyes - Left, Right, or Both: eyes shut; SquintLeft, SquintRight, look up, look down, look right, look left - Eyebrows - Left, Right, or Both: eyebrows up, eyebrows down, eyebrows in - Expressions by Axepriest - several expressions which use combinations of modifiers to various degrees - [Reset Expression] - removes all above modifiers - [Change Morph Strength] - Changes the strength of newly applied morphs. Options are 0.5x (50%) or 1.0x (100%). The current setting is displayed on the menu ⦁ Using facial expressions will stop current animation or pose (set expression then pose) ⦁ Expressions can be stacked on top of each other, and may cause funny looks ⦁ Reset facial expression when done, or it WILL stay that way ⦁ NPC facial animations initiated by some vanilla FO3 animations may stick. This is a side effect of the modified idle animations. To fix: Groovify the NPC and select [Reset Expression] ⦁ Facial Expressions work best when using the FOSE method of Groovifying ⦁ All facial expressions require modified idle animations or will only last 0.2 seconds ⦁ Morph Strength setting does not affect Expressions by Axepriest ⦁ ** Require modified skeleton.nif ================================================================================ GROOVY EXTRAS ================================================================================ MENU: Groovify --> Groovy Extras INFO: Random stuff that doesn’t fit into any other category. Light Effects Some lighting effects you can use on yourself or an NPC Includes Surrounding Lights and Strobe Lights ⦁ There is a problem with lights disappearing sometimes when moving to a different location ⦁ Toggle the effect off and back on with the Groovify menu to temporarily fix Place in Stasis/Extract From Stasis (with [Groovy Orb]) Place up to 10 NPCs in “stasis”. They are moved to the Stasis Chamber. ⦁ [Groovy Orb] is found in your Misc Items ⦁ To take NPCs out of stasis, drop the orb and pick it up (Teleport to stasis chamber this way) ⦁ Another way to take the NPC out of stasis is via the Groovy Extras menu option ⦁ Stasis is not allowed on creatures or teammates Place Teleport Marker Put a teleport marker at the NPC or your current location which you can teleport to anytime Teleport to Marker (Player Only) Teleports you to your marker (if placed) from any location Teleport to White Room or Black Room (Player Only) Teleports you to the White room or the Black Room. Use fast travel to leave the rooms Clone Me (Player or NPC. Cloning an NPC requires FOSE) Creates a duplicate of the player or an NPC. Use with caution ================================================================================ VISUAL EFFECTS ================================================================================ MENU: Groovify (Player Character) --> Visual Effects INFO: Uses imagespace modifiers Image Effects Expand Your Mind - trippy inverted color effect Distance Blur - blurs out distant objects Black and White - Pure greyscale, varies depending on current BASE imagespace tint TL Sepia - Sepia effect, varies depending on current BASE imagespace tint Color Filters Cool, Warm, Red, Green, Blue, Saturate, and Desaturate Other Filters Brighten, Darken, More Contrast, and Less Contrast ⦁ Filters/Effects remain in effect until disabled with [Reset] command ⦁ Set strength of newly applied filter with [Filter Strength] setting ⦁ Options are 0.25x through 10.00x (default 1.00x). Current strength is displayed on menu ⦁ Example: 0.25x only applies the filter at 1/4 strength ================================================================================ SPECIAL FUNCTIONS AND ITEMS ================================================================================ Dance Party MENU: Turn ON in Settings --> Groovy Settings p2 --> Dance Party! INFO: Uses dances by umpa ⦁ When Dance Party! is ON and you shoot an NPC with the Groovatron, all nearby NPCs will dance! ⦁ There are 3 Dance Party modes (see in-game menu) ⦁ To stop the Dance Party just turn the Dance Party! setting OFF and shoot each dancing NPC ⦁ All other Groovatron functionality is disabled during Dance Party ⦁ Some nearby NPCs may not start dancing (because there is something between them and the NPC that you shot) Pair Pose Mode MENU: Turn ON in Settings --> Groovy Settings p2 --> Pair Pose Mode INFO: Uses pair poses by Backsteppo (poses for couples) - included. Shoot an NPC with The Groovatron with Pair Pose Mode [ON]. This sets the first poser. Alternately, the player can be set as the first poser by using [Groovy Snacks] in 3rd person cam mode. Shoot another NPC. They will be moved in front of the first poser. Eat a Groovy Snack (in 3rd person camera mode) or shoot an NPC with The Groovatron to bring up the Pair Pose menu! ⦁ Pair Pose stops if one of the posers dies ⦁ If NPCs are uneven use the console command "tfik" to turn off Foot IK (for best results, use pair posing on even terrain) ⦁ All other Groovatron functions are disabled when Pair Pose Mode is active ⦁ Cannot use on teammates Disco Ball ITEM: [Disco Ball] - located in the "Aid" section of your Pip-Boy. INFO: Summons a disco ball. For settings, go to Groovy settings --> Disco Ball Settings Assign to a hotkey or click to summon (it will show up right above you). ⦁ Once to summon, spin, and glow, twice for light show / laser show, thrice to un-summon ⦁ When used in some interiors, may become invisible if used again during the game session ⦁ To fix: Save your game, exit and re-start Fallout 3, then load game ⦁ May appear too bright in some interiors (i.e. Lamplight) ⦁ Effect looks better with anti-aliasing off ⦁ Disco Ball settings (in Settings Menu) let you customize the effects MP3 Player ITEM: [Groovy MP3 Player] - located in the "Aid" section of your Pip-Boy. INFO: Menu-driven personal MP3 player. Requires some setup beforehand: 1. Place up to 40 .MP3 files) in the Music\GroovatronMP3 folder. 2. Rename the files to Track1.mp3, Track2.mp3, etc. Assign to a hotkey or click to use. You will be asked how many tracks you have (up to 40). This setting can be changed. Select a track or select previous track, next track, or random. A message appears briefly showing what track is playing. ⦁ Your Pip-Boy Radio will be turned off when using this ⦁ Choose “Replay Track” to restart the current track ⦁ At the end of the track, music returns to normal Fallout 3 music ⦁ If you move to a different location, go into battle, etc., Fallout 3 music returns ⦁ Adjust volume with Fallout 3 music volume setting ⦁ The MP3 Player will not play mp3 files over 9 megabytes Groovy Orb ITEM: [Groovy Orb] - located in the "Misc" section of your Pip-Boy. INFO: Drop for extra light source, or use to carry up to 10 NPCs in stasis. ⦁ For info on how to put an NPC in stasis, see GROOVY EXTRAS or FOSE EXTRAS ⦁ When picked up and NPCs are in stasis, you will be asked if you want to remove them from stasis ⦁ Additionally, You can visit the Stasis Chamber, teleport to your marker, or teleport to the original location of any NPC in stasis by picking up the orb when there are NPCs in stasis Groovy Snacks ITEM: [Groovy Snacks] - located in the "Aid" section of your Pip-Boy. INFO: Groovify yourself and more! Groovy Snacks let you: 1. Use dances, animations, poses, and facial expressions on your own character (Groovify!) 2. Hide/Show your Pip-Boy 3000 and Pip-Boy glove, and access Visual Effects menu 3. Teleport to your marker from anywhere (after you place the marker) Groovy Snacks will be in the Aid section of your inventory. Here's how to Groovify yourself: 1. Give [Groovy Snacks] a hotkey (hold a number key from 1 through 8 and click on [Groovy Snacks]) 2. Exit your Pip-Boy 3. Enter third person camera mode 4. You can go into fly camera mode if you want (open console and type tfc) 5. Press the hotkey you assigned to eat a Groovy Snack! ⦁ Using Groovy Snacks in first person camera mode brings up the SETTINGS Menu Movable Light ITEM: [Movable Light] - located in the “Aid” section of your Pip-Boy. INFO: A customizable portable light that goes where you go Assign [Movable Light] to a hotkey or use directly from your Pip-Boy to activate. To customize your light and for other options, go to Groovy Settings --> Movable Light Customize your light: ⦁ Angle - position of the light (in degrees) relative to the direction the player character is facing. ⦁ Distance - how far away the light source (in feet) is from the player character. ⦁ Height - the vertical height (in feet) of the light. ⦁ Size - choose between normal or larger light radius. ⦁ Using Angle, Distance, and Height, the light can be placed in hundreds of possible positions in 3D space. Pick a color: ⦁ Blue, Cyan, Green, Lavender, Magenta Orange, Pink, Pip-Light Green Tint Pip-Light Blue Tint Pip-Light Red Tint, Purple, Red, Teal, White, or Yellow To orbit or not to orbit: (default Off) ⦁ Orbit: If this settings is on, the light will orbit around the player character, maintaining its set distance and height. ⦁ Orbit Speed: Slow, Normal, Fast, or Super Fast Other options. toggle on or off (All Default to Off) ⦁ Replace the Pip Light - Holding the Pip-Boy key turns this light off and on. Disables the vanilla Pip Light. ⦁ Turn off when Pip Light on - Whether this light will turn itself off when you turn the Pip Light on. This option does not display if the above option is on. ⦁ Turn off when moving to exterior - Light turns off when moving from an interior to an exterior (like what the Pip Light does) ⦁ Remember the light’s last position - Applies to FOSE users only. Stores position of the light when moved on-the-fly. FOSE users get direct on-the-fly control of their movable light position in 3D space. See “FOSE EXTRAS”. ================================================================================ GROOVY SETTINGS ================================================================================ Allows you to toggle or customize several options. Here is a rundown of the settings (default settings in brackets): Add Light Orbs Re-Add The Groovatron and extras Enable / Disable FOSE Extras Disco Ball Settings - provides settings for the disco ball lights and lasers Movable Light - provides settings for the movable light Toggle Restrained [ON] Undress [ON] Access Inventory [ON] Draw/Holster Weapon [ON] Get Over Here! [ON] Dance Party! [OFF] Save Last Menu [ON] - recalls the last Groovify menu you were on next time you Groovify Pair Pose Mode [OFF] Enemy to Ally Mode [OFF] - when ON, enemies shot with The Groovatron become temporary allies [Display Current Settings] - displays current settings and info *** THE FOLLOWING APPLY TO FOSE USERS ONLY *** Freeze Key [FREEZE] (options are FREEZE, STASIS, or OFF) Grab Live NPC [ON] Vanity Mode Key [ON] Long Reach Mode Key [ON] Auto-Screenshot Key [ON] Clone Function [ON] Camera Controls [0] (0 = Default, 1 = Overhead, 3 = Left-Sided) Keybind Settings - allows you to bind functions to different keys Grab Live NPC Controls - allows re-binding of keys used when a live NPC is grabbed [Display Current Settings] - displays current settings and info ================================================================================ FOSE EXTRAS ================================================================================ Groovify Press "C" with an NPC in your crosshair. The NPC should be standing for animations/poses to work. Draw the NPC’s weapon with the menu before using poses for weapons and before restraining. If the NPC is moving, restrain them before using animations/poses or freeze option. Pair Pose Turn ON in Settings --> Groovy Settings Page 2 When Pair Pose Mode is active, the Groovified NPC in your crosshair will become the first or second poser in the pair pose. Pressing the Groovify key without an NPC in your crosshair sets yourself as first poser. To select a pose or reset, press the Groovify key at any time. When you are done, turn Pair Pose Mode off. ⦁ Can be used in conjunction with The Groovatron ⦁ All other Groovifying and Groovatron functions are disabled when Pair Pose Mode is active ⦁ Cannot use on teammates Freeze an NPC in place Approach the NPC and tap "X" NPC cannot be walking or running (restrain them if they won't stay still) Up to 10 NPCs may be frozen at a time ⦁ You must wait at least one second before un-freezing ⦁ Unfreeze with the “X” key or the Groovify key ⦁ Cannot use on teammates Freeze Failsafe Menu Use this to restore frozen NPCs if they become un-selectable Tap "X" when there is no NPC in your crosshair AND at least 1 NPC is frozen Vanity Mode Tap "M" to toggle on or off Same as holding the Toggle POV key (without having to hold a button) Long Reach Mode Tap “L” to toggle on or off. Greatly extends your reach when active. You can Groovify NPCs and grab/activate things from far away Auto-Screenshot Tap “P” to take a screenshot with the HUD disabled. Does not disable subtitles. Grab Live NPC Tap the Grab Key (Default Z) with an NPC in your crosshair. Tap again to release. When an NPC is grabbed, more options become available. Their defaults are (Using the Number Pad): "4" - Rotate clockwise "6" - Rotate counter-clockwise "2" - Move closer "8" - Move away "+" - Raise "-" - Lower "5" - Reset to default position/rotation Holding "5" for 2 seconds will put the NPC back where you first grabbed them, and release the NPC. ⦁ Frozen NPCs or NPCs being placed in stasis cannot be grabbed ⦁ NPC will be released in the unfortunate event of death ⦁ Be careful, NPCs can be placed behind walls, etc, and can fall through the ground ⦁ To fix NPC's lighting after moving: use Access Inventory menu option and exit the menu Camera Controls The 3rd person camera can be changed from the Settings menu. Default, Overhead, and Left-Sided. ⦁ Nothing is changed at all unless you click on something in this menu ⦁ If you are using a mod that changes your camera settings, it won't be affected by default Groovy Settings Menu Press "0" (Zero). ⦁ You can change any keybinding used by this mod from this menu ⦁ Many functions can be disabled or enabled from this menu ⦁ The Freeze Key can be toggled for alternate usage as a Stasis Key Using your Pip-Boy while Animating FOSE users can use their Pip-Boy when player character animation is playing. The animation is stopped Jump to Main Menu Hold "Shift" while clicking on [Return] in any Groovify submenu to go back to the main Groovify menu Placing an NPC in Stasis Press the "Freeze" key (Default: X) with an NPC in your crosshair ⦁ Freeze Key must be set to “Stasis” in Settings --> FOSE Settings --> FOSE Settings p1 ⦁ To extract from stasis: Press the “Freeze” key with no NPC in your crosshair ⦁ Additionally you can travel to the Stasis Chamber, your teleport marker, or the Black or White Rooms by pressing this key ⦁ Cannot use on teammates Teleporting Pressing the freeze key without an NPC in your crosshair will: ⦁ let you place a teleport marker anywhere ⦁ teleport to the marker or to the origin of any NPC currently in stasis, or to the Black/White Rooms Manipulating Your Movable Light This only works if you have not disabled the “Grab Live NPC” function from Groovy settings. Using the same keys as Grab Live NPC, you can fine-tune the light’s position. Their defaults are (Using the Number Pad): “4” - Orbit counter-clockwise “6” - Orbit clockwise “2” - Move the light closer “8” - Move the light farther away “+” - Move the light up “-“ - Move the light down “5” - Resets the light’s position NOTE: You must have the Groovy Coin in your inventory for the above functions to work. If you have set custom keybindings, use those keys instead of the ones listed above. Quick Keys Customize up to 8 quick keys in Groovy Settings --> Quick Keys Allows you to instantly animate, pose, or apply a facial expression to an NPC or the player character. STEP 1: Choose a key... (follow on-screen instructions to bind a key) STEP 2: Choose action... (pick an animation, pose, or facial expression, or set the key to stop animation or reset facial expressions) After setting Quick Key 1, the option to set Quick Key 2 will appear, and so on. Forget your keybindings? Select the “Show Keybinding(s) in Console” option. ⦁ While quick keys can be set for any animation, pose, or facial expression, descriptions are not included in the quick key menu. Familiarize yourself with them first. ⦁ Simply press the quick key with an NPC in your crosshair to start the selected animation, pose, or facial expression. ⦁ To make the player character do the animation, pose, or facial expression, press the quick key in third person camera mode without an NPC in your crosshair. ⦁ Restrain the NPC if the animation does not start or stops suddenly. ⦁ Pressing the same quick key will cause the animation or pose to stop (does not apply to facial expressions). ================================================================================ READ LAST ================================================================================ Incompatible With Facial expressions may not be compatible with mods that modify Data\_male\skeleton.nif or idle animations. ⦁ This mod changes game setting: fcombatyieldtime from "10" to "0" (There was a good reason for this, I'm sure :p) ⦁ If you have FOSE: Unequipping The Groovatron restores fcombatyieldtime to 10 I am DraykCannon at Nexus Forums Thanks to umpa Backsteppo guerrerodelyermo Axepriest DarN Messenjah Ghoul tipul_verde TheMunchkinLord Bethesda Softworks the creators of FOSE the creators of NifSkope Timeslip ALL Fallout3Nexus/TheNexusForums Modders, Users, and Administrators Everyone who reported issues and made suggestions Created with The G.E.C.K. - http://geck.bethsoft.com NifSkope - http://www.niftools.sourceforge.net Blender - http://www.blender.org Blender Nif Scripts - http://www.niftools.sourceforge.net TESsnip/FOMM - http://timeslip.chorrol.com Adobe Photoshop - http://www.adobe.com/products/photoshop/ FOSE - http://fose.silverlock.org FO3Edit - https://www.nexusmods.com/fallout3/mods/637 A lot of time I really don't have. As always, with any mod, use at your own risk. You may use any script, effect, mesh, animation, or texture contained in this mod to make a new mod as long as you credit the original author. I cannot give permission to use parts of this mod I did not author. ================================================================================ APPENDIX A: Frequently Asked Questions / Troubleshooting ================================================================================ How do I change settings or keybindings? With FOSE: Tap 0 (Zero). Without FOSE: Assign [Groovy Snacks] a hotkey, exit your Pip-Boy, then press the hotkey you assigned while in first person camera mode. Why won’t umpa animations work? Reason: F3 Umpa Animation is not installed. Fix: Download and install F3 Umpa Animation - http://www.fallout3nexus.com/downloads/file.php?id=634 Why won’t facial expressions work? Reason 1: Modified Idles and Skeleton for Facial Expressions is not installed. Fix: Download this from the same site as The Groovatron, under “Optional Files”. Reason 2: You are using a mod that changes Data\_male\skeleton.nif or idle animations. Fix: Disable the offending mod and install Modified Idles and Skeleton for Facial Expressions. Help! The NPC I shoot with The Groovatron becomes hostile! What do I do? Do Not Use The Groovatron on These NPCs: (Use FOSE method instead) ⦁ Groups: Oasis residents, Reilly’s Rangers, The Family, Arefu residents, ANY Slavers, Temple of the Union members, Andale residents (except for Junior Smith and Jenny Wilson) ⦁ Misc: Patients, Roy Phillips, Bessie Lynn, Michael Masters, Megaton Brahmin, & possibly others Reload your saved game. If that is not possible, this mod may help: https://www.nexusmods.com/fallout3/mods/7635 Why do nearby NPCs sometimes start to run when I shoot someone with The Groovatron? Reason: NPC sends an "assault alarm" which sometimes causes nearby NPCs to react this way. Fix: Mostly fixed. Will sometimes still happen. NPC will eventually resume normal behaviour. Why does the NPC I shoot with The Groovatron clear their throat, whistle, hum, etc? Reason: I make them do this so they won't shout "Assault" etc. Sometimes they might still shout. Fix: None. This response to attack is set in code. Why does the NPC I shoot with The Groovatron scowl at me? Reason: You just shot them. Fix: None known. This response is set in code. Why do animations sometimes not start, complete, or look strange? Reason: The NPC is moving, performing another action, or has their weapon drawn. Fix: Restrain the NPC with the "Toggle Restrained" option, wait for current action to finish, or select "Draw/Holster Weapon". How do I keep the NPC (or player) from sinking into the ground during poses? Fix: Open the console with the tilde “`” key and type "tfik" to turn Foot IK OFF. How do I get dances/animations/poses to stop? Answer: Select [Stop Animation/Pose] from menu or re-select the animation currently being performed. I’m missing The Groovatron, Groovy Snacks, Disco Ball, MP3 Player, Movable Light, or Groovy Orb. Fix: Open the console with the tilde “`” key, then: If you have FOSE: type “set GroovyFOSEQuest.addingitems to 1” If you don’t have FOSE: type “set GroovyNONFOSEQuest.addingitems to 1” Exit the console and wait several seconds then check your inventory. The MP3 Player will not work. Reason: The MP3 Player will not play mp3 files over 9 megabytes. The Disco Ball is invisible. Reason: Using the disco ball in interiors may cause this to happen. Fix: Disable the disco ball. Save and exit the game. Launch FO3 and load the saved game. What if I have a different problem, a bug to report, or a good idea? Answer: Drop me a message (DraykCannon) at Nexus Forums. ================================================================================ APPENDIX B: Using the Console to Animate/Pose ================================================================================ Animations and poses can be activated manually with the console. Open the console and type “tfik”. This keeps everything aligned and above the ground. Then click on an NPC. Ensure the NPC’s name appears at the top of your screen. Sometimes the game can make selecting an NPC this way nearly impossible. If you run into this problem, move the NPC or try from a different angle. To animate the player character, you must first go into third person camera mode and then type “tfc” in the console to toggle fly-camera. Exit the console, use the WSAD keys to move the camera, then enter the console and click on your character. Alternately, type “prid 14”. Once the NPC or player’s name appears at the top of the screen, type “playidle xx” and exit the console. Replace the “xx” with one of the following: For SomePoses by Backsteppo: p01 through p141 For ObjectPoses by Backsteppo: op01 through op40 For PairPoses by Backsteppo: pair01a through pair11a and pair01b through pair11b For Umpa animations: Dance01 through Dance59 APose01 through APose06 Guitar01 through Guitar10 Pose01 through Pose12 Gym01 through Gym03 Instrument: Sing, Piano, Drum, Chorist, SingGuitar, SingRock For Action Poses by guerrerodelyermo: pc1 through pc48 For my animations/poses (most are original Fallout 3 animations modified by me): 0DrinkBeer 0DrinkNuka 0Crouch 0Smoking 0Pushups 0Death01 through 0Death07 0middlefinger 0MechPoses 0AntPoses 0Mezz 0Cannibal 0WaterFlowers 0WildAngry 0CheerClap 0Violin01 through 0Violin02 0Dukov01 0blacksmith 0blacksmithanvil 0handupstop 0cowering 0cheeringbotharmsup 0cryingstandinga 0fingertolips 0salute 0shouta 0bangwindow 0laughandpoint 0standingmourning 0openterminalstanding 0closedterminalstanding 0raking 0sweeping 0shakyhands 0chaireata 0chaireatb 0stooleata 0stooleatb 0balloons 0mammoth 0traveler 0robot 0balance 0bballspin 0seesaw 0bighead 0biggerhead 0bling dpose01 through dpose04 0ghoulresurrection lspose01 0SpinSabers For facial expressions (some by Axepriest. Requires modified idles and skeleton): 0aah 0anger 0bigaah 0bmp 0fear 0fv 0happy 0oh 0oohq 0sad 0w 0eyeshutleft 0eyeshutright 0eyeshutboth 0browupleft 0browupright 0browupboth 0browdownleft 0browdownright 0browdownboth 0eh 0browinleft 0browinright 0browinboth 0squintleft 0squintright 0lookup 0lookdown 0lookleft 0lookright 0ChJSh 0combatanger 0DST 0I 0K 0moodafraid 0moodangry 0moodannoyed 0moodcocky 0mooddrugged 0moodpleasant 0moodsad 0N 0Pained 0R 0Surprise 0Th fe01 through fe27 Add “50” to the end of above facial expressions to apply them at 50% strength (except fe01-27) To STOP the animation/pose: playidle stop To RESET the facial expression: playidle 0reset (this will also stop an animation or pose) ================================================================================ APPENDIX C: Vanilla Fallout 3 Animations ================================================================================ Here are some vanilla “Fallout 3” idle and special idle animations that you can use with the “Playidle” command as described in Appendix B. Some of these idles cannot be stopped by normal methods. To stop these, Groovify the NPC and “Toggle Restrained” twice. Any misspellings are purely intentional. LooseBackHandSlapA LooseBackHandSlapStepForwardA LooseBeckoningtoChildA LooseBeckoningtoChildB LooseCallforHelpA LooseCG00DadSection00 through 05 LooseCG00DrLiSection00 through 05 LooseCG00MomSection00 through 05 LooseCG04AmataWaking LooseCrouchTalktoBaby LooseCryingChairSit LooseHandsOnHip LooseFemenineAskingPose LooseHandsUpNoHarm LooseMQ08ColAutumnLooksDown LooseMQ08PlayerCaptured LooseMQ11SarahHandonGlass LooseMTHtHeadA LooseNPCGiving LooseNPCTaking LoosePanicGrenadePlant Loosepointatself Loosescaredgetssmackeda LooseshoutA Loosesitcheatingontest Loosesitpickuptestpaper Loosesittablechairsobbing LoosesittakingtestA LoosesittakingtestB LooseTakePhotoA LooseTakePhotograph LooseTalkFingerSteepling LooseTalkHandtoEarpiece LoosetalkRHpointdown Loosethumbpointright LooseTTPaskforhelpA LooseTVintroplayeridle 3rdP1HPSearch 3rdP1HPShrugs 3rdP1HPShrugsA 3rdP2HASearch 3rdP2HRSearch 3rdPFixElevator 3rdPRepairingFlr01 3rdPRepairingFlr02 DoctorEyeExamineA DropOffTestPaper DukovDrinkSit DukovDrinkStand01 DukovDrinkStand02 DukovDrinkStand03 GivePipBoy Loose2haAlertScan Loose2HATalkAngry Loose2hrCrouch Loose2hrCrouchLong Loose2hrLoiter Loose2hrshiftweight Loose2hrloiteronehanded Loose3rdPbarkeeper01 Loose3rdPbarkeeper02 Loose3rdPbarkeeper03 Loose3rdPBrahminPush LooseAhzrukhalBar1 LooseAhzrukhalBar2 LooseAhzrukhalBar3 LooseBDayCheerA LooseBDayClapCheerA LooseBDayClapCheerB LooseBDayClapCheerC LooseBDayClapCheerD LooseBDayDadCheer LooseBDayDadCheerTalk LooseBDayDadCheerTalkB LooseBitingNails LooseCG01DadCloseGate LooseCG03DadSmileStanding LooseCG04AngryBangingonWindow LooseCheering2HA LooseCheeringOneArmUp LooseCG04AngryPointingNPC LooseCG04OfficerMackBatonThreat LooseCongratsGesture LooseCowerIdles LooseCrouchTalkA LooseCrouchTalkB LooseCryingStandingA LooseCryingStandingB LooseCryingStandingDialogue LooseDefensiveIdleA LooseDoctorHeal LooseDoctorHealPlayer LooseDoctorHealRevive LooseFingerShakeWarning LooseFingerUp LooseGenuineLaughter LooseGesturePointBehind LooseGivePipBoy LooseHandsonHeart LooseIntroMovieTurn LooseJollyLaughter LooseLaughA LooseLazySalute LooseListenToPlayerRelaxedA LooseListenToPlayerRelaxedB LooseListenToPlayerRelaxedC LoosePickingNose LoosePickingNose02 LoosePointingAllert LoosePPurityTerminalUse LooseRadioBangOn LooseReadPaperOnHandA LooseReadPaperOnHandB LooseScaredListenA LooseScaredListenB LooseScaredTalkA LooseScaredTalkB LooseScaredTalkC LooseScientistInspectTerminalA LooseScientistInspectTerminalB LooseScratchingSelf LooseScratchingSelf02 LooseShoulderShrug LooseSleepyRubEyes LooseSneezing LooseStandingArmsFolded LooseSwatting LooseThumbPointRight LooseTeachAtBlackboardAnim LooseWaveHello LooseWaveHelloShort MS02AntPointing MS02AntPoses MS02AntShakingFist MS02MechPointing MS02MechPoses MS02MechShakingFist MS05TourGuide01 through 04 MS09WarmingUp01 through 03 MS11HandsClaspedBehnid MS11MTHitHeadA MS11ShieldsEyes MS11SitComeHere MS12GreatJobKid MS12TappingAKA MS13MezzCharm PipboyExamine PipboyManipulate 3rdPSpecialIdleStimpak 3rdPersonActWater HeadUpGreetRight HeadUpGreetLeft HeadUpGreet StartCannibal GetUpFaceUp GetUpFaceDown Furniture Idles: PodSitIdle3rdPerson PodEnter PodExit ChairChildForwardExit ChairChildLeftExit ChairChildRightExit ChairForwardExitFast ChairRightExitFast ChairLeftExitFast ChairSkirtFrontStand ChairSkirtLeftStand ChairSkirtRightStand ChairSkirtBackStand ChairFrontStand ChairLeftStand ChairRightStand ChairBackStand PlayerFemaleSkirtSittingA PlayerFemaleSittingA PlayerSitChairLeanBackA PlayerSitChairRelaxIdleA PlayerSitChairRelaxIdleB PlayerSitChairRelaxIdleC SitChairDrinkA SitChairDrinkB SitChairEatA SitChairEatB SitTableChairDrinkB SitTableChairDrinkA SitTableChairEatA SitTableChairEatB SitUseTerminal ChairFemaleSittingA ChairFemaleSkirtSittingA SitChairLeanBackA SitChairRelaxIdleA SitChairRelaxIdleB SitChairRelaxIdleC SitUseComputer ChairDynamicIdleChildSit ChairSkirtDynamicIdle Furniture Idles (continued): ChairFemaleDynamicIdle ChairDynamicIdle ChairChildForwardEnter ChairChildLeftEnter ChairChildRightEnter ChairSkirtLeftSit ChairSkirtRightSit ChairSkirtFrontSit ChairSkirtBackSit ChairLeftSit ChairBackSit ChairRightSit ChairFrontSit SitStoolDrinkBeer SitStoolDrinkMugA SitStoolDrinkNukaBottleA SitStoolDrinkGlassA SitStoolEatMeat SitStoolEatGeneric StoolDynamicIdle SitDownStool StandUpStoolFast StandUpStoolNormal RestrainedSitEnter RestrainedSitExit RestrainedSitDynamicIdle FloorSitFemaleSkirtEnter FloorSitEnter FloorSitFemaleSkirtDrink FloorSitFemaleSkirtDrinkAlcohol FloorSitDrink FloorSitDrinkAlcohol FloorExitFast FloorsitFemaleSkirtExitFast FloorExit FloorSitFemaleSkirtExit FloorSitDynamicIdle FloorSitFemaleSkirtDynamicIdle WallLeanDynamicIdle WallLeanSmoking WallLeanLegDownA WallLeanLegUpA WallLeanFrontEntry WallLeanFrontExit WallLeanFrontExitFast BarEnter BarExit BarDynamicIdle MTSpecialIdlePotStrd MTSpecialIdlePotBooze MTSpecialIdleCheckStove Workbench01 Workbench02 barkeeper02WipeBar barkeeper04WipeGlass barkeeper01LeanOnBar barkeeper03LeanOnBar2 UseConsole01A UseConsole01B UseConsole01C CheckBeakerA CheckBeakerB UseMicroscope WriteonBlackboardA WriteonBlackboardB RepairWall01 RepairWall02 RepairingFlr01 RepairingFlr02 UseConsole02A UseConsole02B InspectConsole02A UseConsole03A UseConsole03B UseIntercomA WarmingUp01 through WarmingUp03 Sleeping: SandManBedLeft SandManBedRight SandManFlrLeft SandManFlrRight BedStirInSleepA BedStirInSleepB BedStirInSleepC BedLeftChildEnter BedRighChildtEnter BedLeft BedRight BedLeftChildExit BedRightChildExit BedLeftExitFast BedRightExitFast BedLeftGetUp BedRightGetUp ChildBedDynamicIdle BedDynamicIdle FloorBedChildLeftEnter FloorBedChildRightEnter FloorBedLeftEntry FloorBedRightEntry FloorBedStirInSleepA FloorBedStirInSleepB FloorBedChildLeftExit FloorBedChildRightExit FloorBedLeftExitFast FloorBedRightExitFast FloorBedLeftExit FloorBedRightExit FloorBedDynamicIdle FloorBedChildDynamicIdle FloorSleepLeftEnter FloorSleepRightEnter FloorSleepLeftExit FloorSleepRightExit FloorBedLeftExitFastCOPY0000 FloorBedRightExitFastCOPY0000 FloorSleepDynamicIdle