............`...............```....``````.``.``...``......`...........`................................` .yhyyyyyymyssooo+//+/o+oooo+++//++o+o+//+/::++//+//::-:+++++++++++++ssoy+ooooooooosooososooosyhhshysddhhoyyhy` dd+/oy++shso::/:.-:-.`..--..---.`...--::.-....`-```....`-:--..-...--/-.:/:-:++:-.-:-.......--/+syssshyho-...hs /m+soyhyhhhyyoos+///:.---.::..--.-/+///+/+////+:.`..-:///:/:..-----.---``.///ossyyo-++/:-./oyhmddmdddNhs-``..y+ do.-/dhMMMMMMMMMmMm/-:--`.-:-::-:syMMMN/++dMMN+.```.-.--:/---`.`...`...```-+syhmNd-.-..../ydMMMMMMMMMMNs.`..-m` /m--.+hmMMMMMMMMMMNy-.````....-+/ooNMMMh:omNMNd.`` ```.--:+-..````..```.-```syMMMM+```.../hmMMMMmNNMMMMMh-``.y+ `m+...yhMMMMdyssysss/.`````..``-+/syNMMm:+sNmNN+`````.``.++-....````````:-.`/omMMMm-..````yhMMMMNohNMMMMN:.``:m` /m.../hNMMMNo/-:-.-/:/-:/+++/:.`./oNNNNy-/mmNMd..:::/oo+ss-.`:///+:-:///++//yyMMMNo/--.``/hNMMMMyyhMMMMMh-.`.yo `m+..-hdMMMMd::-..`./shdNNNNMNmh--yhMNNN:+yNMMNo:oydmMMmssd+.:odmmmh-yhmmmdysdNMMMNm+`.```ydNNNNmsyNMMMMN:...-m` +d..-+hNMMMNysooooo/omMNNs+sMNNN+/sMMNNs/oMMMNhosmMMMNy+sNMd-oyMMMNo/sMMMMyyymMMMNdh.`````.-:-+shdmMMMMd/-...so `m/...hhMMMMMMMMMMM+oyMMmy./sNNNm:oyMNNm:+hMMMNsomMMNdo/yMMMh/sNMMMh-sdMMMN/+sNMMMd.``..```.-.:hdMMMMMmy.----:m` om-..+hNMMMMMMMddMh-:+syo+/oNMMMy/oNMNNy:oMMMMdyyNNhs-/dMMMN+oyMMNm+/oMMMMd-hhMMMN+..````.:++/oddmNMMMMN/..//ho `m/..-hhMMMMh:://::/+sydmmNNNMMMm/shMMNN:odMNMNsoNho:`/syyyhh+oNMMNs.shMMMm+oyNMMMd-......yymmNmNyhmMMMMN/..-/m` oh.--ohNMMMN:.....yymMMMNdhhMMMMyosMNMms:sMMNMhsyyyooo++.-yNoohMNMN++sMMMms.yhMMMN+.....`:yNMMMMhssMMMMMh.```oo `N/--:ddMMMMh-..``osNMMMd-.ohMMMm/sdMMNd-sdMMMNsoNMMMMdo:sNMd+oNNMMh-sdMMMN+ooNMMMy..`.-.`yyMMMMN+ymMMMMN/```.m` sd-::sdNMMMN+-.`.+ymMMMN:.oyMMMMs/oMMMMy/sNMMNysyMMMNy+omMMN+syNMNm/+sMMMMd:hdMMMN/..````-sNMMMMdyhMMMMMd.```os .N/-:/mmMMMMh:..``shMMMMNsydNMMMm:sdMMMm:sdNMMd+omMMNyodMMMMs:oNMMMh+smMMMN+syMMMMmhh:..``/yMMMMMmdNMMMMm:`.`.d. yh-:-shNMMMN-.---.smMMMMMMmyNMMMs+sMMMMs/sMNMNs.oNMmydMMMMm+`/hMNMMNdmMMMMh.hdMMMMMNo:/```-yNMMMMMMMMMNh-````os -N--:/yshyyyy:::----ohmmdy+o+ooss:oohyhy-+osyyy:`.syshddyo-.```+hddhsssyhhh/.-oyhhhhh:::`:.`./oyhdddhs/.``..`.m. /N-:.---.::...-:---....`````..````````.```````...-o:```````````````````..........-..````````..`````-.....```+y ody+//+oyooss+oo+++++/+/+///++///////+//////++///+////////:::::////+++/++o+oo++++++///+//++soo+++o+//ooo+oyo` ======================================================================================================================. 'The Fallout 3 Compendium' | [Beta] v0.6.0.2 - 12/13/08 | ======================================================================================================================' 1) Release Statement 2) Mod Summary 3) Installing 4) Known Issues 5) Compatibility 6) Recommended Downloads 7) Credits & Thanks 8) Legal Information 9) Version History == Release Statement =============================================================================== The purpose of this plugin is to combine and maintain the best works of the community, and better enhance the gameplay and experiences present in 'Fallout 3' with canon accuracy in mind. We hope you enjoy this project. ~ NMA ( http://www.nma-fallout.com/ ) == Mod Summary ===================================================================================== This is a list of the *primary* features present in F3C. * [Accuracy] As your skill with a weapon increases, so shall your accuracy both in run & gun and VATS. In VATS however, your Perception also plays a role in your maximum accuracy percent. * [Difficulty] Many creatures are tougher, and many of your opponents are more skillful marksman too. Learn to survive by making use of your surroundings as well as the items and tools at your disposal. * [Battle] Combat actions require AP to perform, run out and you better take cover until you're ready to act again. AP regenerates over time at the fixed rate of 7 per second. * [Traits] After the tutorial, select up to 2 traits for your character from a canon-accurate list of traits. * [Perks] Earn a Perk every other level, and choose from a much wider selection of perks! * [Weaponry] There are many new weapons. Mk 23, FN Fal, Scorpion vz. 61, Desert Eagle, TRG, Molotov Cocktail, Throwing Knives, Flamethrower Mk II, Thermobaric Mortar, dual-action shotguns, and Silenced versions of numerous firearms. * [Skills] Tagged skills grow twice as fast, and you can earn 5-15 skill points at each level up. In addition, the Barter skill is more important now. * [Radiation] Poking around radioactive waste will not grant you super powers. Radiation is more difficult to get rid of, and all a doctor can do to help is sell you Rad Away. * [Game Over] Continue your adventure, however misguided, after completing the main quest. * [Leveling] Getting that level up will take more XP than before. * [Armor] Power Armor Mk I upgrades the wearer's strength to 8, regardless of their own real strength. Power Armor Mk II increases by a further point, to a maximum of 9. If you're already stronger than this, the Power Armor provides no strength bonus. In addition, wearing Power Armor does not require training to equip, but the training helps. == Installing ====================================================================================== 1) Extract the contents of F3Cbetar012.rar into the directory Fallout 3 was installed in, not the /Data folder. 2) If you're asked if you want to let it overwrite a file, allow it. 3) You're done. That's it. Go play a *new* character. == Known Issues ==================================================================================== BUG . Very rarely the VATS camera will lock up, forcing the game to freeze the system. BUG . When access to the pipboy is restricted in combat due to lack of AP, access to the Hot Keys (1-9) is also restricted. GLITCH . Sometimes the textures on the Combat Shotgun will distort and flicker. G.E.C.K. . FormID's are incorrectly read by the G.E.C.K. (the construction set), making v0.6 highly incompatible with other pre-GECK plugins. If you're just running F3C and Fallout3 by itself, there won't be any problems at all however. This will be resolved soon. ERROR . When updating from a version pre circa release 10 to release 12, inventory weight will error. To fix this, drop everything you can, open the console, and type in the following line and hit enter: player.forceav inventoryweight 0 ERROR . Loading a savefile that was saved before F3C in which you have power armor equipped will cause your character's strength to collapse. To avoid this irrevocable problem, first (before activating F3C), open your save file, unequip your power armor (body piece only), and *then* save. F3C is not intended to be injected into existing save games, so this issue will not be given an automatic workaround. == Compatibility Issues ============================================================================ It is recommended that other versions or copies of plugins and/or features included in the F3C -NOT- be run in tandem with the F3C. The F3C cannot be held responsible for problems that arise during gameplay due to operating multiple copies of the same plugins that are included in the F3C. It is also recommended that unless you know what you are doing, you should not use a newer version of the F3C with a save game that has been operating on previous versions of the F3C. == Recommended Downloads =========================================================================== Terrifically Terrific Landscape Texture Tune-up, by atomicwaistband http://www.fallout3nexus.com/downloads/file.php?id=799 Mimezu Texture Project, by Mimezu http://www.fallout3nexus.com/downloads/file.php?id=143 == Credits & Thanks ================================================================================ -DEVELOPER- Dubby -ASSISTANT(S)- Crashdown -NMA RESEARCH & DESIGN CONTRIBUTORS- Brother None, Eyenixon, Mikael Grizzly, bhlaab, boundrose, mrowa, mrjingo, exsequien, Frederic, Grave461, Necro-, gregor_y, Wooz, co0ki3, Tycn, Zychotous, JayTheGay -ACCREDITED SUBSIDIZED CONTENT OWNERS- Zelhem, Icha, Vashts1985, Flamshmizer, Malignant, Millenia, Moraelin, Brurpo, Pete, El Maestro De Graffiti, One Man "Kimono" Army, Darkstorm, Sylon, SaxonSwine, Tycn, UltrikS, Suijen, Dr_Meat, Uncanny_valley, SirSmokeALot, SpeedyB64, LadyDeadlock, Banjo, CptJoker71, Halmtier, SKHRNYKHSK -SPECIAL THANKS- Timeslip, Brother None, Quetzilla, Elminster -HONORABLE SALUTE- Black Isle Studios, The 'Project Van Buren' Team, Troika Games, Bethesda Softworks, Timeslip == End User License Agreement ======================================================================= (This is going to look scary, but really, it's not.) Parts herein included with "The Fallout 3 Compendium"; henceforth referenced as "F3C" by the owner party and first party; which are subjugated in part for use by the owner party shall retain original and otherwise unperversed ownership(s) hereto referred to as supporting party and second party. Contents and components whether intellectual, creative, physical, or laboreal that do not fall under direct pro- prietership of the supporting party are the sole, explicit, and personal property of the owner party and all granted constituants as acknowledged in written agreement by the author "Dubby" as possessing access to the email account "tiniuc@hotmail.com". Use of aforementioned proprietary material belonging to the owner party and direct constituants without express written consent will constitute aggressive legal action against the violating party by the owner party as permitted by Zenimax Media. You, the user, agree to the following granted conditions: 1) Full use of this package, F3C, provided use and distributation falls within rights of personal use and aid only. 2) Acknowledgement of proprietary ownership of the first party, and agree not to use the aforementioned proprietary content in packages, projects, releases, or otherwise publication without direct affiliation with the first party and/or direct written consent by the first party. By using this package, F3C, whether in whole or in part; supporting party not withstanding; you agree to the above terms of licensing. == Version History ================================================================================= [Beta] v0.6.0.2 - 12/13/08 *Fixed a few missing entries in r12. Sorry about that. *Fixed molotovs & nuka cocktails crashing the user sometimes. [Beta] v0.6.0.0 - 12/12/08 *Removed core medical features due to conflicts, will re-add when fixed. *Finalized flamethrower mechanics [finally] *Expanded explosives *Modified Power Armor base statistics *Misc. modifications [Beta] v0.5.8.0 - 12/11/08 *Balance testing for new content *Fixed numerous errors in added content *Rebalanced Power Armors to simply Str=8, or Str=9 - regardless of base strength *Added core medical features by K.Schenk *Updated Feral Ghouls with custom behavior *Updated Sawed-Off Shotgun to fire both shells simultaneously *Fixed Unarmed Attacks' AP cost *Added improved Sunglare to all Climate models except tranquility lane *Fixed .32 Caliber pistol to use .32 ACP (pistol) instead of .32 (rifle) *Updated Ammo Weight for new calibers *Updated VATS Skill-Factoring Formula *Rebalanced Firearm accuracy *Rebalanced Firearm damage *Compiled Leveled Lists for new chambering and updates to old chambers *Added M88 Gauss Rifle *Corrected Flame physics for MK II 'throwers *Added Flamethrower MK II & (Unique) "Little Lagonda" [Flamethrower MK II] *Added TRG *Added VZ 61 E *Added Mk 23 *Added Desert Eagle *Added FN FAL *Replaced Combat Shotgun appearance *Added Throwing Knives *Added Molotov Cocktail *Added Scopeless Magnum *Added Thermobaric Mortar (fatman) *Sorted Ammo *Updated Item Descriptions *Updated Silenced SMG model [Beta] v0.5.2.0 - 12/08/08 *Performance tweaks for wand/xuanlong *Super Mutants are now correctly named *Variety of creatures have increased health, deathclaws in particular [Beta] v0.5.1.6 - 12/08/08 *Some minor tweaks to assault rifle AP usage, spread, & ROF *Added the unique assault rifle "Wanda" to the game. (Want to know where it is? Look for ants.) [Beta] v0.5.1.4 - 12/07/08 *Small Guns now deal damage respective to their ammunition; Uniques always do a little more however *Lowered minimum fall height slightly *Increased XP rate *Reduced baseline calc for VATS skill factoring *Reduced Crit Bonus for VATS from 33 to 25 *Reduced Sneak Attack Multiplier from 4 to 2 *Commando/Gunslinger now +10% VATS instead of +25% VATS *Performance tweaks to VATS *Fixed AP consumption with the Ripper *Increased randomness of 556 ammo (loot) [Beta] v0.5.0.0 - 12/05/08 *Skill with smallguns now accurately reflects itself when using sniper scopes [Beta] v0.4.9.9 - 12/04/08 *5mm & 556 ammo (loot) has a higher max count *Removed damage requirement for getting XP in combat from follower(s') kills - you must still attack the target atleast once however *Reduced spread of shots in VATS *VATS attacks have higher critical chance now *Misc tweaks [Beta] v0.4.9.7 - 12/03/08 *Improved AP rate for 10mm pistol *Improved performance of miniguns *Sawed-off shotguns can now fire both shells (almost) simultaneously *Combat shotguns are more accurate [Beta] v0.4.9.6 - 12/02/08 *Increased Dogmeat's maximum health & healrate *Lowered AP cost for melee weapons & unarmed attacks *Increased accuracy for pistols & rifles slightly *Added Limited Edition BB Gun to [bbgun] leveled list, very rare though [Beta] v0.4.9.5 - 12/02/08 *Dogmeat's healrate is increased *Reduced damage dealt to player & allies slightly *Enclave soldiers & officers will sometimes come equipped with Magneto Laser weaponry now. (Magneto verions are slightly more powerful, alot more accurate, and have a higher rate of fire than their counterparts) *Various miscellaneous & minor tweaks to combat balance [Beta] v0.4.9.3 - 11/30/08 *Minor tweaks to Run & Gun. FPS-type combat costs 20% less AP now *VATS is now fully reliant on your skill and perception; the missing link was auto-aim, so do NOT disable or alter it. *-Numerous- tweaks to calibrate VATS accuracy to best represent what actually happens and what the numbers say [Beta] v0.4.9.2 - 11/29/08 *Finally fixed the VATS skill factor script. Not only was a function bad (wasn't even valid), but bethscript apparently handles decimal arithmetic differently than conventional program code. Ugh! Regardless, I *garuntee* it works now. [Beta] v0.4.9.0 - 11/29/08 *Fixed bug where ammo weight could pile up during the CG02 to CG03 (tutorials in vault 101) quest transition *VATS accuracy now depends on your Skill with the weapon you're using and your Perception score. However, if throwing a grenade, strength is used instead of the explosives skill. Also this does not apply to melee attacks or unarmed attacks (in vats). *The AI is slightly less accurate *The VATS window closes a little sooner than before now [Beta] v0.4.8.5 - 11/29/08 *Dogmeat no longer regains 100% health after VATS combat *Dogmeat recovers health over time on his own now (what a beast!) [Beta] v0.4.8.4 - 11/29/08 *Modified Power Armor statistics [Beta] v0.4.8.3 - 11/29/08 *Added Skilled, Gifted, Bookworm, Foppish, & Hyperactive traits *Added Combat Boy/Girl, Dodger perks *Fixed a tutorial compatibility with F3C scripts *Fixed negative skill points affecting skill adding perks/traits. *Fixed minor navigation error with trait selection menu *Lowered the rate at which XP is gained by a tiny, tiny amount [Beta] v0.4.8.0 - 11/28/08 *All perks can now only be obtained on even-numbered levels. *Max level is now 30 (however there are no new perks after level 20!) [Beta] v0.4.5.2 - 11/27/08 *Level 6 & Level 8 Perks now restricted to even-numbered levels only *Respawn time for zones reduced to five days instead of two weeks *Damage dealt by player increased *Increased the 'gore-factor' for blood splatter & blood decals *Lowered minimum fall height and reduced physics damage ratio for falling *Fast Shot increased to +40% instead of +33% [Beta] v0.4.4.4 - 11/26/08 *Fixed (minor) bug with R&G countering cutscene scripts [Beta] v0.4.4.3 - 11/26/08 *Traits now selected via pop-up menu *Level 2 & Level 4 Perks now restricted to even-numbered levels only *Fixed Blackhawk & Lincoln's Repeater Rifle *Improved R&G AP script [Beta] v0.4.2.2 - 11/25/08 *Fixed Reservist's rifle & Victory rifle *Added Magneto Laser Pistol & Magneto Laser Rifle *Lucky Harith, Doc Hoff, Crazy Wolfgang, Crow and their caravan crews are now essential [Beta] v0.4.2.1 - 11/24/08 *Rad-X no longer receives a boost from medicine, and gives a flat +40% *Rewrote the ammo weight script; no more annoying message spam! [Beta] v0.4.1.1 - 11/24/08 *Fixed NPC repair bug [Beta] v0.4.1.0 - 11/24/08 *Added AnT01's ammo weight mod *Compiled R&G Turnplay script *Increased max carry weight slightly [Beta] v0.3.7.1 - 11/21/08 *Added Quetzilla's Traits *Fixed Bobblehead issue(s) *Modified hostile mine behavior *Fixed bartering problems *Fixed Packrat/Strongback *Increased world-map zoom (out) *Super Mutants should all have +100 max health now *Added DJ_Kovrik's Main Quest No-End tricks; type "ResetQuest 00014e91" after the "game over blackout" so the brotherhood of steel treats you normally (again) [Beta] v0.3.4.1 - 11/20/08 [Beta] v0.2.0.1 - 11/11/08