British Invasion - Created by LI Contents: 1. Description 2. Installation 3. Uninstallation 4. Walkthrough 5. Credits ----------------------------------------------- 1. DESCRIPTION After the Great War, Britain became more prevalent as the most powerful member of the European Commonwealth, for years dispute raged between the leaders of the Commonwealth, China was in to bad a state for anyone to want, America however, could still be salvaged, Britain being the strongest of the Commonwealth volunteered to represent the Commonwealth in America, as long as 40% of the land be given to Britain for their efforts, the rest divided accordingly, The other countries did not object, they could not, they had never doubted Britain's military might in the past, nor should they now. The way the Commonwealth saw it, it was free land, however, not all of the Commonwealth agreed: Germany, will they try to intervene in Britain's conquest? And will other countries rise up to the British terror once again? All shall be revealed. ----------------------------------------------- 2. INSTALLATION To install, simply place the data folder in your Fallout 3 directory ----------------------------------------------- 3. UNINSTALLATION To uninstall remove 'BritMain.esp' and 'Britout' from the data folder (BritOut will be under textures) ----------------------------------------------- 4. WALKTHROUGH (MINOR SPOILERS): Sanguine, My Brother - Pretty straight foward, quest initiates as soon as you discover the embassy, use the hatch (behind the sandbags) after initiating the terminal. Follow each initiation test and when you finish you should awake in your room, with all equipment you'll need on the nearby workbench. Operation: White Noise - To start the quest, finish the initiation. Travel to the marked location on your map and go through the hatch, The first two rooms are straight linear rooms, go through them then you should be in the lower levels, you will need to use the silo grate found in one of the corners after a little searching you should find it without much trouble, well, if you define Deathclaws as 'little trouble' If you go down the silo you should come across a hidden bunker, dispose of the trouble down there and that's it, you're done. Wheres the Catch? - Enter the Generals office to start the quest, travel the the national depot, if you've been here before it should be a piece of cake, if not, your in for one hell of a journey, well not really, make your way to the armory, inside there should be a hatch by the missile launcher and ammo, go through the hatch and access the terminal, you can read up various information as well as unlock the loading bay to advance the quest further. The robot should have finished loading the supplies into the train, get on the train, when you get off at the next station the quest should be complete. ----------------------------------------------- CREDITS 5. A special thanks to: -Ffrog -Sin -Bethsda Studios ----------------------------------------------- Thanks for downloading, Enjoy the Mod. -----------------------------------------------