I was a bit annoyed at how the expansions were implemented so I decided to change them. The changes I have made should be fully compatible with the unofficial fallout patches but can be used without them as well. This Mod is more aimed at someone who is starting a new game or is only partially into a new game and wants to add the expansions without triggering the quests 60 seconds after loading them. * The Pitt: The quest message has been removed ( I think ). I changed the radio to have a transmission range of 80,000 units. you must listen to the radio message to trigger the quest, the quest may also trigger if you talk to the main character without listening to the radio boradcast. * Operation anchorage: The quest message box has been removed as I found it annoyng and no longer needed. I changed the radio to a range of 30,000 units and you must listen to the radio signal before it will trigger the quest. The quest may also trigger by entering the combat zone and talking to the initial character. * Broken Steel: I have made no change as of yet since the quest does not trigger until the main quest finishes, but I am considering removing the message notifying you it is loaded and the max level limit has been raised. that message honestly feels like a testers message that was left active by accident. * Point Lookout: This one has two ways to trigger it and each trigger gives a different message. I changed the trigger so that you will learn of the quest by listening to raiders talk(hiding near the raiders and evesdropping), this is comepletely random and may happen the first time you come near the raiders or it may take quite a while. (yay for random things). you can also trigger the quest by approaching the boat dock once within a given range the quest will trigger. Also the note about the trade goods will not be added until you either talk to the boatman or buy one of the item from a vender * Mothership Zeta: There are two ways to trigger this quest(because I like choices). As with the other quest listening to the radio broadcast will trigger the quest or approaching the quest location will trigger it. there is a seperate message for each trigger.