[color=#AFDCEC]Reinforced Chinese Stealth Suit v2.2 [New Vegas][/color] Author: Mars (aka Gaijune) [url="http://marsashton.blogspot.com/"]My Blog[/url] / [url="http://www.fallout3nexus.com/modules/members/index.php?id=504273"]FO3 Mods[/url] [color=#FFF380]#1 File of the Month for NOV10! Thanks everyone![/color] ***When updating from one version to another, ALWAYS make a clean save first! (Uncheck the .esp, load your saved game, save, quit, recheck the .esp, load your game)*** [color=#FFF380] Description =============== "RCSS" adds a reinforced version of the Chinese Stealth Suit to the Mojave Wasteland! Like my original RCSS mod for Fallout 3, this mod implements a powered-up version of the Latexy Chinese Stealth Suit that resembles the likes of a popular futuristic Ninja. [/color] [color=#AFDCEC]v2.2 Updates ===============[/color] - Added Leo's Lance - Added Shoulderplate addons - The stealth sound effect now plays when entering stealth mode - Revised the waistguard mesh to include a new 'pack' - Fixed a problem that caused the ATS visor's perks to unintentionally 'stick' - Made a few mesh edits to reduce clipping issues - Removed recipes [color=#AFDCEC]General Features ===============[/color] - Male/Female versions available - Basic Stealth Functionality (A stealth and non-stealth version are included, simply sneak to activate) - Flashy de-stealthing shader when standing up from stealth mode, akin to nightkin - Night Vision Functionality (A NV and non-NV version of the visor is included, simply equip to activate) - Assisted Targeting Visor, an instant Spotter perk item that makes aggressive targets glow red - "Stealth Field Barrier", a static energy field that improves energy resistance - Lore-friendly story [color=#AFDCEC]Location/Details ===============[/color] Peruse the images tab for a visual reference. East of the Abandoned Brotherhood of Steel Bunker, on the far east side of the map, and south of the Hoover Dam, you'll find a "Mysterious Nook" near a cache of Lakelurk eggs. Upon entering the Nook, you'll trigger a small quest that'll lead you to a terminal. Check various logs in the terminal to find clues related to the location of several RCSS items. For a detailed description/spoiler of where to find the items, check below. Alternatively, use the following codes with the console (XX represents the Mod Index number, found next to the File category in FOMM): Dragoon Armor WT: 10 DT: 18 Eff: Sneak +15, Stealth Field +15, AGI+1 Found in: "Grave", atop a cliff across from the Nook's entrance ID: XX000ADD Dragoon Armor (No Stealth) WT: 10 DT: 18 Eff: Sneak +15, AGI+1 Found in: Mysterious Bunker, near the reload/craft benches ID: XX000AF4 Dragoon Helmet WT: 3 DT: 3 Eff: AP +10, PER+1 Found in: Mysterious Bunker, near the reload/craft benches ID: XX000ADE Dragoon Helmet (Water Breathing) WT: 3 DT: 3 Eff: AP +10, PER+1, Water Breathing Found in: Mysterious Nook, near Lakelurk eggs Repair Skill Required: 50 ID: XX004FDF Dragoon Night Vision Visor WT: 0 DT: 0 Eff: Night Vision Found in: Fire Root Cavern, in a trunk ID: XX000AE4 Dragoon Visor (No Night Vision) WT: 0 DT: 0 Eff: None Found in: Fire Root Cavern, in a trunk ID: XX000AF6 Assisted Targeting Visor WT: 0 DT: 0 Eff: Spotter Perk (aggressive enemies glow red when aiming) Found in: Mysterious Bunker, near the reload/craft benches ID: XX00194F Enhanced Assisted Targeting Visor WT: 0 DT: 0 Eff: Aggressive enemies glow red, detect HP/DT of enemies, Improved Perception Found in: Walking Box Cavern, in a trunk Repair Skill Required: 90 ID: XX00587F Dragoon Waistguard WT: 0 DT: 0 Eff: Carry+30 Found in: Mysterious Bunker, near the reload/craft benches in a trunk ID: XX000AE5 Dragoon Waistguard (No Cloth) WT: 0 DT: 0 Eff: Carry+30 Found in: Mysterious Bunker, near the reload/craft benches in a trunk ID: XX0024CA Dragoon Dual Pauldrons WT: 0 DT: 1 Eff: None Found in: "Grave", atop a cliff across from the Nook's entrance ID: XX001953 Dragoon Left Pauldron WT: 0 DT: 1 Eff: None Found in: Mysterious Bunker, near the reload/craft benches in a trunk ID: XX001F0E Dragoon Right Pauldron WT: 0 DT: 1 Eff: None Found in: Mysterious Bunker, near the reload/craft benches in a trunk ID: XX001F0F Dragoon Dual Shoulderplates WT: 0 DT: 1 Eff: None Found in: Mysterious Bunker, near the reload/craft benches in a trunk ID: XX007E5B Dragoon Left Shoulderplate WT: 0 DT: 1 Eff: None Found in: Mysterious Bunker, near the reload/craft benches in a trunk ID: XX007E5C Dragoon Right Shoulderplate WT: 0 DT: 1 Eff: None Found in: Mysterious Bunker, near the reload/craft benches in a trunk ID: XX007E5D Leo's Facewrap WT: 0 DT: 0 Eff: None Found in: Mysterious Bunker, in a trunk and on a shelf ID: XX004D00 Stealth Field Barrier WT: 0 DT: 0 Eff: Energy Resistance+10 Found in: Jacobstown Bungalow, in a trunk near the fireplace ID: XX0024CB Leo's Lance Weight: 12 Damage: 40 VATS Attack: "Spinning Strike" w/Knockdown Effect Requirement: 7 STR, 77 Melee ID: XX0072E2 [color=#AFDCEC]Install ===============[/color] 1. Drag Data over to "(Program Files)\Steam\steamapps\common\fallout new vegas" 2. Start the Launcher, click 'Data Files', place a checkmark beside RCSS.esp [color=#AFDCEC]Uninstall ===============[/color] 1. Delete the RCSS.esp file and 3NV/rcss folders in meshes/textures~ [color=#AFDCEC]Optional Textures ===============[/color] The mod comes packaged with textures of my own, primarily to provide everyone with the nifty glow effects you'll see, but I don't want to restrict anyone to grey/blue. In the files section you'll find a variety of texture packs that can be downloaded as replacers for the original textures included in the main file. To install, simply drag and drop the desired texture file's Data folder (located inside the downloaded file) to your own Data directory and overwrite what was previously there. Simple! Note: The main file is still required! [color=#AFDCEC]Commonly Asked Questions and Resolved Issues ===============[/color] Q: While the stealth field is active, my character's hair disappears/causes graphical glitches, what gives? A: Game-related bug. The stealth field causes hair to suspend itself virtually anywhere it pleases. I've seen it attached to the Pipboy, the Sun, the entire Player Character, or my Weapon. I've played around with different stealth effects with no foreseeable fix, so equipping a helmet seems to be the only way to go if things get too bad. Q: The item codes you have listed aren't working!? A: Try increasing or decreasing your mod index number, even if it doesn't match the one associated with the mod. Q: Things aren't showing up/Red Exclamation Points/Invisibility? A: Make sure you properly install the files to their appropriate directory. Simply drag the included Data folder over your own and overwrite any files that may be present. Q: Animation/controls/everything lock up when using this mod, what gives? A: Creating a clean save before installing the mod has been proven to resolve this issue! Q: The wrist is invisible when used with the Readius mod, can you fix it? A: I don't use mods like that, so its unlikely. Q: I can't equip X while using Y addon, can you make a patch so its compatible with Z mod? A: Nope, sorry. If you want things to match up with another mod, you'll have to jump into GECK/nifskope yourself. Q: Do you intend on adding NVSE functionality to the mod, for toggle stealth and night vision? A: Eventually, maybe. Right now I'm happy with its functionality. Q: Can you make a Night Vision version of the ATS visor? Or vice versa)? A: Swap the .nif files if you want this done. Each visor is intended to look and function a certain way. Q: What is up with the Waistguard (No Cloth)? It looks like you forgot to remove a piece? A: I didn't forget. The armor is intended to be asymmetrical. Q: Why do the shoulder/pauldron armor float around when I sit? A: Anything in the game that has pauldrons suffers from this issue. Q: Do you take requests? A: I don't have much time on my hands, but I don't mind being given ideas/thoughts. By all means let me know what you think and what you'd like to see! Q: Why don't you let people redistribute/modify/release your stuff? A: Quality control, conflict prevention, past ordeals, etc. Feel free to modify this for personal use, but please don't send me requests to release custom content! :) Q: What is up with the characters in the mod? Who were they? Why do they have the technology? A: The FO3 version of the mod explains how Leo and AHJ ended up outside of Vegas. AHJ was an engineer for LOB Enterprises before the bombs dropped, and was involved in their dealings with the Chinese government. Her sole purpose in the company was to expand upon the stealth suit's functionality. She abandoned the company with most of the technology and presumably left behind what was available in the previous mod, wandering across the country with her husband (Leo) and daughter, and continued her research as they went. The NV version then explains what happens throughout their journey to the west. [color=#AFDCEC]History ===============[/color] v1.0 - Initial Release v1.1 - Bug Fixes & Stat Alterations v1.2 - Added ATS Visor, Added Pauldrons, Stat Alterations v1.3 - Added Barrier, "No Cloth" Waistguard, Revised Pauldrons, Stat Alterations v2.0 - Added QUEST, Mesh Alterations, Stat Alterations v2.1 - Bug fixes, Female Mesh Alterations, Leo's Wrap, Player Home, DestealthSFX v2.2 - Bug fixes, Male Mesh Alterations, Leo's Lance, StealthSFX, Shoulderplates, Note Fixes [color=#AFDCEC]Credits ===============[/color] Thanks to YOU, for your consideration! Thanks to Kim, the love of my life, for letting me be myself! Thanks to Bethesda/Obsidian for making NV what it is Thanks to the artists at Bethesda for creating the original Stealth Suit Thanks to the Nexus sites Thanks to LHammonds Thanks to Ninjas (the cowboy ones, of course) [color=#AFDCEC]Tools Used ===============[/color] [url="http://students.autodesk.com/"]Autodesk 3DSMax 2011[/url] (Free 3 year license available to Students/Educators) [url="http://www.adobe.com/products/photoshop/compare/"]Adobe Photoshop[/url] [url="http://niftools.sourceforge.net/wiki/NifSkope"]NIFSkope[/url] [url="http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp"]LHammonds' Readme Generator[/url] [color=#AFDCEC]Licensing/Legal ===============[/color] This 'port' of my FO3 RCSS mod uses assets from New Vegas, not FO3. I've done my best to follow the rules and regulations found on the Nexus sites, and will resolve any issue that may be found. Much had to be done to transfer everything over appropriately, so feedback is welcome if I didn't catch something! Also, redistributing ANY part of this mod is NOT ALLOWED. I will NOT give permission to change, modify, or include this mod in anyone else's project in any way. Modification for personal use is fine, and encouraged. This file is NOT to be uploaded anywhere but the Nexus sites without my permission, as various characters, modifications, and game elements are the work of myself, Marshall Ashton, who holds intellectual property rights over portions of the included content (the derivative of which is owned by Bethesda). Check the FAQ section for details.