Modeling in Google Sketchup convertings into a game file. Google Sketchup is an easy to learn 3D modeling software. Though not as powerful as other programs, it is very quick to work with. This video Shows me going from a blank sketchup to viewing the model in game. The video is only 13:30 and it truely only takes that long to do, provided you have everything downloaded and installed. Files you will need - Google Sketchup - http://sketchup.google.com/ GIMP (or photoshop) - http://www.gimp.org/ GIMP DDS plugin - http://registry.gimp.org/node/70 7-zip (or any unzipper) - http://www.7-zip.org/ Blender 2.49 - http://www.blender.org/ Python 2.6.6 - http://www.python.org/ PyFFI 2.1.5 - http://pyffi.sourceforge.net/ Blender nif plugin 2.5.5 - http://sourceforge.net/projects/niftools/files_beta/blender_nif_scripts/2.5.x/ Nifscope - http://niftools.sourceforge.net/wiki/NifSkope Geck - http://fallout.bethsoft.com/eng/downloads/geck.html and of course FNV - http://fallout.bethsoft.com/eng/games/fnv-overview.html Subtitles - 001 This is Interfer0 and I am going to quickly walk you through creating a 3d image in google sketchup and making it an item in Fallout new vegas. --------------------------------------------------- 002 These are not detailed instructions, and will not cover the installation of the programs or any of the needed plugins, such as the DDS plugin for gimp. The creation of new files in the Garden of Eden Creation Kit will not be covered. --------------------------------------------------- 003 All programs used are free of use software. You can find me on www.NewVegasNexus.com with the username Interfer0 if you have any questions. Lets open Sketchup and get started. --------------------------------------------------- 004-1 Creating objects in Sketchup is fairly easy. I am creating a small bookself here. I have google sketchup set to millimeter mode. 004-2 100 Milimeters width comes out to about shoulder width. This can be adjusted later on any of the modeling programs. ---------------------------------------------------- 005 Google Sketchup is a easy program to work with, and here i am just creating a really simple design. ------------------------------------------------------- 006 You need to add a texture to the entire object before exporting the file. I have found this through trial and error. If you don't add the texture, your obejct will not load into the Garden of Eden Creation kit properly. Even though the item will look identical in nifskope. ----------------------------------------------------------- 007 Go to file, and export the file as a .KMZ file. ----------------------------------------------------------- 008 Find the file in the file directory, and rename the file from the filename .kmz to .zip ----------------------------------------------------------- 009 Open the new .zip file and export the file to a location where you can find it again. ----------------------------------------------------------- 010 Inside of the file here will be a folder called "models" ---------------------------------------------------------- 011 Inside of the models folder with be a untitled.dae and a "untitled" folder containing our texture. ---------------------------------------------------------- 012 Open the image file in GIMP, and then export the file as a DDS file into the game folder under data, textures, then whereever you will remember ---------------------------------------------------------- 013 In blender we are going to open a new scene. Seleect everything including light and camera and delete it. ---------------------------------------------------------- 014 Go up to import, and you will be importing as a Collada 1.4 (dae) file. ---------------------------------------------------------- 015 Navigate to the dae file in the folders that you extracted your object to earlier, and select the file ---------------------------------------------------------- 016 Click import and close ---------------------------------------------------------- 017 You can move to your object with the home key, and using the number pad to switch views ---------------------------------------------------------- 018 left click the center of the object and keep switching views till you have the cursor roughly centered in the middle of the object. ---------------------------------------------------------- 019 Add a new cube ---------------------------------------------------------- 020 Size the new cube to the extremes of your object. ---------------------------------------------------------- 021 There may be more to it if your object is more detailed. but for this one cube works perfectly. ---------------------------------------------------------- 022 Select object in the panel window. Then in draw select bounds for the drawtype and wire for the draw extra ---------------------------------------------------------- 023 Select Logic in the panel, and click bounds. Change the box that appears to Concave Triangle mesh. ---------------------------------------------------------- 024 Click add property. Under name change the prop to HavokMaterial. Which I pull from the Nifskope blender collision wiki. ---------------------------------------------------------- 025 Change the type to string and in the blank box put the type of material that this item will be such as HAV_MAT_WOOD. ---------------------------------------------------------- 026 Click back up top and Press A a few times until everything is selected. Then press control A and select Scale and Rotation to ObData ---------------------------------------------------------- 027 With everything selected export the item as a .nif file into the game directory under the data, meshes, then whereever you will remember. Ensure fallout three, and use BSFadenode Root are selected. You may have the mess around with the settings here to get everything working. ---------------------------------------------------------- 028 Open the file with geck to determine if you have any errors ---------------------------------------------------------- 029 Close out of that and open the file with nifskope ---------------------------------------------------------- 030 Under each of the individual objects you will need to find the BSShadertextureSet and set the texture to your DDS texture from earlier. If your nifskope is configured with the proper game paths the textures should appear on your object. ---------------------------------------------------------- 031 I won't get into texturing and skinning, because I suck at them. ---------------------------------------------------------- 032 There are alot of setting you can play around with in nifskope, and many of them will break the object so be sure to have a backup of your nif. ---------------------------------------------------------- 033 You can adjust the scale of the texture under the edit UV menu if you right click in the view window. ---------------------------------------------------------- 034 Save the object when you are finished ---------------------------------------------------------- 035 Open the mesh with the geck again, and look for errors. The background may show up as you texture as well ---------------------------------------------------------- 036 I already have the geck open in some apartments I am working on, and have my interior open. I am not going to go over the basics of the GECK at this point. ---------------------------------------------------------- 037 In the nif create a new object giving the item a ID you will remember for the model you will know you select your new model. ---------------------------------------------------------- 038 Place the object in your world, and make sure it is not floating in the air. ---------------------------------------------------------- 039 In my game I already have my game saved in the room around the corner from where I have placed my object. ---------------------------------------------------------- 040 Here my item shows up and as you can see it has collision enabled. If I wanted the item to be moveable there are settings that would need to be changed in the Nifscope. ---------------------------------------------------------- 041 Thanks for watching, and I hope you are able to load the world with your brand new items quickly and easily. Music by- Yachar http://www.jamendo.com/en/artist/Yachar