..::Uber Shooter, Inc.::.. by Resignator >>>>>>>release 1.42>>>>>>>> You can find the "Uber Shooter, Inc." bunker located under Victor's Shack at Goodsprings...just look for a hatch on the floor inside. The bunker/facility was apparently experimenting in cybernetics & AI research. One of their projects, Maybaline, can become a companion. What is included: - New home/bunker - New companion - Small quest and backstory (more coming later) - Practice range with a variety of live targets - Tons of new weapons - Portable turrets - New armor/outfits (more to come) - New radio station (only on radios at bunker) - Many, many misc. treats What is currently being worked on for later releases: - Maybaline's loyalty quest - more armor/clothes - new textures for all Quake weapons Have fun! ========================== Installation: Place "FalloutNV_ubershooter.esp" and "FalloutNV_ubershooter.bsa" inside your "Bethesda Softworks\Fallout New Vegas\Data" folder. Replace existing files if it asks. The first time you launch Fallout make sure to click on "Data Files" then put a check next to "FalloutNV_ubershooter.esp". IMPORTANT> If you are updating from an older version of this plugin make sure to load a clean save. ========================== changes from 1.40 to 1.42 -Changed Maybaline's voice. -Added one more small step in Maybaline's loyalty quest. I will finish it up once I create the needed interiors to explore. -Tweaked the Quake 2 weapons textures and normal maps. I will eventually create high res. textures for the quake weapons if time permits. -Fixed the Droid phone's proportions. (it's slimmer now) ========================== changes from 1.31 to 1.40 -Seven additional targets were added to the PR. -Portable floor turrets can now be found in the PR. To deploy them just pick up and drop from your inventory (items>misc). -Added 2 new skies to the weather machine and tweaked others -Adjusted ambient lighting at the main bunker -Scaled back damage for the MkII versions of Odin and Saga. -Upgraded Idun from MkII to MkX. MkII versions of Idun no longer exists. -Loki has had its fire rate decreased. -Grenadel had its fire rate increased. -Loki and Grenadel now have custom fire sounds. -Removed the companion wheel for Maybaline. She can still be commanded through normal dialogue. -The Alheim suit now equips as stylish new dress for females. -Maybaline now has her own "voice" and moves her mouth when speaking :P -Added to Maybaline's quest. Be careful exiting the PR the first time. More to come still... ========================== changes from 1.29 to 1.31 -Added a weather machine to the PR with 4 custom made (by me) skies. Working on more for future release. -Fixed bug that caused Uber Maybaline to become stuck on the PR catwalk. ========================== changes from 1.27 to 1.29 -Added one new weapon: + Idun (automatic slug rifle) - a quake 2 hyperblaser (very overpowered...nerf is imminent. Same goes for Odin and Saga) -widened the catwalk at the PR -added a terminal to spawn targets at one end of the catwalk -added a switch to move companions up and down the catwalk ladder at the PR -added a small reward for killing Project 12. Now, you can call your droid on a droid -the catwalk at the PR (introduced last patch) was causing followers to get stuck in the bunker floor. This has been resolved for all vanilla followers and Maybaline. I strongly advise you against taking downloaded plugin companions into the practice range. Otherwise, you may have to fetch them later with the MoveTo command -changed the night vision helmet's visual to a green effect instead of blue -tweaked Sags's projectile speed to improve performance and visuals ========================== changes from 1.25 to 1.27 -Added two new weapons: + Saga (rapid fire plasma machinegun) - a quake 3 bfg (still tweaking it's textures and weapon effects) + Vor (semi-auto pulse weapon) - a quake 3 plasma gun -fixed weapon textures and normal maps for all uber weapons -seriously reduced uber weapon damages (let me know what you folks think) -reduced fire rate and number of projectiles for the Odin minigun (less lag on lower end machines) -added a catwalk to the PR (practice range) -brightened lights at the PR and reduced static light count by 1/2 (should help performance and visibility) -introduced a script that cleans up weapons that are dropped at the PR -super mutants at the PR now use miniguns only (no more flame weapons) -raiders at the PR now use carbine weapons only (be careful :P) -securitrons at the PR now use lasers only (no more rockets) -removed the teleporting hat and added a map marker outside of Victor's shack ========================== changes from 1.17 to 1.25 -Four completely new weapons: + Thor (shotgun) - a quake 2 shotgun (may replace this model with the q3 BFG later) + Loki (railgun) - a quake 3 railgun + Grendel (pistol)- a quake 3 grenade launcher + Valkyries (2h sword)- flaming 2h sword...Sorry, but NPCs dont know how to ignite Valkyries -Small quest and backstory added (more to come!) -Fixed all weapons so they use VATS properly (no more jerking) -Moved the practice range to its own cell (big performance increase) -Changed practice range layout and made it so turrets can be enabled/disabled -Recreated navmesh at the bunker and fixed an issue with npcs getting stuck on the bed -Added gloves to the Alfheim Uber Suit -Created custom equip effects for the Alfheim suit and Maybaline's outfit -Fixed an issue with turrets falling to the ground at the practice range -Changed Maybaline's default outfit to a Mk II version -Maybaline got a huge HP nerf -Many other small changes ========================== changes from 1.15 to 1.17 -New textures for the Alfheim suit and Maybaline's outfit -Performance tweaks -Changed Odin Mk II so it does less damage -Fixed Thor Mk II so it fires properly ========================== changes from 1.11 to 1.15 -Added a variety of live targets to choose from at the practice range -Added force field barriers that you can enable/disable at the practice range. Projectiles (bullets, lasers, etc.) can pass through the force fields but NPCs and creatures cannot -Kills at the practice range grant a max of 2xp per kill now -Normal damage Thor and Odin are available at the lockers and have been appended with the "Mk II" designation -Fixed a bug with Maybaline's aggression level -Fixed a bug with Maybaline idling forever at the "bunker notes" terminal -A few small bugs with NPC pathing within the bunker were also remedied (still tweaking the practice range) ========================== changes from 1.01 to 1.11 -Fixed major bug with terminals not redrawing -Added some dialogue/commands/sounds for Maybaline (not final) -Added a completely new version of the Odin mini-gun. Other bunker guns received minor tweaks -Bunker lightswitch turns the ceiling lights completely off now. Floor lights just dim ========================== changes from 1.00 to 1.01 -Minor lighting and fog tweaks -Fixed a few objects that were out of place ========================== changes from 0.75 (beta) to 1.00 -Practice range added! -Other minor changes