Information: LOCATIONS ADDED: 2x Abandoned Legion Camp Shacks. Abandoned Gas Station Abandoned Goodsprings Shack Ant Caves Bonnie Springs Sewer Canyon Station Clark Field Reservoir Collapsed Underpass Cottonwood Cove Bunker Devil's Gullet Cave Drainage Chamber Emergency Railyard Station Fiend Hideout Fiend House Firetooth Caverns Frankie's Guns & Ammo Freeside Bank Freeside Thug Hangout Greenblood Caves Goodsprings Player House Goodsprings Sewer Hopewell Apartments Infested NCR Bunker Ivanpah Maintenance Tunnels Jean Sky Diving Bomb Shelter Junction 15 Station Nipton Road Gas Station Nipton Sewer Novac Collapsed Tunnels Pit Stop Bomb Shelter Primm Sewer Quarry Junction Break Room Radiological Research Facility Reimann Bunker Reimann Cave Redoubt 007 Redoubt 016b Redoubt 0291a Redoubt 03S4 Redoubt 04RR5 Redoubt 055Va Redoubt 06AF14 Redoubt 07GV18c Riddler's Toys & Games Samson Rock Crushing Plant Searchlight Bomb Shelter Searchlight Sewer Spring Mount Underground Station Spring Mount Visitors Centre Summer Springs Boarding House Sunnytime Cigarettes HQ The Immortal's Shack Toxic Caves Underground Facility Barracks Underground Weapon Research Facility Vault 21 Hydroponics Vault 40 Vault 41 Vault-Tec Office Viper's Lair Xander Bay Storage Xander Bay Labs THE UNDERGROUND: 2x Abandoned Underground Houses 2x Abandoned Nightstalker Den Houses 4x Single Used Underground Apartments Abandoned Ghost Town Home Abandoned Grocer Abandoned Workshop Boulder Sewer Dead Man's Pass Commander Scowell's Quarters Fabrie's Shack Freetech Broadcast Building Ghost Town Headbangerz Turf Hershey's Bar Lakelurk Nest Lost Legion Camp Market Trooper Barracks Military HQ Nightstalker Den Power Station A Power Station B Residential Trooper Barracks Skeleton Crew's Apartments Tech Raider Mini-Vault Tech Raider Barracks The Abyss The Arena The Radshack Trapper's Pass Trapper's Shack Underground Access West Underground Apartment Block Underground Armory Underground Bar Underground Diner Underground Communal House Underground East Sector Underground Incomplete Sector Underground Market Underground Reactor Sector B Underground Residential Underground School Unused Mini-Vault Home Used Mini-Vault Home Worker's Barracks Zed's Caverns ALSO INCLUDED: 6 main quests 5 new map-markered and defended campsites. Hundreds of new wasteland NPCs Over 40 NPCs with unique dialogue 2 Vendor trade Quests Lots of new Vendors, Repairmen and a Doctor. Improved modified versions of most vanilla weaponry and some armor. The chance to lead a team of up to 8 troops into battle (including a Deathclaw). *The Underpass Experience* Optional Starter Box for use with difficult mods. AWOP 4 DEAD MONEY INFO: REQUIREMENTS: This file only requires Dead Money (not the original ‘A World Of Pain' mod which is unneeded to play this). LOCATIONS ADDED: Burkley's Bar (Villa) Oasis Cafe (Medical District) Medical Safehouse (Medical District) Police Training Block (Villa) Postal Offices (Residential) Redmoon Apartments (Residential) Reinforced House (Villa) Residential Metro (Residential via The Postal Offices) Sewer Monitoring Station (Salida Del Sol South) Sierra Sewer (Salida Del Sol South via the Monitoring Station) RECIPIES ADDED: Cloud Mash (Obtained through Old World Gourmet Perk or finding Recipe) Meat Cakes (Obtained through Old World Gourmet Perk or finding Recipe) Concentr8 Pills Black (Requires Recipe only) Sweet & Sour Smoothie (Requires Old World Gourmet Perk only) COC Locations: AbandonedGasStation01 AbandonedMilitaryFacility AntCaves BonnieSpringSewer CanyonStationUtility ClarkFieldReservior CollUPCarmageddon CollUPControlRoom CollUPTunnel CollapsedUnderpassNorth CollapsedUnderpassSouth CottnwdOverlookHouse01 CottnwdOverlookHouse02 CottonwoodBunker DevilsThroatCave DrainageChamber01 EmergencyRailyardStation FiendBunkerA1 FiendHideout01 FiendHouseA1 FiretoothCaverns FrankiesGunsAmmo FreesideBank FreesideThugHangout FreesideThugSpaceRoom GSAHBasement GSAbandonedHouse GSAbandonedHouse02 GoodspringSewer GreenbloodCaves HeadbangerFabriesShack HeadbangerzTurf HopewellApartments ImmortalBasement ImmortalShack InfestedNCRBunker InfestedNCRBunkerLower JSDBombShelter Junction15Station MaintenanceTunnels NiptonRoadGasStation NiptonSewer NovacShippingOffice PitStopBombShelter PrimmSewer QuarryJunctionBreakRoom QuarryJunctionRestArea RadiologicalReserchCentre Redoubt007 Redoubt016b Redoubt0291a Redoubt03s4 Redoubt04RR8 Redoubt055Hydro Redoubt055Va Redoubt055Waste Redoubt06AF14 Redoubt07GV18c ReimannBunker ReimannCave RiddlersToysandGames SamsonCavern SamsonCrushingPlant SamsonDivide SamsonOfficeBlock SamsonStoreRoom SamsonSupervisorsShack SamsonWatchtower SearchlightBombShelter SearchlightSewer SpringMtSubwayStation SpringMtVisitorsCentre SummerSpringsBoardingHouse SummerSpringsHotelRm1 SummerSpringsHotelRm2 SunnytimeCigarettes ToxicCaves01 UGAbandonedHome01 UGAbandonedHome02 UGAccessWest UGBoulderSewer UGBroadcastBuildingLower UGBroadcastBuildingMid UGBroadcastBuildingUpper UGDeadMansPass UGEmergencyElevator UGEmergencyStation UGEmergencyUtility UGGTAbandonedHouse UGGTApartmentBlock UGGTGhostTown UGGTGrocer UGGTWorkshop UGHersheysBar UGIncompleteSector UGLakelurkNest UGLostLegionCamp UGMBar UGMDiner UGMTrooperBarracks UGMarketArmory UGMarketSector UGMilitaryHQ UGMilitaryMedBlock UGMilitaryStoreRoom UGNDAbandonedHome01 UGNDAbandonedHome02 UGNightstalkerDen UGPowerPlantA UGPowerPlantAReactor UGPowerPlantB UGRApartment01 UGRApartment02 UGRApartment03 UGRApartment04 UGRApartmentBlockA UGRApartmentBlockB UGRApartmentOffice UGRCommunalHome UGRMiniVault UGRSchool UGRTrooperBarracks UGRadShack UGReactorSectorB UGResidential UGScowellsQuarters UGTRMiniVault UGTechRaiderBarracks UGTheAbyss UGTheArena UGTrappersPass UGTrappersShack UGUndergroundEast UGUnusedMiniVault UGWeapFacilityB UGWeaponsResearchFacility UGWorkersBarracks UGZedsCaverns Vault40A Vault40B Vault41A Vault41B VaultTecResearchOffices VipersLairA1 XanderBayLab XanderBayStorageArea zzNovacCollapsedTunnels01 zzNovacCollapsedTunnels02 zzNovacCollapsedTunnels03 FAQ: Q: Is there a map? A: There are now two detailed maps of The Underground thanks to bwilderbeast. You can check them out on the images section. Other than that there's just the location guide. Q: Are the NPCs voiced? A: At the moment no NPCs have voice overs. There and over 50 NPCs with dialogue in AWOP and I do not have time to do them all. Check out the help post of info in the 'REQUESTING HELP' section for more info. Q: MY NPCS ARE EXPLODING (and armor dissapearing along with main weapons), is this a bug? A: No, this is not a bug, this is an intentional part opf the AWOP gameplay to avoid too much unbalancing the game with too much loot. These NPCs are referred to as having Destruct on Death (or DOD) implants. See below for ways to configure these DOD NPCs. Q: Can I turn off/alter The DOD (Destruct On Death) loot scripts? A: [From HarderMan] "Ya, it is optional, but you need to install MCM to use the menu to make it so. There are four options, iirc, one is to plain turn the feature on/off, the other is to turn off the feature that makes it much more difficult to disarm the affected NPCs by crippling their arms(and getting their sweet, sweet loots before they destruct), the third is to have the destructed items removed at 30% health(to prevent the possibility that a massive damage spike causes them to die before their loot is destructed, resulting in a dropped weapon), and the last is to turn on/off the destruction of all loot on death. Again, you need The Mod Configuration Menu to be able to configure these options, it is available here: http://newvegasnexus.com/newvegas/mods/42507 Enjoy, and feel free to PM me with feedback, I'll try to stop around here and see how people respond as well. In case anyone is confused, you do not, repeat DO NOT, need MCM to use the AWOP mod, you only need MCM to adjust the loot destruction features. Default settings have high end weapons destructed on affected npcs, harder disarming of affected npcs, and high end weapon removal at 30%. Oh, and I plan on creating a separate esp patch that will affect much more of the AWOP NPCs with loot destruction, for myself and for anyone else that wants minimal loot. Normally I like massive loot, but I want my next playthrough to be more challenging, item wise." Q: NOTHING IS SHOWING UP AT ALL FROM AWOP. A: You need to have Fallout New Vegas updated to the latest version to run AWOP. This is the only reason (other than incorrect installation) for *nothing* to show up. Q: Any advice on LOAD ORDERS? A: I'll tell you the basics about load orders though I'm not a specialist with 'em. I just follow these rules: 1: ESM files go first (they have to anyway). It's best to see ESMs and ESP as seperate lists requiring thier own attention. 2: FNV at top always followed by DLCS (so mods that use info from these can read it from them/alter it after the master files have loaded first) 3: Priority ESP files that replace a lot of data (Gameplay Overhauls) add a load of stuff or affect a lot of levelled lists (such as Weapon mods) go last so other mods cannot over-write thier changes. Thats it really. Mods that other mods rely on have to go first and the mods you want to overwrite other things/be dominant go last. I pretty much just use guesswork beyond that. Also merged patches help coz if two mods affects a creatues weapon spawns one will overwrite the other without the merged patch (though often still do with one in my experience). Q: Can you reduce the loot? A1: Already done, checkout the AWOP Patches site. There will be a reduced loot version released upon completion of each current main version. Q: Where are the quests? A: Quests are from the following NPCs: Colonel Hoff, (Power Plant A) Frankie, (Frankie's Guns & Ammo) Major Cobb, (UG Market) Riazanov, (UG Apartment Offices) Roach, (Freetech Boradcast Building Upper) Sgt McMillan, (Dead Man's Pass) Bulldozer, (Emergency Railyard Station/Collapsed Underpass) Also two open trade quests from: Fabrie (Fabrie's Shack/Haedbangerz Turf) Schulze (UG Market) Q: Do the ememies respawn? A: Yes, a lot of them do, just not the boss or named characters. Most enemies in 'The Underground' complex are set to not respawn so once purged you can re-use the tunnels to travel relatively safely. Q: Does Frankie's inventory respawn? A: Yes, it does but half of his initial inventory is containted within the store on shelves and such (including a lot of ammo) and these items can only be purchased once. This applies to all the vendors in the Underground too, Salamone in The Underground Armouy for example has aprrox 75% of his stock in the Armory itself and it will not respawn. Q: Why not give the 'M' weapons unique names? A: Personally I prefer the simple 'M' for two reasons: 1: The weapons are easy to find in the inventory which I find very important when carrying 20+ guns. 2: There are a lot of them about (more than one of each) so to give them personal names would not really make sense in that they are modified versions of existing weaponry as opposed to uniques. Q: Why M Weapons at all? Are they there coz the enemies are so tough? A: No, they are not there because the enemies are tougher in AWOP (this never even occured to me during thier creation). Many vanilla Unique weapons are superior to M Weapons but if I had spread those about as interesting rewards many people would have rightfully complained. So to rectify this I created a new tier of weaponry. Firstly beause the challenge AWOP offers requires interesting rewards but also because I felt that many vanilla weapons were underpowered and did not want to alter any vanilla stats (to avoid conflicts). On top of this I feel it is more immersive for many reasons but mainly after 200 years all the weapons would not still be identical and NPCs cannot make used of modded weapons so fights can become unbalanced in favor of the player. If you still do not like them as they are they can be removed using one of the Low Loot patches from the patches site or replaced and reskinned by a very cool new firearm set courtesy of Book of Earache and the BOE Patch from the AWOP/BOE Patch site. Q: I'm getting crashes on every save or when fast-travelling or on enering locations after a certain point in the game with AWOP installed: A: Don't worry too much, this is not an AWOP issue, more of a discepancy between save games issue (as far as I can tell). A lot of people encounter it far a lot of reasons. For example it happened to me with no mods running whilst changing the difficulty settings a couple of times in game. Basically you just need to find a save that still works (i.e load a back save from before the issue started), play though the same affected area again and it should work fine. There are ways to restore your saves but I've never had the time to look into it personally. Q: Crashes at The North Cistern? A: An edit was made, in the "A world of pain(Preview).esm" file, pertaining to the North Cistern in Westside. When you enter the cistern, Fallout crashes. Deleting the record in FNVEdit or similar remedies the crash. The cell is "1ECisternA". [Thanks to FiftyTifty for much of the above advice in post] It's a small area and the only edit of it's nature I have found in AWOP. Q: What is in the Starter Box? A: Here's a list of the contents courtesy of Paxton2: AWOP EMERGENCY STARTER BOX OPTIONS BERZERKER Super Sledge Blade Gauntlet Frag Grenades (2) Sawed-off Shotgun Merc Cruiser Outfit M Buffout (2) Concentr8 Pills Purple Psycho (2) Boxing Times (2) Taels of Chivalrie (2) Purified Water (4) Stimpak (4) 20 Gauge Rounds (60) DOCTOR .44 Magnum Revolver Ripper Armored Doctor Fatigues M Concentr8 Pills Yellow Med-X (2) Doctor's Bag (2) Today's Physician (2) Purified Water (8) Stimpak (8) .44 Magnum Rounds (100) REPAIRMAN 10mm Pistol Cowboy Repeater Armored Trader Outfit M Concentr8 Pills Blue Fixing Things (2) Weapon Repair Kit (2) Purified Water (4) Weapon Repair Kit (4) Scrap Metal (2) .357 Magnum Rounds (100) .357 Magnum Rounds, Hollow Point (50) 10mm Rounds (100) 10mm Rounds, Hollow Point (50) SCIENTIST Plasma Pistol Laser Rifle Armored Lab Technician Outfit M Concentr8 Pills Blue Future Weapons Today (2) Programmer's Digest (2) Purified Water (4) Stimpak (4) Fission Battery (2) Energy Cells (100) Energy Cells, Max Charge (50) Microfusion Cells (160) Microfusion Cells, Max Charge (80) SOLDIER 10mm Submachine Gun Lever Action Shotgun Frag Grenades (2) Merc Adventurer Outfit M Concentr8 Pills Red Purified Water (4) Stimpak (4) 10mm Rounds (200) 10mm Rounds, JHP Hand Load (100) 20 Gauge Rounds (80) 20 Gauge Rounds Magnum (30) 20 Gauge Slugs (30) TRAPPER Caravan Shotgun Frag Mines (8) Bottlecap Mines (2) C-4 Plastic Explosives (2) Detonator Merc Grunt Outfit M Concentr8 Pills Red Patriot's Cookbook (2) Purified Water (4) Stimpak (4) 20 Gauge Rounds (140) POCKET WAREHOUSE 4-D Storage Device Gen. IV Merc Veteran Outfit M Stimpak (4) HOME BUYER Merc Charmer Outfit M Stimpak (4) 5000 Caps LIMITED LOADOUT 9mm Pistol Combat Knife Leather Armor Stimpak (2) 9mm Rd (80) Q: Do you have the ID Codes for the M Gear? A: Here's a list of AWOP M Weapons, Armor and other unique items courtesy of Paxton2 who took time out to make this list (without using GECK I may add): AWOP "M" ITEMS ROSTER 10mm Pistol M xx011DC4 12.7mm Pistol M xx014BAF .223 Pistol M xx026C0A 44 Magnum Revolver M xx036C34 9mm Pistol M xx0066D9 Hunting Revolver M xx017B45 12.7mm SMG M xx05881A 9mm SMG M xx01BE31 9mm SMG Drum M xx000ADE Silenced .22 SMG M xx0327BD Anti Material Rifle M xx0445F5 Assault Carbine M xx006DDB Cowboy Repeater M xx00A95C Hunting Rifle 5mm M xx013DCB Light Machine Gun M xx00B619 Marksman Carbine .308 M xx04B3DA Service Rifle M xx00247A Sniper Rifle M xx05CEFA Trail Carbine M xx03EBE4 Varmint Rifle M xx01D2F2 Caravan Shotgun M xx004ECB Hunting Shotgun M xx0012C3 Lever Action Shotgun M xx004891 Riot Shotgun M xx04B3DB Single Shotgun 12G M xx085613 Grenade Launcher M xx035393 Grenade Rifle M xx106D5F Minigun M xx021C5E Flamer M xx04A11D Gatling Laser M xx057701 Heavy Incinerator M xx054DC0 Incinerator M xx01FB15 Laser Pistol M xx00FD8B Laser RCW M xx00995B Laser Rifle M xx01A506 Multiplas Rifle M xx03824B Plasma Caster M xx066994 Plasma Pistol M xx030EA3 Plasma Rifle M xx01571C Recharg Plasma Defender M xx02DB21 Tesla Cannon M xx05996B Tri Beam Laser M xx048A7B Assault Rifle M - XX006DDB Brush Rifle M - XX06A907 Grenade Machinegun M- XX05CEF8 Missile Launcher M- XX05CEF9 Gauss Rifle M- XX01FAC1 .357 Magnum Revolver M- XX01429A Silenced .22 Pistol xx042054 10mm SMG M- XX00F3A9 That Gun M- XX026CQA Plasma Defender M- XX02DB21 Ranger Sequoia M- XX0227A1 Bladed Gauntlet M- XX063331 Ballistic Fist M xx055FD6 Chainsaw M xx05D26A Hyper Sledge M xx054DC1 Power Fist M xx020F1B Ravage's Bumper Sword M xx055FE1 Ripper M xx018704 Shishkebab M xx064517 Armored Casual Wear M xx050113 Armored Doctor Fatigues M xx04E32B Armored Lab Tech M xx04F7AD Armored Radiation Suit M xx04303C Armored Trader M xx047F10 Armored Prostitute M xx0460DF Chained Prostitute M xx016605 Exposed Prostitute M xx04A8B8 Merc Adventurer M xx006DF2 Merc Charmer M xx00FD84 Merc Cruiser M xx00E0F3 Merc Grunt M xx049737 Merc Troublemaker M xx00995A Merc Veteran M xx00B61A Raider Painspike M xx0647F4 Raider Blastmaster M xx063330 Combat Armor M xx04B3D5 Combat Armor Reinforced M xx04B3D3 Leather Armor Reinforced M xx00B611 Metal Armor M xx055CF3 Metal Armor Reinforced M xx055CF4 Recon Armor M xx021C16 4D Storage Device Gen IV M xx068741 Rusty 4D Storage Device M xx014BAC Emergency Elevator Keycard xx069783 Concent8 Pills Blue xx01F390 Concent8 Pills Green xx01F394 Concent8 Pills Purple xx01F396 Concent8 Pills Red xx01F38F Concent8 Pills Yellow xx01F392 Q: ROACH DISC LOCATIONS?: A Question Of Time - Summer Springs Bording House (on a bed). Bring The Pain - Fiend Hideout (Enclave Crate) Do What We Do - Abandoned Gas Station (In a movable box under books) Far From You - Underground East Mini-Vault Home (Bookshelf behind books) More Noize - Vault 41 (Next to Maddox's bed). Pulse - Fiend Bunker via Fiend House (On top of a safe) Recharger - Viper's Lair (Vex's room on a Gun Cabinet) Substance C - Pit Stop Bomb Shelter (On a bed) Them - Riddler's Toys & Games (Footlocker) NOTE: Many are not in containers so beware if you are using explosives nearby. Q: I have killed Labal, Firetooth and/or Smokey but the quest refuses to update (one often is not marked as dead). That's a strange but not uncommon bug. I can only guess that it is caused by a conflict of some kind. There's a few ways to try and tackle this problem. Open the console in game and type the following: setstage XX03986b 10 Replace XX with AWOP's mod index number, you can find this by checking in FOMM or by activating the console and clicking on something from the mod (e.g Frankie). Then just take the first two numbers that appear after his/its name. That should move you to the next stage of the quest. Alternatively in the console select the dead Gecko with the mouse and type: resurrect this will bring it back to life so you can kill it again.(use 'kill' in console to do this quickly) I have been told doing this several times can fix the problem. Also you can try just playing through the areas again from quest start or later. If all these fail you most likely have a conflict (if you cannot use console either then this is almost definately the case). Try deselecting mods till everything works properly again. Q: I killed Bertha but she won't show up as dead: A: Same as above with the geckos only in the console type the following to set the correct quest stage: setstage XX03986b 30 XX = AWOP's mod index number, you can find this by checking in FOMM or by activating the console and clicking on something from the mod (e.g Frankie). Then just take the first two numbers that appear after his/its name. Q: I'm having trouble with another part of Frankie's Quest: A: You have a few setsatge options to progress Frankies quest In game open the console and type: setstage XX03986b 10 XX = AWOP's mod index number, you can find this by checking in FOMM or by activating the console and clicking on something from the mod (e.g Frankie). Then just take the first two numbers that appear after his/its name. 10 = Just an example in this case. See below for other options: setstage XX03986b 10 : should be the end of Kill The Geckos setstage XX03986b 20 : Kill Bertha setstage XX03986b 30 : Collect Key setstage XX03986b 40 : Enter The Underground setstage XX03986b 50 : Quest Complete XP reward. Hopefully one of those should fix it. Q: Problems with ROACH's Quest? A: Here's the codes for the discs. Hopefully theres a fix in there somewhere: XX= Awops Mod Index Number (to find this in game click on something from AWOP, e.g Frankie and take the first two numbers) A Question of Time: XX0507CA Bring The Pain: XX06A906 Do What We Do: XX0507CB Far From You: XX06A909 More Noize: XX0507EE Pulse: XX0507C9 Recharger: XX0507ED Substance C: XX0507EC Them: XX06A908 Quest objective update console commands for Roach's quest: setstage XX0507C7 20 First 3 discs found, Return to Roach. setstage XX0507C7 40 Discs 4-6 recovered setstage XX0507C7 60 Discs 7-9 recovered. setstage XX0507C7 70 End of quest. Objectives cleared. UPDATE CODES for 'For The Underground': setstage XX005600f 10 Quest initiated. Assemble team. setstage XX005600f 20 Team assembled, kill Tech Raiders setstage XX005600f 30 Quest complete. Collect reward. If these codes do not work then drop the third digit (0) and try again. e.g: setstage XX05600f 20 UPDATE CODES for "McMillans Quest": setstage XX04B6C3 10 Kill Blaze setstage XX04B6C3 60 Purge The Wester Bosses setstage XX04B6C3 70 Bosses dead, Return to McMillan setstage XX04B6C3 80 Quest Complete Q: Where is *that* key in Spring Mt Visitors Centre? A: [Spoiler Warning] It?s in the neighbouring underground station. It?s on a dead guy who liked to climb. You?ll need to shoot a bit of him off to get it. Q: I Still can't find that key. A: [Spoiler Warning] You would be able to see him on the screenshot of the Underground Station if the resolution was much higher. Q: That was a crap clue, seriously I have spent hours looking for this. A: It's on a corpse - he could have been blown to pieces already by a stray missile. If you are really stuck and can't see the guy anywhere use 'tcl' in the console to get up on top of the station entrance to Bonnie Springs Sewer. That's where he should be. Q: What was changed in the 5.0 update? A: All of this (plus a load of other stuff I probably forgot about): 5.0 Interior Overhaul Detailed Info: ANT CAVES: Medium loot reduction. Medium Clutter overhaul. 1 new note. BONNIE SPRINGS SEWER: Severe loot reduction. Medium clutter overhaul. 1 new note. CANYON STATION UTILITY: Extended interior. Minor loot reduction. Major clutter overhaul. 2 new NPCs with dialogue. 2 opposing quests (help the Legion or the locals) 1 new note. CLARK FIELD RESERVIOR: Extended interior. New enemies. Medium clutter overhaul. Features in a new quest (stop the Ghouls east of Novac). COTTONWOOD BUNKER: Medium Clutter Overhaul. New Legion Vendor. New Quest (expose the psychotic Centurion's drug addiction). 1 new Note DEVIL'S THROAT CAVE: Extended interior (more Vault 40). More enemies. 1 new Note. FIEND HOUSE & BUNKER: Extended Interior. Major clutter overhaul. More enemies. Minor loot reduction. Several new notes. FIRETOOTH CAVERNS: Major Clutter Overhaul. Minor loot reduction. 1 new note. GOODSPRINGS SEWER: Minor Clutter Overhaul. Very minor loot reduction. New quest (find Baxter) INFESTED NCR BUNKER Extended Interior. Major clutter overhaul. More enemies. Minor loot reduction. Several new notes. JEAN SKY DIVING BOMB SHELTER: Extended Interior. Medium Clutter overhaul. Minor loot reduction. JUNCTION 15 STATION: Medium Clutter Overhaul. Minor loot reduction. IVANPAH MAINTENANCE TUNNELS: Minor clutter overhaul. Minor loot reduction. NIPTON ROAD GAS STATION: Medium clutter overhaul Medium loot reduction. 1 new note. NIPTON SEWER: Major clutter Overhaul. Loot reduction. 1 new Note. NOVAC COLLAPSED TUNNELS: Extended Interior (new small bomb shelter) Major clutter overhaul Minor Loot Increase. Involved in new Quest (Stop the Ghouls east of Novac and find out what happened there) 1 new note. PIT STOP BOMB SHELTER: Extended Interior. Major clutter overhaul. Minor loot reduction. Several new notes. PRIMM SEWER: New faction data for ‘Gangers so no Reputation is lost on a kill. Medium clutter overhaul. Medium loot reduction. At least 1 new note. RADIOLOGICAL RESEARCH FACILITY: Extended several notes. Butch is now permanently frenzied. SEARCHLIGHT BOMB SHELTER: Extended interior. Major clutter overhaul. Several new notes. New enemies. SEARCHLIGHT SEWER: Extended interior. Major clutter overhaul. Minor loot increase. 1 new note. New enemies. SPRING MT SUBWAY STATION: Several minor tweaks & 1 new note. SPRING MT VISITORS CENTRE: Medium clutter overhaul. At least 1 new note. SUNNYTIME CIGARETTES: Exterior improved. Extended Interior. Major clutter overhaul. Minor loot reduction. 1 new Note. TOXIC CAVES Extended interior. Major clutter overhaul. Minor loot increase. At least 1 new note. New enemies. UNDERGROUND WEAPON RESEARCH FACILITY (Ivanpah): Extended Interior (2nd Level). Medium clutter overhaul. Minor loot reduction. Several new Notes. VAULT 40: Major clutter overhaul. Minor loot reduction. VAULT 41: Major clutter overhaul. Minor loot reduction. VIPER'S LAIR: Minor clutter overhaul. Minor loot reduction. FREETECH BROADCAST BUILDING: Split into 3 levels to speed load & run times. UNDERGROUND RESIDENTIAL: Removed & replaced a REPCONN HQ model with a much simpler wall and reduced lighting to speed load & run times. POWER STATION A: Split into 2 levels to speed load & run times. SKELETON CREW APARTMENTS: Slightly reduced the speed and perception of pretty much everyone inside (and changed a few packages) to avoid immediate mobbing. Q:Which AWOP NPCs have dialogue? A: As of the 5.0 update the floowing NPCs have dialogue (no-one else that I am aware of): AWOP NPC LIST: NPCs with dialogue: Adornetto: Underground bar owner/vendor. Sgt Arkus NCR's sole representative in Goodsprings with lots of dialogue and a quest. Bulldozer NCR Project X-13 injured trooper who can be found (in The Emergency Railyard's Collapsed Underpass) and healed after which he can become a temporary follower. He is 1 of 3 NCR X13 Troops left alive in the area. Burr Legion boss at Canyon Station with a quest. Chafik Underground inventory manager. Major Cobb Underground troop who guards the entrance to Tech Raider territory. He can activate the main Underground quest allowing the player to hire Underground Troops to defeat the Tech Raiders. Collins Crazy Super Mutant Dwarf. Coquet Underground resident. Dagmar Underground diner owner/vendor. Didesiderio Underground Super Mutant guard. Eddie The Underground's friendly feral ghoul reaver. Elias Underground Armor/apparel vendor. Fabrie Super Mutant who can build unique ‘M' weapons with the correct parts. Frankie Goodspring's guns & ammo vendor with a main quest and the key to Goodsprings player house. Frost Canyon Station's chemist and enemy of the Legion. Will give you the key to his stash if you agree to help him. Geiling Underground veteran ghoul. Hayward Underground Weapon customisation specialist. Hermsen: Underground Mini-Vault resident. Colonel Hoff Acting military commander for the Underground and quest giver. Holmstromm Underground trooper who can be hired during the main Underground quest “For The Underground”. Corporal Iapicca Squad leader for the troops you can hire to attack the Tech Raiders (and the only member who cannot be killed, at least before completing the quest). Koek Super Mutant who volunteered for the FEV process and spokesperson for the Headbangerz clan of intelligent Super Mutants. Lam Underground Broadcast Tower head-guard. Marra Underground Apartments resident and vendor who makes cigarettes. Marshal The Legion's top Sniper and quest giver. Masseling Deathclaw hireable during the “For The Underground” quest who can join as a permanent companion after it's completion. Sgt McMillan Underground guard for Trapper's pass with a lot of local info and a quest. Merreck NCR X-13 Troop who can be found and recruited in the Collapsed Underpass Control Room Mlix An immortal alien from another dimension, Underground trooper, shape-shifter (in her spare time) and she can become a permanent companion if hired during “For The Underground”. She also can lead players to the Immortal's Shack if hired. Nitzinsky Underground trooper hireable during “For The Underground” Nola NCR X13 Trooper found in Collapsed Underpass Utility/Maintenance tunnel. OBrien Underground ghoul trooper hireable during “For The Underground”. Oso Underground trooper hireable during “For The Underground”. Phillipart Underground Apartments resident, part time doctor and vendor. Reed Novac Scrapyard's ammo merchant and quest giver. Reeves Underground Resident in charge of The Power Plant Renzi Underground resident and head of Robotics. Riazanov Underground Apartment Office manager and repairman with a small quest. Roach Underground ghoul musician and minor-celebrity radio broadcaster with a big quest to recover his lost music. Roon Cottonwood Bunker's Legion vendor. Rose Rose lives in hidden redoubt in Vault 21 and fears much of the outside world. She is also a vendor with a quest. Salamone The Underground's main Armory vendor. Ex BOS. Santana Underground Chief of Security. Schulze Underground random junk and book merchant. Smorgan Underground resident. Space Freeside Thung Hangout's depressed drug vendor. Streunding Underground bar regular. Tecoult Underground chem merchant. Tyra Underground resident who used to own the Goodsprings Player House. Vandereng Underground chief physician with doctor dialogue options. Wessels Underground trooper hireable during “For The Underground”. Wiltshire Underground residential rave DJ. Wylkonski Underground Security Deputy.