Name: Authentic Burned Man Version: 1.0 Date: 5/24/2011 Category: Models and Textures Author(s): Rocket Website: Description =========== This replaces the textures of Joshua Graham, a.k.a. The Burned Man, with ones that better reflect the character art. Also fixes the head bandages so that they not only conform to differing head shapes, but also makes it react to mouth and jaw movement like real bandages would. Details ======= Joshua Graham now actually looks like he's suffered severe burns and his bandages, both on his head and body, look like gauze like they're supposed to. The new design and details are meant to closely mirror that of the Burned Man we see on the Honest Hearts DLC cover. Please note that anybody who has mods making Joshua Graham's clothing playable will no longer be able to see the head wrap. However, if you use the console to go into the character creation screen, (showracemenu) the head wrap will be available under the "Facial Hair" tab. Oddly enough, that's the only way to get it to react to mouth movements. This also allows you to wear any hat with the wrap as well. You'll need a bald hairstyle to use the wrap properly though. I may include that later for those who don't have any mods that add one. There's also a copy of the default male eyebrows so they can be added again when you decide you don't want to wear the wrap anymore. Install ======= This one's easy to install. Just drop the "Better Burned Man.esp" and it's matching "Better Burned Man - Main.bsa" into your data folder. Activate the mod in your mod manager of choice. Requires the Honest Hearts DLC to function. Uninstall ========= Simply delete the .esp and .bsa files associated with the mod. Known Issues or Bugs ==================== None yet. Tell me if you find some. History ======= - 5/24/11 First version. May not even need to make future updates. Credits ======= Couldn't have been made without the help of: Blender NifSkope The Conformulator Adobe Photoshop And it definitely wouldn't have been possible without Bethesda and Obsidian. Tools Used ========== - Blender - Adobe Photoshop - NifSkope - The Conformulator - NV GECK Licensing/Legal =============== I normally wouldn't mind sharing my work freely, however due to the guarded nature of DLC materials, the armor textures may not be reused. The skin textures though can be used however you see fit. If anybody wants to make a full burned body and make a playable race out of it too, more power to you.