================================================================= = Darkfirebird's Random Encounters Mod = ================================================================= == Overview == Re-adds the threat of the random encounters to the Mojave Wastelands at random encounter locations. == Features == Independant spawn system not affect by mods. Enable spawns for Enclave. ( If wanted. Disabled by default on new files. ) Revamped version of my Enclave Vertibird Encounters mod. Across the wastelands are randomly placed encounter areas where you could meet Enclave members, Raiders, Mercs, Robots, Super Mutants and more! In-Game settings allow you to customize which encounters happen and at what level, Cooldown timers between encounters, and the chances they will spawn at a given location! Anti-Lag ( Or so it should be. ) script to make sure it doesn't lag even low end PCs. Now uses MCMs Menu Addon for easier customizing.* ( If MCM is installed ) == (Not-So) Requirements == *THIS IS ONLY IF YOU WISH TO USE THE IN-GAME MENU. MCM ( Mod Configuration Menu ): http://www.newvegasnexus.com/downloads/file.php?id=42507 NVSE ( New Vegas Script Extender ): http://nvse.silverlock.org/ == Other Notes == This mod has a Master File setup allowing easier use for other modders to add to this mod. The activator ( DFBGenericEncAct ) If used, needs to be set to Persistant Reference to work properly. This handles the randomized encounters etc. Enclave Encounters : Yes I know, the Vertibird does sometimes clip through everything. == Difficulty Setup == This mod contains a Difficulty slider that is independant of New Vegas difficulty. These integers do the following: Difficulty: Info 1-Very Easy: Damage Resistance -20% / Poison Resistance -40%. All 'major' stats -2. 2-Easy: Damage Resistance -15% / Poison Resistance -20%. All 'major' stats -1. 3-Normal: No changes. ( Default ) 4-Hard: Damage Resistance +15% /Poison Resistance +20%. DT +3. All 'major' stats +1. Health +125. Crit Chance +10. Melee/Unarmed damage +5. 5-Very Hard: Damage Resistance +20% /Poison Resistance +40%. DT +6. All 'major' stats +2. Health +200. Crit Chance +15. Melee/Unarmed damage +10. 6-Insane: Damage Resistance +35%/Poison Resistance +65%. DT +10. All 'major' stats +5. Health +325. Crit Chance +30. All weapon skills +50. Melee/Unarmed damage +30. *NOTE: These effects are DYNAMIC. They will change ON THE SPOT. Even already spawned NPCs. ( After this one was installed. ) == Installation Notes == Place into your [ Fallout / Data / ] folder and activate it in the launcher. == Uninstallation Notes == Deactivate the master or delete. This has no negative affects on saves. All items gained are already part of Fallout: New Vegas == Version History == =Version 4.1= -Updated MCM Scripts: Random Encounters now have Sub-Menus. -Merged Updates. =Version 4.0b= -Updates some scripts for those experiencing NPCs or Creatures not properly removing themselves. =Version 4.0a= -Fixes Jackal Level Mults being improper. =Version 4.0= -Updated scripts and added MarkForDeletes by request. -Updated Nightkin Scripts updated. =Version 3.6= -Should no longer 'conflict' with PNs internal version of MCM. =Version 3.5= -Revised some AI Data to be sure they were hostile to nearby 'targets'. -Removed Goodspring Spawners. ( Caused issues for many users. They were for testing but I forgot to remove them. ) -Removed Sharecropper Spawners. ( Cause issues with a quest. ) =Version 3.4= -Fixes Nightkin / Super Mutants Vs Mercs. -Fixes a bug with the dual faction spawner being allowed to permaloop if users had very few encounters set. -Fixes improper Variable Name for Bosses. ( Removed anyways. ) -Changes Eyebot Script to kill and disable instead of perm removal. -Removes Default Stats Script setup. No longer needed. -Removes some old debug things. =Version 3.3= -Boss Encounters Module now obeys player settings. -Default Stats ( Both normal and bosses ) set to DoOnce to make sure it does not repeat itself randomly. =Version 3.2= -Updated all Difficulty Modes to be less harsh on higher settings. -Updates default stats for normal and boss spawns to be less as it stacks with Difficulty. ( No longer Enclave Boss encounters having 110% Damage Resistances etc. ) -Updates Hard, Very Hard, and Insane Modes Crit Chances increased and/or added. -Updates Nightkin and Robot default abilities. ( Before it was generic or not used. ) -Added Enclave Eyebot to use Difficulty Modes. =Version 3.1= -Updated scripts to be better randomly picked instead of 'going up' in the list. -Updated Enclave / Nightkin / Super Mutant / Brotherhood of Steel Factions (For the Random Encounters) for those who have mods who edit them. -Updates normal Robot Encounters - Robobrains to be their proper size. Boss version still large. -Updates Difficulty Mode selection to use a list. Now shows as names instead of a scale. -Overhauled some small fragments of my scripts. It seems the int I used for the trigger was tooo much. -Overhauled all encounters to be able to Dual Spawn 2 factions. -Adds new menu for Optional Plugins. Currently: Enable Enclave Eyebots ( Default On ) -Optionals: Dead Money, Old World Blues, and Honest Hearts now use Difficulty Modes. =Version 3.0= -Updated scripts to be less laggy when users have very few encounters enabled. -Updates the Vertibird health to be much higher. ( Originally 600, new value 5250. ) -Updates Enclave base DT to 14, from 6. -Updates Eyebot Death Script. It now 'calls out' last known coords over time instead of on death. Also slightly higher trigger distance. -Added a new menu option: Difficulty Level - Allows users to change the ENCOUNTER ONLY SPAWN difficulty. -Added multiple settings to each mode. Very Easy ( Mode 1 ) = Very low resistances and stats up to Insane ( Mode 6 ): Massive stat increases and resistances. -Added a small default DT to robots. ( About 5, stacks with other modifications like DIfiiculty. ) -Fixes the invisible name bug on creatures, again. ( Did not stick from last update. ) -Fixes Jackals having Enclave DT Stats. -Fixes all boss encounter additional loot not dropping properly for NPCs. -Adds new abilities to all encounters that adjusts them to the selected mode. =Version 2.8= -Updated scripts to have a slightly better 'trigger' distance and also larger distance trigger. -Updated some of the Enclave Level Mults to be more along the players level. Should fix the godly enclave officers. :) -Added over 50 more spawn locations. =Version 2.7= -Optional Plugin - Honest Hearts - Fixed to spawn NPC properly. ( Used Enclave for some reason. ) -Added some additional locations for spawners. -Updated Chances to be default to 35%, Cooldown to 600 seconds ( 10 Minutes ), and Cooldown Timer can be moved from 180 to 3000. ( Up from 300 to 2700 ) -Updated Eyebot script and model to use original model. ( As intended. ) -All Hotfixes are no longer needed. =Version 2.6= -Fixes unnamed Creatures. ( Was my fault to begin with. ) -Updated scripts so NPCs just don't 'pop' in. -Updated Robots and Nightkin stats to be proper and more unique from each other. ( Though not greatly. ) -Optional Plugin: DFB - Random Encounters - Dead Money Additions : Adds Ghosts to the current spawners. +Copies and updates the Ghost Script to a Customized script ( For the Encounter Spawn Types ) to work properly. -Optional Plugin: DFB - Random Encounters - Old World Blues Additions : Adds Lobomites and Cyber-Dogs to the Current Spawners. +Also adds random encounters of them in their DLC area. -Optional Plugin: DFB - Random Encounters - Honest Hearts Additions : Adds Whiteleg to current spawners. +Also adds random encounters of them in their DLC area. -Other small changes. =Version 2.5= -Added Nightkin, Robots, Super Mutant encounters. -Added Boss Encounters. -Added DLC Encounters - Dead Money and Old World Blues. -Added Console Command List File. -Updated Menu Files to support the ever growing list. -Updated some scripts that weren't fully working. ( They worked but wanted to fix them up better. ) -Updated stats on some NPCs. =Version 2.4= -Updated Brotherhood of Steel. No longer should reduce karma. No longer uses reputation setup. -Updated scripts overall. Uses multiple activators to reduce some lag that happens, usually on slower computers. -Updated Controller Quest Scripts for easier updates. -Uses more better scripts that is easier to adjust for newer additions. -Added DLC Support. Automatically detects which you have on and if you disabled it at all. -Fixed Enclave Eyebot not checking if the user has Enclave disabled as an encounter. -Fixes infinite loop bug that may happen. ( This bugged the entire thing if the chance did not get reached properly. ) -Option Plugin : [ DFB - Random Encounters - Enclave Armor Drop Chance Only.esp ] - Disables PA Drops on killing Enclave. Makes it a low chance drop item. =Version 2.3= -Added Fiends to encounter list. -Added Jackals to encounter list. -Updated scripts to use the new encounters. -Updated Menu to use the new encounters. -Updated Menu to work properly with Project Nevada and the likes. =Version 2.2= -Redone the core script. -Redone the Enclave Eyebot Script to be much better. -Removed not needed scripts portions. =Version 2.1= -Added MCM Support with NVSE -Requires NVSE for the menu to work. =Version 2.0= -Changed from Vertibird Encounters to Random Encounters. -Supports more encounters. -Adds more globals to customize the player experience. -Adds Enclave Eyebots that on death call for a Vertibird. ( Not affected by any globals. ) -All armors are lootable on kill. -Brotherhood of Steel is Friendly to player, Hostile to NCR. ( Originally hostile to players. ) -All NPCs scale properly for the encounters. =Version 1.1= -Added Remnant Power Armors / Remnant Tesla Power Armor NPC Types -Added Remnant Power Armors / Remnant Tesla Power Armor Drops -Added new global setting to change the max amount to spawn. -Added new optional plugins to adjust spawns through plugins. ( Editable In-Game also. ) =Version 1.0= +Initial Release