________ ____ __ ___ ___ | ____\ \ / /\ \ / / |__ \ |__ \ | |__ \ \ /\ / / \ \ / / ) | ) | | __| \ \/ \/ / \ \/ / / / / / | | \ /\ / \ / / /_ _ / /_ |_| \/ \/ \/ |____(_)____| A Doctor Who Modification for Fallout New Vegas 2.2.1.1 ------------------------------------------------------------------- Name: Fallout Who Vegas Version: 2.2.1.1 Date: 30/04/2015 Category: Miscellaneous Author(s): The Foundry Website: https://www.facebook.com/falloutwhovegas ------------------------------------------------------------------- ------------------------------------------------------------------- This mod requires NVSE beta version 4.6b1 (http://nvse.silverlock.org/) ------------------------------------------------------------------- ------------------------------------------------------------------- Description: ------------ Fallout Who Vegas brings the world of Doctor Who, the longest running cult sci-fi show, to the Mojave Desert. This patch update fixes various game breaking issues. Existing Issues: ---------------- corridors not updating meshes BF Sonic no sound Fixed Issues: ------------- Cirius Quest issues (stage issue, companion lock/unlock issues, Wheeler dialogue issues) Whispering in the TARDIS - Whispering in the TARDIS console room Thermobuffers can only be vented once Chronodyne Generator - Chronodyne Generator Schmatic missing BF Sonic not case switchable Forcefield Prisms toggling give wrong terminal output chronodyne generators - has returned from the Vortex Fluid links - the componnent gets fixed but the green tint effects remain Stattenheim Remote Control doesnt work causal rift - is there a way close the casual rift because i carnt find it anywhere in the TARDIS! Power Discrepancies now fixed No toolbox in toyota Disable Advanced Mode at start of Yuleworld Quest Tardis garden and birds - people can hear birds all over the tardis companions - get lost in the tardis when told to relax Dim Collapse can occur in custom locations, make sure you can repair it Events can conflict (Siege Mode, Space Loop, Dimensional Collapse) Engineering portaldoor never changes theme TVG collapse only happens once How do I make a companion leave? - How do I make a companion leave the tardis an go home save games are crashing - peoples saves are crashing Refuel/Reset/Repair timers glitched TVG collapse allows you to get into the TARDIS for a stolen/ransacked event Changes: -------- - Refuel/Repair/Reset disables navigations and returns 25% when running, then re-enables and takes back 25% when done - Chronodyne Gen no longer equippable in TARDIS - Temporal Stabilizer subsystem ingame, prevents causal rifts from occuring - Removed Biodampener item, Stattenheim control and Emergency remote - Increased volume of classic ambience - Broken TVG recipe no longer needs duct tape or scrap electronics - Dalek Control Unit in lab is now a Dalek Workbench, added camp workbench to camping skeleton Location: --------- The mod will begin as soon as you add it to your load order (as of release time, no specific order required) ---Installation:--- ------------------- Manual install: --------------- 1) Extract all files from the RAR 2) Place each folder in your Fallout Directory e.g. ...Steam\SteamApps\common\Fallout New Vegas\Data\Meshes ...Steam\SteamApps\common\Fallout New Vegas\Data\Sound ...Steam\SteamApps\common\Fallout New Vegas\Data\Textures ...Steam\SteamApps\common\Fallout New Vegas\Data\Meshes ...Steam\SteamApps\common\Fallout New Vegas\Data\fwv.esm ...Steam\SteamApps\common\Fallout New Vegas\Data\fwv.esp Alternatively, hit up google for assistance on Installing New Vegas mods. It's a very common process and incredibly simple once you get the hang of it. ---Instructions:--- ------------------- Quick tips: - The ammo hotkey ('2' by default) can be used to access Sonic, Laser & Vortex Manipulator mode menus - 'N' on your keyboard can be used to access Time Lord Telepathy (once you have acqured Time Lord status) - Utilise the TARDIS Manual found in all desktops and the TARDIS Index File in all Scanners for help, tips and tricks History: -------- - Upgrade: =========================== IMPORTANT: For users that have the previous FWV 1.0X installed, all existing files must be overwritten or removed. 1) Remove all traces of FWV 1.0X from your Fallout directory 2) Load up New Vegas, start the game without the previous build active and save 3) Install FWV 2.0X and the quest should begin. ALL PREVIOUS FWV STATS WILL BE WIPED AS A RESULT OF THIS UPGRADE. =========================== IMPORTANT!!!!! PREVIOUS SAVE GAMES WITH OFFICIAL FWV 2.1.x ARE COMPATIBLE. To continue an existing FWV 2.1.x Save: 1) Install the new build correctly 2) Load your save game 3) Save the game AND EXIT 'FALLOUT: NEW VEGAS' 4) Load the newest save, and the mod shall take into consideration bug fixes and patches applied Contact: -------- https://www.facebook.com/falloutwhovegas http://falloutwho.proboards.com The Foundry: Demeggy Founder, Lead Developer & Designer Spyduck Co-Founder, Lead Developer CookieMorph 'FWV Companion' module, Scripting JMinc Modelling, Animating, Texturing Tock Modelling, Animating, Texturing ChrisGriffin Modelling, Texturing, Testing GreatIllMotives Design, Lead Tester xg42 Modelling, Texturing, Testing Rinoa Testing, Debugging Contributions provided by: azureada TardisBlue WastelandWanderer weijiesen Tools Used: ----------- Pyròs: GuideLines(http://newvegasnexus.com/downloads/file.php?id=40278) Legal and Licensing: -------------------- First ask for my permission. Doctor Who, the TARDIS, the Sonic Screwdriver, the Daleks & Cybermen are all licensed by the BBC. This mod is a fan production, a demonstration of our adoration for a brilliant and fantastic trademark. This is not intended in any way for profit.