Stewie Tweaks v9.15 ReadMe Each of the plugin's features can be enabled using the in-game Pause->Settings->Tweaks menu (requires rebooting the game to apply changes), or should be enabled in the provided INI as desired. If the settings don't exist, run the game with the plugin active and they will be generated. Setting Guide: b... - a boolean value (0 or 1) - setting to 0 will disable the feature and 1 will enable it. i... - an integer value (whole numbers) e.g. 0, -101, 17 f... - a float value (decimals) e.g. 1.0, -5.6442, 0.104 ---------------- [INI] bSortAlphabetically Sort the mod's ini alphabetically. bPrependNewSettings Add new settings to the top of sections instead of the bottom. bMultiINISupport Allow INIs in the Data\\NVSE\\Plugins\\Tweaks\\INIs folder to overwrite the main INI. ---------------- [Tweaks] To enable any Tweaks, set them to ' = 1' instead of ' = 0'. bInlineVanillaFunctions Optimizes the most frequent/expensive functions for various scenarios to decrease save/loading times and improve general performance. If you're using 'New Vegas Tick Fix' make sure it's updated (v9.6+). Requires separate download. Options (Inlines): bMisc - general inlines bPathing - inlines related to pathing bSaveLoad - inlines related to saving/loading bMenus - inlines related to the UI bDynamicCasts - inlines related to typecasting bProcess - inlines related to actors and their processes bAudio - inlines related to audio bScripts - inlines related to scripts bRendering - inlines related to the renderer bNoScreenshotPopup Stops the "Screenshot: File ... created" pop-up appearing at the top right corner of the screen. Options (Screenshot Popup): bPrintToConsole - make the message appear in console instead of just removing it altogether bNoKarmaMessages Stops the sounds and messages for good and bad karma. Options (Karma Messages): bRemoveEvilMessage bRemoveEvilSound bRemoveGoodMessage bRemoveGoodSound iRepeatKarmaSoundIgnoreTime - stops the bad karma sound repeating within the provided time (in milliseconds) iKarmaIncreaseThreshold - ignore karma messages and sounds if the increase in karma is below this value iKarmaDecreaseThreshold - ignore karma messages and sounds if the decrease in karma is below this value bNoCrippleCriticalMessages Removes the crippled or critical messages. Options (Cripple-Critical Messages): bPatchCritical - remove critical hit messages bPatchCripple - remove crippled enemy limb messages bAimingSpeed Remove the movement penalty associated with aiming. Options (Aiming Speed): bPatchMelee - remove the penalty for melee blocking bPatchNonMelee - remove the penalty for iron sighting bNoAudioDistortion Remove the audio distortion effect applied to actors wearing masks and intercoms. Options (Audio Distortion): bDeepFried - apply the distortion to all sounds, not just NPCs wearing masks bNoScrollwheelPOVChange Stops the point of view changing when zooming in/out (scrolling) Options (Scrollwheel POV): bDisableFirstToThird bDisableThirdToFirst bFasterSleepWait Decreases the amount of time spent waiting between hours in the sleep and wait menus. Options (Sleep Wait): iWaitTimeMS - time spent waiting between hours in milliseconds bDontScaleWithTimescale - makes the wait time unaffected by the current timescale (e.g. sgtm command) bNoPipBoyInCombat Disallows use of the Pip-Boy during combat. Options (No PipBoy In Combat): bShowMessage - enable corner messages "No Pip-Boy in combat" or "Not enough AP to use Pip-Boy in combat" bAllowPipboyUsingActionPoints - allow the use of Pip-Boy for iPipboyAPCost action points iPipboyAPCost - number of action points used sNotEnoughAPMessage - message shown without enough Action Points sNotAllowedMessage - message shown if opening the Pip-Boy isn't allowed bJumpingCostsAP Makes jumping cost Action Points. Options (Jumping Costs AP): iJumpAPCost - number of action points used bJumpWithoutEnoughAP - if set to 0, you will only be able to jump if you have enough AP bCombatOnly - only require action points during combat bNoXPBarInCombat Delay XP pop-ups till the end of combat. Options (Combat XP): iCombatXPDelayMS - the amount of time after combat till the XP message will be shown bNoSkillTags Hides the [Perk], [Speech], [Barter], etc. tags from dialogue options. Options (No Skill Tags): bRemoveRedOutline - removes the red outline on dialogue options where the skill check would fail iRemoveTags - Mode 0 - Does not remove the skill tags Mode 1 - Removes the entire tag i.e. [Speech 20] Yes... -> Yes... Mode 2 - Only removes the number : i.e. [Speech 10/20] No... -> [Speech] No... bAddPercentSymbol - show the % symbol on TTW percentage based speech checks (e.g. [Speech 20%] -> [Speech%]) bRemoveFailedSuccessText - removes the [SUCCESS] and [FAILED] from responses bNoXPPopupInDialogue - hides XP pop-ups if earned during dialogue bHideMiscStats - don't show 'Speech Successes' and 'Speech Failures' in stats menu and challenge update corner messages bMovementPenalties Adds a configurable movement penalty for when the player is moving backwards or aiming. Options (Slower Backpedaling): iLeftStrafeSpeedPercentage - moving left iRightStrafeSpeedPercentage - moving right iBackSpeedPercentage - moving backwards iBackLeftSpeedPercentage - moving diagonally back and left iBackRightSpeedPercentage - moving diagonally back and right iFrontLeftSpeedPercentage - moving diagonally forward and left iFrontRightSpeedPercentage - moving diagonally forward and right iMeleeAimSpeedPercentage - modifier when blocking iAimSpeedPercentage - modifier when iron sighting iReloadOrJamSpeedMultiplier - modifier while reload and weapon jam animations are playing bHardcoreTweaks Enable toggling of individual hardcore features, regardless of the game's hardcore setting. Options (Hardcore Tweaks): bAmmoWeight - toggle ammo having weight bEssentialCompanions bSleepingHeals - toggle sleeping healing the player - NOTE: does not affect sleeping in player-owned beds as this is a scripted effect. bOverencumberedTweak Enables running and jumping for Action Points while over-encumbered. Options (Over Encumbered): iAPDrainCost - amount AP is drained by every iAPDrainIntervalMS iAPDrainIntervalMS - rate at which AP is drained (in milliseconds) iJumpAPCost - action points used to jump bJumpWithoutEnoughAP - allows jumping while over-encumbered with 0 AP bRemoveEncumbranceMessage - removes the "You are over-encumbered and cannot run!" message bAllowRunWithoutEnoughAP - allows running while over-encumbered with 0 AP bWeightBasedAPPenalty - scale the AP drain by how overencumbered you are, i.e. iAPDrainCost * CurrentWeight/MaxWeight bInCombatOnly - only decrease action points when running while in combat fAPRegenMult - multiplier applied to action point regeneration while moving bEnteringVATSCostsAP Adds an AP penalty for entering VATS. Options (Entering VATS Costs AP): iEnterVATSAPCost - action points used to enter VATS bNoVATSIfNotEnoughAP - stops VATS entering if there is not enough AP to fire the current weapon bFailOnly - only charge AP if there were no targets found bChargeOnVATSNoTargetsExit - instead of charging AP when entering VATS, charge it if you exit VATS without selecting a target bImprovedAutosave Use incremental save slots for autosave, optionally fullsaving every rotation. Options (Save Manager): iReloadCurrentSaveKey - hotkey to reload the current loaded save (as if the player died) iCreateSaveKey - hotkey to create a named save iIncrementalSaveKey - hotkey to create a slot save iMaxIncrementalSaveCount - number of incremental save slots iAutoSaveTimer - delay between timed autosaves in seconds iMaxAutoSaveCount - number of autosave slots, when the max slot is reached it will begin overwriting from slot 0 bPeriodicFullsave - create a full (named) save every time the max slot is reached bHideAutosaveMessage - hide the mod and vanilla autosave messages bSaveOnLocationDiscovered - autosave when a location is discovered bSaveOnQuestCompleted - autosave when a quest is completed bSaveOnExitGame - autosave when exiting the game bSaveOnPickpocket - autosave when closing the container menu after successfully pickpocketing bSaveOnCraft - autosave when closing the recipe menu after crafting an item bSavePreLevelUp - autosave before the levelup menu is shown iMinAutosaveInterval - prevents autosaves within this time of each other (in seconds) - affects vanilla and timed autosaves iIncrementalSaveSlotChangeInterval - only increase the incremental save slot if it's been this long since last slot change (in seconds); e.g. when set to 60 seconds, any saves made within 0-60s of the first save in a slot will all overwrite each other - after that 60s a new slot is used bPreventAutosaveInCombat - prevents timed autosaves in combat if in [Danger], saves occur between 0-8 seconds after combat ends bPreventScriptedSaves - prevents scripts saving the game (via SaveGame, ForceSave, AutoSave and SystemSave commands) - does not prevent vanilla autosaves e.g. saving on cell enter, use the settings menu for those bPreventAutosaveInTGM - prevent timed autosaves if godmode is enabled bReplaceContinueWithQuicksave - replaces the pause menu's 'Continue' button with a button to create an incremental save bAllSavesResetAutosaveTimer - reset the autosave timer when any saves are made - disabling this ensures there will be saves every iAutoSaveTimer seconds but leads to more saves bHighlightActiveSave - highlight the active save in the saves list bNoAltTabPause Stops the game showing the pause menu on alt-tab, recommend pairing with OneTweak's "Active in Background" option to keep the game running when alt-tabbed. Options (No Alt-Tab Pause): bMuteSounds - mute sounds (excluding music) on alt-tab bJumpWhileAiming Allows jumping while aiming or blocking. bMidairFastTravel Allows fast-travel in midair. bNoXPMessages Stops the XP pop-up and associated sound. Options (Disable XP Messages): bKills bDiscoverLocation bRewardXPCommand bSpeechChallenges bHacking bLockPick bDisarmMines bBetterAutoWalk Moving left or right does not cancel auto-walk (Q key). Options (Better Autowalk): bAllowBackwardsAutowalk - allows backwards autowalking by starting the autowalk while moving backwards bDebugLockpickMenu Shows the debug lock-pick menu on all lock-pick menus (cheat). bNoPipboyOnAltTab Stops the Pip-Boy showing if tab is pressed while alt is held. bNoUnconciousMessage Stops the "Actor is now unconscious" message. bManualReload Stops the player automatically reloading when the clip is emptied. Options (Manual Reload): bNoReloadOnAmmoPickup - prevents the automatic reload when ammo is picked up and your weapon is empty. bPreventFiringAnimWhenEmpty - prevents the firing animation if the clip is empty. iAutoReloadClipSizeThreshold - weapons whose magazine is this size or below will reload automatically. bAutoWeaponsPlayEmptyClipSound - play the empty clip sound when the clip is emptied for automatic weapons bAutoWeaponsOnly - keep automatically reloading semi-fire weapons bReloadWhenFiringWithEmptyClip - reload when trying to fire with an empty clip bUseWASDAsArrowKeys Allows use of WASD keys in menus, and space to accept - will not function if the keys conflict with menu key-binds. Also adds a hotkey "TAB" to close any menus excluding Dialogue. Options (Menu WASD): bAlwaysAllowWASD - always allow WASD movement keys by ignoring WASD+E XML menu hotkeys bWASDKeysRepeat - holding a WASD key repeats the action, as with arrow keys bNoSpaceClosesContainer - stops the space key closing containers bInventorySelectionAlwaysVisible - stops the inventory selection disappearing when activating an item with keyboard input bContainerDefaultToRightSide - makes the selection default to the right hand side when opening a container menu bShiftScalesMapZoomSpeed - holding shift scales the zoom speed bShiftScalesContainerArrowKeys - holding shift scales the arrow key scroll speed in containers bShiftScalesMousewheel - holding shift scales the mouse-wheel scroll by 4 for all menus bMapMenuWASD - holding alt allows WASD to move the map menu, up/down zooms bMapMenuWASDCentersSelectionReticle - using map menu WASD resets the selection reticle to the center of the screen bSelectWithEKey - make the 'E' key behave like spacebar in menus bTabReturnsToInventory - make tab return to the Inventory rather than closing the Pip-Boy for the Weapon Mod and Repair menus bListWraparound - make pressing up/down while at the top/bottom of a container jump to the bottom/top bHighlightContinueAtMainMenu - automatically highlight the 'Continue' option at the main menu bHideEnemyMarkers Hides the enemy markers from the compass. Options (Compass): bShowFiringEnemies - show enemies who are currently firing their weapon (enemies performing an attack animation) bEquipBrokenItems Allows equipping of broken items (to allow repair with weapon repair kits or skill bonus from apparel). bIgnoreCompanionsVATS Stops VATS targeting companions. Options (Ignore Companions in VATS) bCombatOnly - allow targeting companions in VATS if outside combat bDontShowContainerAfterLockpick Stops the container menu showing automatically when opening with lock-pick or a key. bKeepPipboyLightOnCellChange Stops the Pip-Boy light turning off when entering an exterior cell. Options (Pipboy Light Cell Change): bCheckNight - only turn the Pip-Boy light off if it's daytime in the exterior bLockpickAllowMouse Allows the use of left clicking to rotate during lock-pick (in addition to the default WASD). bNoHackingRetryDelay Removes the delay between hacking attempts (same as changing the game-setting iHackingRetryMilliseconds to 0). bJumpWhileOverencumbered Allow jumping while over-encumbered. bNoMaxCasinoBet Removes the max bet in casinos and makes increments above 1500 increase by 500 (from 100 default). bFasterSaveMenuClose Removes a hard-coded 3 second delay before menu closing when saving using the pause menu. bNoQuestFailedPopup Stops the QUEST FAILED showing upon failing a quest. Options (No Quest Failed): bQuestFailedOnlyIfStarted - show the QUEST FAILED but only if the quest was started bNoLocationPopup Stops the Location Discovered showing. bNoAmmoCasings Stops shooting earning the player ammo casings. bFasterHackingTransition Decreases the delay after a successful hack by 2.5 seconds. bKeepRouletteBetAmount Don't reset the bet amount to 1 after playing roulette. bConsoleNumpadSupport Adds support for the numpad buttons /*-+., enter and 0-9 to be used in console. fCraftedItemHealthPct Set the condition of the items returned from crafting (default is 80%). bAllowActivateWhileAnimPlays Allows activating while firing, reloading, jumping, landing etc. - This means you can start reloading, open a door and finish reloading on the other side. bPatchUnseenCellName Appends a * to the activation prompt of doors leading to interior cells that have not been visited e.g. "Door to Saloon*". Options (Unvisited Cell Indicator): bUnnameUnvisitedCells - obscure the cell name to unvisited cells, e.g. Door to... bPatchRespawnedCellName - append a + to the activation prompt of doors leading to cells that have re-spawned bShowVisitedCellsPrompt - show a * on Visited cells instead of unvisited bSkipDeathcamHotkey Adds a hot-key "Left-Alt" to instantly end the player death-cam. bDescriptiveMarkerAddedMessage Adds the marker location name to the "Marker marker added." pop-up. bNoVATSTargetInvisible Disallow targeting invisible enemies in VATS. bRemoveDownloadsButton Removes the useless downloads button from the main menu. bHideInvisibleUndiscoveredLocations Only show unvisited locations on the compass if they are marked on the map. bCompassNPCHeightIndicator Use custom icons to show whether an NPC is above or below the player (texture path : Data/Textures/Interface/HUD/glow_hud_tick_mark_above.dds and ""/glow_hud_tick_mark_below.dds). Options (Compass Height Indicator): iHeightThreshold - distance above/below the player before the custom icons are used bCompassQuestHeightIndicator Use custom icons to show whether a quest marker is above or below the player. bCompassNPCDistanceBasedAlpha Fade the compass NPC pips based on distance to the player, uses game-settings fSneakMaxDistance and fSneakExteriorDistanceMult. bCompassLocationDistanceBasedAlpha Fade the compass location markers based on distance to the player. bDisableCompassEdgeAlpha Disable the alpha effect given to pips on the right edge of compass. bNoSkillBooksAbove100 Prevents consumption of books if skill level is already at 100. bNoMinCompanionMapDistance Removes minimum distance companions are shown on the world map. bMapShowUnconsciousCompanions Show unconscious companions on the map, in red. bCompanionPipColorChange Customize the color of companions on the compass. Options (Companion HUD Color): uRGB - the red/green/blue value of the color in hexadecimal bDisableShowQuestLocation Disables the functionality of the "Show Location" button on the quest menu. bDisableFastTravel Disables fast travel. bRememberBobbyPinHealth Remembers the bobby pin health between locks (works through saves) bNoEquippedWeaponMovementPenalty Removes the movement penalty when holding a weapon. bRemoveWeaponDamageBuffer Removes the damage buffer provided for weapons above 75% condition. bKeepCrosshairWhenAiming Keep the cross-hair on the screen when aiming with non-scoped weapons. bRepeatJumping Holding the jump button repeatedly jumps. bRemoveSneakLabel Removes the [HIDDEN] etc. label from the HUD. bTabClosesTerminals Adds a hotkey Tab to close terminals. bTabBackInStartMenu Adds a hotkey Tab to go back in the start/pause menu. bContinueGameHotkey Adds a debug hotkey to continue the game from the loading/start menu for mod development ONLY (since if you press the hotkey too early, mods that utilize JIP's MenuMode 4 will not get a chance to run). bLevelUpScrollWheelSupport Adds scroll-wheel support for the -+ skills in the level up menu. bNoLTRTOnPipboy Use the Pip-Boy texture without LT and RT painted on when a controller is connected. bNoRedCrosshairOnEnemies Stops the cross-hair turning red on enemies. bAllowOpenPipboyDuringCameraShake Allows opening of the Pip-Boy when the screen is shaking (will reset the screen shake). bLeftAndRightCancelEachOther Makes holding left and right movement keys not move the player (vanilla would move the player left). bFixEnhancedCameraGroundSinkBug Provides a workaround for a bug in the Enhanced Camera mod where the player would sink into the ground when changing from first to third person. bTalkWhileSneakingIfShiftIsHeld While sneaking, holding shift will talk to an NPC instead of pickpocketing them. Options (Talk While Sneaking): bInvert - require holding shift to pickpocket bChargedAttacksCostAP Adds an Action Points penalty for performing charged unarmed attacks. Formula: Min(iChargedAttackAPCostMax, iChargedAttackAPCost + (fChargedAttackWeaponWeightAPMult * weaponWeight)) Options (Charged Attacks): iChargedAttackAPCost - base number of action points used fChargedAttackWeaponWeightAPMult - extra action points per point of weight for the current weapon iChargedAttackAPCostMax - max AP cost for a charged attack bPreventIfNotEnoughAP - perform normal attacks when holding attack without enough AP bAddInventoryDropItemHotkey Adds a hot-key 'Q' to drop the currently selected item from the Pip-Boy menu. bInstantContinueButton Skip the "Continue from your last saved game?" prompt when clicking continue game in the main menu. bUseCustomSniperZoomRate Set how quickly scoped weapons zoom. Options (Scope Zoom): fScopeFOVTimeChange - rate at which scoped weapons will zoom in, vanilla is 0.25, setting to 0 zooms instantly bZoomOutAtSameRate - make the setting also affect zooming out bDistanceBasedQuestMarkerVisibilty Hide quest markers beyond a set distance. Options (Quest Marker): fMaxExteriorQuestMarkerDistance - maximum exterior distance from which to show quest markers fMaxInteriorQuestMarkerDistance - maximum interior distance from which to show quest markers bQuickUse Holding shift will equip/use the cross-hair item. Right clicking on a non-armor item will equip it. Options (Quick Use): bRealtimeQuickUse - Holding shift will equip/use the cross-hair item during game-play bContainerRightClick - right clicking an inventory item while in a container will equip the item (excludes armor) bContainerHotkey - adds a hot-key 'F' to use the selected item in a container (excludes armor) bBookSupport - allows quick use on books bNoteSupport - show the Book Menu when quick-using notes (requires textures and XML from Book Menu Restored) bShowItemStats - show item stats e.g. DPS, DAM, DT and DR while shift is held bShowReReadOnSeenNotes - show 'Re-read' on the prompt for notes that have already been read bDecreasedDialogueClickDelay Halves the delay before you can click on a dialogue option when having a conversation (500ms->250ms). bHideUnknownNPCNames Hide NPC names on the prompt if they haven't spoken to the player. Options (NPC Names): bShowNameOnDeadNPCs - show the name if the NPC is dead bReduceXP Scale all earned XP. Options (Reduced XP): fXPMultiplier - multiplier applied to earned XP, the result is rounded up bPreventRounding - don't ceil the earned XP, storing the fractional component in the cosave bVatsExitKey Adds hotkeys Tab and Right Click to instantly end the VATS killcam. Options (VATS Exit Key): bInstantEnd - instantly end VATS playback rather than waiting for the current action to end bDontSetQuestWhenCompletingObjectives Don't set the current quest when completing objectives without having a quest active. bNoExitHacking Don't allow exiting the hacking menu if an attempt has been made. Options (Terminal Exit): bFailOnEarlyExit - lock out of the terminal if exiting after making an attempt bSlotsAutoSpinHotkey Holding W will continually spin the slot machine. bUKKeyboard Use the UK Keyboard layout for console and other menus. bRemoveQuestObjectiveAddedText Hides the text for added objectives from the main HUD. Options (Quest Added): bHideCompletedObjectivePopup - hides the quest completed objective text bPickLocksEvenWithKey Holding shift allows picking a lock/terminal even if you have the key. Options (Pick Locks With Key): bInvert - make holding shift allow using the key to the lock/terminal bRememberConsoleHistory Stores/restores console history from ConsoleHistory.txt. Options (Console): iSentHistoryMaxSize - max number of commands to store (default is 200) bConsoleHistoryNoStoreDuplicates Prevents consecutive duplicate commands being added to the console's input history list. bNoKillcamKillSound Stops the 'Quest Added' sound playing whenever a cinematic killcam is shown. bNoGrabOwnedItems Disallows grabbing (Z key) of owned items. bSkipIntroVideo Automatically skips the main menu video once loading is finished. bFirstPersonVATS Forces VATS firing camera to play in first person. bAllowUnsafeFastTravel Allows fast-traveling from indoors (you must be careful not to travel out of scripted areas). Options (Unsafe Fast Travel): bShowWarning - show a warning when travelling from restricted areas. bRemoveLandingAnim Stops the landing animation playing. bHoldCrouchToSneak Makes sneaking holdable rather than toggle-able. bFastTravelCostsSpecialNukaBottles Makes fast travel cost 1 Nuka-Cola Quantum, Quartz or Victory. Options (Fast Travel Costs Items): sItemRequiredMessage - message shown when trying to fast travel without the required items sItemRemovedMessage - message shown when items are removed upon fast travel sItemEditorID - editor ID of the item or formlist to remove an item from instead of nuka cola bDisableSellingItems Removes the ability to sell items in the barter menu. bUseCustomBarterPriceMultipliers Set custom buy/sell multipliers for each item type (applied before perk modifiers). Options (Barter Prices): bConstantPurifiedWaterPrice - don't scale the price of purified water ; multipliers when you are selling an item fSellMultArmor fSellMultWeapon fSellMultAid fSellMultAmmo fSellMultMisc fSellMultWeaponMod ; multipliers when you are buying an item fBuyMultArmor fBuyMultWeapon fBuyMultAid fBuyMultAmmo fBuyMultMisc fBuyMultWeaponMod bNumberedDialogHotkeys Adds hot-keys 0-9 to select dialogue options (recommended use with VUI+). Options (Dialog Hotkeys): bPrependDialogNumberHotkeys - display list numbers for topics in dialogue bTabClicksLastTopic - add hotkey 'Tab' to choose the last option. bNoAutoContinueDialog Stops dialogue with NPCs being skipped automatically. bDisableHitShader Disables the radial blur when damaged (optionally only when in god-mode). Options (Hit Shader): bOnlyDisableInGodmode iMaxCharacterLevel Sets the max player level and disables the hard-coded +5 per DLC. bTerminalInstantDisplayHotkey Adds hot-keys shift and right mouse button to instantly display the current terminal text, and left mouse to speed up display of submenus. bSwapKeyboardYZKeys Swap the Y and Z keys. bReloadingWithFullClipSwitchesAmmoType Reloading with a full clips switches ammo type. bBetterFlycam Adds AutoMove, flying up and down using Jump and Crouch, rotating pressing Z and C, and scrolling changes flight speed. Options (Flycam): fAimSpeedMult - speed multiplier while aim is pressed fRunSpeedMult - speed multiplier while run is pressed fScrollSpeedScale - multiplier for how much the mouse scroll-wheel influences fly speed fRotateSpeedMult - rotation speed multiplier bSmoothCamera - adds a hotkey 'Reload' to enable a smooth/cinematic camera bNPCsDropWeaponHolsteredWeapon Allow enemies to drop weapons on death even if they are not out. bDisableReloadingNonEmptyClip Prevents reloading if the weapon's clip is not empty. Options (Disable Reloading Non-Empty Clip): bEnergyWeaponsOnly - only prevent reloading energy weapons bExcludeLoopingReloadWeapons - allow reloading non-empty weapons if they use a looping reload bDisableGrenadeIndicator Removes the grenade indicator from the HUD. bWeightlessWornPowerArmor Power armor is weightless while equipped. Options (Weightless Worn Power Armor): bRequireTorsoArmorForWeightlessHelmet - make power armor helmets only weightless if torso power armor is also equipped bRequirePowerArmorTraining - only make power armor weightless for the player/teammates if they have the Power Armor Training perk fWeightMult - multiplier applied to worn armor weight bWeightlessWornArmor Armor is weightless while worn. Options (Weightless Worn Armor): fWeightMult - multiplier applied to worn armor weight bShiftScreenshotHidesMenus Holding shift when taking a screen-shot hides the menus. bFastTravelWithEnemiesNearby Allows fast travel while enemies are nearby. bFastTravelOverencumbered Allow fast travel when over-encumbered, as the Long Haul perk does. bNoKnockdownInGodmode Disables the player being knocked down when in god-mode, may break scripted sequences. bDoubleTapReloadToChangeAmmoType Double tapping the reload key will change ammo types. Options (Double Reload Swaps Ammo Type): bAllowMultipleQuickChanges - pressing Reload additional times will swap the ammo type iAmmoSwapTimeMS - time in milliseconds that the Reload key must be pressed within to swap ammo types bForceLockpickNoBreakLock Failing a lock-pick force attempt breaks a bobby pin instead of the lock. Options (Lockpick): bLockpickForceResetPinHealth - reset the current bobby pin health when failing to force a lock bPreventUseLockWithNoBobbyPins - prevents the LockPick Menu opening when the player has no bobby pins sBobbyPinBreakMessage - message shown when a bobby pin breaks bDisableControllerDeadzones Set a custom dead-zones for controller thumb-sticks, allowing finer movement and aiming. Options (Controller Deadzone): iControllerDeadzone - dead-zone value (between 0 and 32767) bFasterControllerPOVRotate Increases the controller rotation speed when POV is held to half of sensitivity. bHideCursorInDialog Hide cursor while in Dialogue menus. Options (Dialog Hide Mouse): bOnlyWhenNPCSpeaks - only hide the cursor while the NPC is talking bFasterTitleMenu Remove the wait for the Fallout New Vegas logo to be at full alpha. Options (Faster Main Menu): bSkipLoadScreenWait - skip the 0-3s wait for the current load screen to fade out bShiftIgnoresFriendlyVATS Holding shift ignores friendly NPCs when entering VATS. Options (VATS): bHideFriendliesByDefault - inverts mod behavior so holding shift SHOWS friendly NPCs. iPerksPerLevel Perks to earn per level - note: Perks that show a menu after being selected are incompatible with each other, e.g. Intense Training and Tag!. bDisableExplosionInFaceIMOD Disables the radial blur when an explosion occurs nearby. bModifySkillPointsEarned Modifies skill points earned on level-up. The formula is : iSkillPointBase + ceil(Intelligence * fPointsPerInt) Options (Skill Points): iSkillPointBase - base skill points before Intelligence bonus is added fPointsPerInt - skill points earned per intelligence bLuckDoesntAffectGambling Removes the luck skill's effect on gambling by initializing the Gambling Menus with a luck of 5. bRemoveChemWarnOffIMOD Removes the chem worn off screen effect. bAdjustableScopeZoom Allows scroll-wheel to zoom while using a scope. Options (Adjustable Zoom): fZoomRate - rate at which weapons are zoomed fShiftZoomModifier - multiplier applied to zoom rate while shift is held bResetZoomOnWeaponChange - resets the current zoom when changing weapons bZoomableNonScopedWeapons - allow zooming on non-scoped weapons bSmoothScrollZoom - apply smoothing to the change in zoom bBinocularsOnly - only allow zooming on weapons with no projectile (e.g. binoculars) iScopeResetTimeMS - resets the current zoom if unscoped for this long, set to 0 to disable fMinFOV - minimum scope FOV (max zoom) fMaxFOV - maximum scope FOV (minimum zoom) fMinFOVMult - minimum multiplier applied to weapon FOV (max-zoom) fMaxFOVMult - maximum multiplier applied to weapon FOV (min-zoom) iZoomInKey - key to zoom in (while held) iZoomOutKey - key to zoom out (while held) bPopupMenusDontMoveCursor Prevents pop-up menus moving the mouse to the center of the screen. bAddNightVisionToggle Pressing the iTogglePipboyLight key while aiming with a night vision weapon toggles off the night vision effect. Options (Night Vision): bDisableVisionByDefault - disables night vision for weapons until the toggle key has been pressed bAllowNightVisionDuringDay - allow night vision during daytime sToggleOnSound - sound to play when enabling night vision sToggleOffSound - sound to play when disabling night vision bScopeHoldBreath Holding shift decreases scope wobble at the cost of Action Points. Options (Hold Breath): iScopeHoldBreathAPDrain - AP cost per interval iScopeHoldBreathAPDrainIntervalMS - interval length in milliseconds fScopeHoldBreathWobbleMult - wobble multiplier while breath is held bRequireWeaponStrength - only allow holding breath if you have the required weapon strength bRequireWeaponSkill - only allow holding breath if you have the required weapon skill iHoldBreathKey - scancode of keyboard key to hold breath bPowerArmorScalesFallDamage Wearing power armor scales fall damage. Options (Power Armor): fFallDamageMult - fall damage multiplier bPlayerOnly - only affect the player bAgilityScalesMovementSpeed Agility is scaled by fAgilityMovementSpeedMult for every point above or below 5, the latter slowing down the player. The formula is: speedMult = normalSpeedMult * (1 + (agility - 5) * fAgilityMovementSpeedMult). Options (Agility Scales Movement Speed): fAgilityMovementSpeedMult - additional movement multiplier per agility point above 5. Agility below 5 is scaled down. bNPCs - scale NPC movement speeds bPlayer - scale player movement speeds bDisableWeaponFOV Disables zooming when aiming with non-scoped weapons. Options (Weapon FOV): bExcludeNonSightedWeapons - only disable the zoom for weapons that have ironsights bDisableHolsteredWeaponFOVZoom Disables zooming when aiming with a weapon holstered. bNoCapitaliseContainerCategories Stops the container category titles being capitalized (you will need to change the AMMO title game-setting since it's capitalized in the actual setting, unlike Aid, Weapons and Armor). bUnequipBrokenArmor Automatically unequip armor when it breaks. Options (Unequip Broken Armor): sArmorBreakMessage - UI message when armor breaks bWeaponRequirementsMatter Don't allow equipping of weapons without the required strength and skill. Options (Weapon Requirements Matter): bIgnoreStrengthRequirement - ignore strength requirement for all weapons bIgnoreNonHeavyStrengthRequirement - ignore strength requirement for weapons that aren't of type 'Two Hand Launcher' or Two Hand Handle' bIgnoreSkillRequirement - ignore skill requirement bIgnoreThrowables - ignore requirements for grenades, mines and throwable weapons sSkillAndStrengthRequiredMessage - shown if you don't meet the strength and skill requirements to use a weapon sStrengthRequiredMessage - shown if you don't meet the strength requirements to use a weapon sSkillRequiredMessage - shown if you don't meet the skill requirements to use a weapon bSneakAttackWithoutCrouching Allow sneak attacks while standing. bDisableLoadingScreenTips Removes the tips from loading screens. bDisableCompanionKillcam Prevents the killcam being activated by companion kills. bPauseOnSaveLoad Automatically pause the game when loading a save. bDisableInteriorFog Removes non-static fog from interiors. Options (Interior Fog Remover): fFogFarDistanceThreshold - distance over which far fog is removed - setting too low will cause visual bugs in some caves bImprovedHacking Improves various aspects of the hacking mini-game. Options (Hacking): bNoSingleCharacterAttempts - prevents single character attempts while hacking, i.e. clicking on "/" will do nothing rather than waste an attempt and clutter the guesses output. bRemoveDudIfAllowanceFull - remove a dud instead of replenishing allowance if allowance is already full bNoAllowRepeatWords - prevent attempts at guessing the same word bNoSpecialInputPrinting - don't print the clicked on string with the "Dud Removed" and "Allowance replenished." messages bNoRemoveGuessedWords - make 'Dud removed.' ignore guessed words (unless they're the only words left) bCompactGuesses - prints guesses as a single line without the 'Entry denied', e.g. HORIZON (1/7) bOverscroll - make scrolling to the edge of the screen wrap around to the other side (controller or WASD) bMarkGuessesAsDuds - turn incorrect guesses into ..... when clicking on them iAllowanceReplenishedBonus - give a bonus number of attempts when finding a 'Replenish Allowanced' instead of setting attempts to the max (e.g. 4 in vanilla) bLockNeedsKeyShowName Adds the name of the required key to the end of the sImpossibleLock message. Note: some keys are just named "Key" in the base game - see https://fallout.fandom.com/wiki/Fallout:_New_Vegas_keys bScopeVisibleAPHP Adjust visibility of HUD elements while scoped. Options (Scope HUD Visibility): iFlags - hexadecimal value containing the sum of all the desired flags. e.g. 0x00000001 would just be ActionPoints visible; 0x00000003 is HitPoints and ActionPoints; 0x000011A0 would be XpMeter, Messages, SneakMeter and RegionLocation visible. Flags: ActionPoints = 0x1 HitPoints = 0x2 RadiationMeter = 0x4 EnemyHealth = 0x8 QuestReminder = 0x10 RegionLocation = 0x20 ReticleCenter = 0x40 SneakMeter = 0x80 Messages = 0x100 Info = 0x200 Subtitles = 0x400 Hotkeys = 0x800 XpMeter = 0x1000 BreathMeter = 0x2000 ExplosivePositioning = 0x4000 CrippledLimbIndicator = 0x8000 HardcoreMode = 0x10000 bDelayPostCombatLevelUp Adds a 3s delay after combat before the LevelUp menu will show. bJumpingDoesntDropGrabbedItem Stops the grabbed item being dropped when jumping. bNoMapMarkerAddedPopup Disables the Map Marker Added popup. bGodmodePreventsLegCrippleSound Prevents the leg crippled sound in godmode. bNonSelectablePlayerInConsole Prevents the player being selected when clicking in console. bExtraConsoleDetails (enabled by default) Adds extra information when a ref is selected in the console. Options (Extra Console Details): bUseFullHelp - show the extra details from the ToggleFullHelp command (attached scripts etc.) bCellName - show the current player cell name at the top left bCellEditorId - show the editor ID of the current player cell at the top left bMeshPath - show the mesh path of the selected ref bPrintErrorsToConsole Print vanilla debug errors to console. Options (Logging): bGeneralErrors - print general errors bHavokErrors - print Havok errors bHavokOldRigidBodyErrors - print 'Old hkpRigidBody' errors bSaveLoadErrors - print save/load errors bGeneralMessages - print various general messages bHideMiscQuestItems Hide quest items in the misc Pip-Boy page Options (Hide Misc Items): bDontHideStarCaps - show Sunset Sarsaparilla Star caps bPickpocketOverhaul Alters the pickpocket formula to take into account item weight, target perception and detection value. Note: the game-settings fPickpocketMaxChance and fPickPocketMinChance are still applied. Options (Pickpocket Overhaul): bRewardXP - gain XP from successful pickpocketing bShowPickpocketSuccessRate - add the pickpocket success chance to the bottom of the container menu sSuccessMessage - message shown at the bottom of the container menu containing success percentage bReversePickpocketPenaltyLiveGrenadesOnly - only lose karma when reverse pickpocketing if it's a live explosive bPickpocketKarmaFriendlyNPCsOnly - only lose karma when pickpocketing from non-hostile NPCs bIgnoreFreeItems - allow taking free items (e.g. keys) without getting caught as in vanilla fBaseChance fPlayerSneakMult fItemValueMult fItemWeightMult fTargetPerceptionMult fDetectionValueMult fPlayerLuckMult fPlayerAgilityMult fWornItemChanceMult - multiplier applied to items that are currently worn Formula: PickPocketChance = fBaseChance + (playerAgility * fPlayerAgilityMult) + (playerLuck * fPlayerLuckMult) + (playerSneak * fPlayerSneakMult) - (targetPerception * fTargetPerceptionMult) - (detectionValue * fDetectionValueMult) - (itemValue * fItemValueMult) - (itemWeight * fItemWeightMult)) If the item is worn by the NPC, the total chance is multiplied by fWornItemChanceMult. XPReward = itemWeight * fItemWeightMult + (itemValue * fItemValueMult) + targetPerception bRepairsRewardXP Earn XP when repairing items. Options (Repair): iRepairRewardXP - XP rewarded per item bKillsRewardAP Earn Action Points when killing outside of VATS. Options (Kill AP Reward): iKillRewardAmount - AP rewarded per kill bNoHUDHotkeyPopup Prevent the hotkey wheel showing when holding a hotkey. bClipSizeMatters Prevent firing if you don't have enough ammo for one burst. bHUDShowRegionNames Show interior cell names in the HUD region text where the 'Mojave Wasteland' text is. Options (Region Names): bRegionNamesUpdateNearMapMarkers - show the name of map markers when approaching them bNoCompanionKillXP Don't reward XP for companion kills - stops companion's attack damage increasing the 'player dealt damage' used when comparing for iXPDeathRewardHealthThreshold. Options (Companion Kill XP): bCompanionHitsCountAfterPlayerDamage - companion hits count towards the iXPDeathRewardHealthThreshold after the player has hit the NPC bHideAmmoLabel Hide the clip/remaining label from the main HUD. Options (Clip Rounds): bShowTotalRemaining - show the total ammo count instead of clip/remaining bNoAPRegenWhileOverencumbered Scales AP regeneration while over-encumbered. Options (Overencumbered AP): fOverencumberedAPRegenScale - scale applied to the Action Points regen rate while over-encumbered bWhileMovingOnly - only apply the scale while the player is moving bDisableCharacterRespec Disable the character recreation script that runs when leaving the spawn area. bNoReputationMessages Disables the reputation pop-ups and messages. Options (Reputation): bHidePopups - prevent the pop-up menus that require being click out of (e.g. Vilified) bHideGainMessages - prevent the top left corner messages when gaining reputation bHideLossMessages - prevent the top left corner messages when losing reputation bHideNonScriptedLossesIfAtMin - prevent loss pop-up and message only if already at the min reputation and if the change was not from a script command bHideNonScriptedGainsIfAtMax - prevent gain pop-up and message only if already at the max reputation and if the change was not from a script command bShowInventorySortButton Add a button to sort/filter the inventory, specified by menus\prefabs\lStewieAl\SortInventoryButton.xml. Use Shift/Control click to cycle through filtering modes. Options (Inventory Button): bBarter - add button to the Barter menu bContainer - add button to the Container menu bPipBoy - add button to the Inventory menu iMode 0 - Hide by Weight 1 - Sort by Weight 2 - Hide Quest Items 3 - Hide by Weight and Quest Items 4 - Hide by Weight and Quest Items and Sort By Weight 5 - Sort by Value Per Weight, 6 - Show Healing Items, 7 - Show Food Items, 8 - Show Water Items, 9 - Show Radiation Decreasing Items iHideModeFlags - hexadecimal value containing the sum of all the desired flags. e.g. 0x282 would prevent Show Radiation Decreasing Items, Show Food Items and Sort By Weight. 0x1 - Hide by Weight 0x2 - Sort by Weight 0x4 - Hide Quest Items 0x8 - Hide by Weight and Quest Items 0x10 - Hide by Weight and Quest Items and Sort By Weight 0x20 - Sort by Value Per Weight, 0x40 - Show Healing Items, 0x80 - Show Food Items, 0x100 - Show Water Items, 0x200 - Show Radiation Decreasing Items fHideWeightThreshold - threshold weight for hiding items in Hide By Weight modes bUseAlphaForEnabledIndicator - brighten the sort button while sorting/filtering is active instead of using a separate icon for inactive sorting iControllerHotkey - button to toggle sorting iControllerCycleModeKey - button to cycle through sorting modes 5 - Start 6 - Back 9 - A 10 - B 11 - X 12 - Y 15 - LB 16 - RB 17 - LS 18 - RS bClickingActiveTabTogglesSorting Clicking on the current Pip-Boy inventory tab toggles sorting/filtering. bAllowRebindNumkeys Show the number hotkeys in the Controls menu and allow binding controls to the DPAD (note it will conflict with any bound weapon hotkeys). Note Darnified UI does not support additional items in this menu due to a bug. bDisableWeaponHotkeys Ignore the DPAD and 1-9 weapon keys outside the Pip-Boy. bDisableHUDCrippledLimbIndicator Prevents the vaultboy showing on the HUD when a limb is crippled (not the 'LMB' text). bConsoleBackground Adds a background to the console, specified by menus\prefabs\lStewieAl\ConsoleBackground.xml. bIndividialItemStats Show weight and value for an individual item when viewing stacks of items, instead of the entire stack's weight/value. bOnlyAllowWaitWhileSitting Only allow waiting while the player is sat down or in godmode. Options (Sleep Wait): bSitWaitShowMessage - show a message when waiting is prevented sSitToWaitMessage - ui message shown when attempting to wait while standing bSitWaitShowTime - show a message with the current time when waiting is prevented bAddRGBSliders Add RGB sliders for the main HUD color to the settings menu. Note Darnified UI does not support additional items in this menu due to a bug. Options (RGB Sliders): bTerminalsUseHUDColor - make terminals copy the HUD color bShowCurrencyInContainers Show faction currencies in the misc page for containers, and show Caps in the Pip-Boy misc tab. bHideGrenadeIndicatorForNoDamageExplosions Hide the grenade indicator for projectiles whose explosions do no damage. bUnspokenNPCIndicator Add a * to the prompt for NPCs who haven't been spoken to. bNoScaleNpcDamageThresholdByCondition Don't scale NPC armor damage threshold based on condition. bNoScaleNpcDamageResistanceByCondition Don't scale NPC armor damage resistance based on condition. bNoScaleNpcDamageByCondition Don't scale damage by NPCs based on their weapon condition. bSortUnavailableRadiosToBottom Fix a vanilla bug where unavailable radios aren't sorted to the bottom of the list. bRemoveFollowerTopics Prevents companions saying when they are injured, needing ammo, weapons etc. bDisableTutorialMessages Disables hard-coded one-time tutorial menu messages, e.g. hacking, lockpick, Pip-Boy. Does not disable non-hardcoded messages such as "Press V to use VATS" etc. bBarterCheckActorBuySellFlags Make vendors obey their Buy/Sell flags, hiding items the vendor doesn't accept. Options (Barter Use Buy Sell Flags): bAmmoRequiresWeapons - only buy/sell ammo if vendor buys/sells weapons sPerkEditorID - editor ID of a perk for ignoring the buy/sell flags bKeepSelectedConsoleRef Remembers the selected ref when closing the console (provided it is still loaded). bNoFastTravelTimeChange Don't progress time or hardcore needs when fast traveling. bSleepInOwnedBeds Allow sleeping in owned beds. bDetectedByWhom Show the names of actors detecting you while sneaking, e.g. Replaces [DETECTED] with [Detected by: Easy Pete, Sunny Smiles, and 2 others] Options (Detected By Whom): iMaxNameCount - names to display before showing "and N others" sDetected - starting string for list ([Detected by: ) sActors - string shown when the max name count is 0 sOthers - string shown when more than iMaxNameCount actors are detecting the player sPlural - appended to 'and %d other(s)' bRunningCostsAP Adds an Action Points cost for running. The formula is: apCost = fAPDrainCostBase + ((Endurance - 5) * fRunAPEnduranceMult). apCost action points are removed every iAPDrainIntervalMS milliseconds. Options (Running Costs AP): fAPDrainCostBase - base action points cost fRunAPEnduranceMult - endurance multiplier iAPDrainIntervalMS - time between AP reductions bAllowRunWithoutEnoughAP - always allows running, preventing AP gain when at 0 fRunSpeedMult - speed multiplier applied while running overencumbered bHideCompletedQuests Don't display completed quests in the Pip-Boy Quests tab. bHoldWaitKeyToShowMenu Makes the sleep/wait button require to be held instead of instantly showing when pressed. Options (Wait Key): iKeyHoldTimeMS - time the wait key must be held before the wait menu is shown bUseFallout3AudioDistortion Use a distortion algorithm similar to the one in Fallout 3 for NPCs wearing masks (sounds more metallic and less muffled) bKeepXPBarWhenClosingMenus Stops the XP bar being hidden when closing a menu (e.g. Hacking, Dialogue or Lockpicking) bPickLocksWithoutSkill Allow picking locks of any level. Options (Remove Lock Skill Requirement): bModifyDifficulty - scale the difficulty of locks based on your skill deficit Formula: sweetSpot = vanillaSweetSpot * (skillLevel / skillReq) bHackTerminalsWithoutSkill Allow hacking terminals of any level. bTurnFurtherWhileSeated Increase the maximum rotation while seated to -115° <-> 115° (from vanilla -90° <-> 90°) in first person, and full 360° in third person. bLootUnconsciousVictims Allows unconscious actors to be looted. bColorRecentlyAddedMapMarkers Show map markers added this session in red. Map markers given to you are displayed in red until the save is reloaded. bOpenPipboyToInventoryByDefault Makes the Pip-Boy always open to the inventory page when the MenuMode key is pressed (F1/F2/F3 still navigate to their respective categories). Options (Default Pipboy Tab): iTab - default category and tab to open STATS Status = 0, SPECIAL = 1, Skills = 2, Perks = 3, General = 4, Last-Selected When Closing Pip-Boy = 5 ITEMS Weapons = 16, Apparel = 17, Aid = 18, Misc = 19, Ammo = 20, LastSelected = 21, DATA LocalMap = 32, WorldMap = 33, Quests = 34, Misc = 35, Radio = 36, LastSelected = 37, bShowWeaponAmmoUseInMenus Show the ammo used per shot when viewing a weapon in the inventory. e.g. when viewing a Tri-Beam Laser Rifle, the ammo display will be "MF Cell x 3". bNoPlaceMarkerPopup Don't show the Place/Remove marker when placing markers on the map. Options (Place Marker Popup): bPlaceMarkerShiftToReset - makes right clicking always place the map marker (instead of toggling it being placed/removed). If shift is held while clicking, the marker will be removed. b24HourSleepWaitClock Changes the sleep/wait clock to be in 24 hour format. b12HourPipboyClock Changes the Pip-Boy clock to be in 12 hour format. bContainerRespawnsMessage Adds a warning in the subtitles bar if the opened container is set to respawn. Options (Container Respawn Warning): sWarningText - warning message shown on containers that respawn bHideOnNPCs - hide the warning on NPCs bLocalMapRespawnedCellIndicator Show respawned cells as red, and visited cells as white on the local map. Options (Respawned Cell Indicator): bColorRespawnedCells - color respawned cells in red bColorUnvisitedCells - color unvisited cells in white bNoPlaceMarkerPopup Don't show the Place/Remove marker when placing markers on the map. bBetterPickupPrompt Show the value and weight for a whole stack of items while looting and indicate the weight in red if it would overencumber you. bHideEquippedItemsInBarter Hides equipped items in the barter menu. bHideEquippedItemsInContainers Hides equipped items in the containers. bNoFoodWornOffMessage Prevents the 'worn off' message for chems. Options (No Worn Off Messages): bFoodOnly - only hide food worn off messages iDateFormat Use a custom date format for the Pip-Boy and Sleep/Wait menus. Values - 0: MM.DD.YY, 1: DD.MM.YY, 2: YY.MM.DD bQuestTextVisibleWhileAiming Stops the quest/location texts being hidden when aiming. bAllowTeammatesUseMeltdown Allow teammates to use the meltdown effect if the player has the Meltdown perk. bNoSelfExplosionDamage Prevents damage from your own explosions (NPCs can still harm themselves). bHoldToActivate Hold the activate key instead of pressing it to activate various objects: Options (Activate Key): bContainers - looting and searching NPCs bFurniture - interacting with furniture (includes beds) bWater - drinking from a tap or puddle bCrafting - campfires, crafting benches and reload benches bTakeItemsWhileKeyHeld - takes items while the activate key is held (doesn't activate containers, NPCs etc.) iActivateKeyTakeItemsHoldTimeMS - delay before items will be taken with bTakeItemsWhileKeyHeld bAutoPickupEncumbranceThreshold - prevent auto-pickup of items that would encumber the player, unless the player is already encumbered bStealing - delay stealing the first item within iStealTimerMS milliseconds iStealTimerMS - interval (in milliseconds) after stealing where no delay is required to steal again bRememberPipboyScrollPositions Store Pip-Boy scroll positions between sessions (per save). bNoWeaponConditionDamagePenalty Weapons always deal their max damage regardless of condition. bPlayerMeleeDamageIgnoresScale Makes the player's melee damage independent of their height/scale. bHideMapMarkerFactionReputation Hide the faction reputation from map markers on the world map. bCompareWeaponStats Show - and + on weapon DPS/DAM relative to the equipped weapon. bSleepWaitAnywhere Allow sleeping/waiting anywhere. Options (Sleep Wait Anywhere): bCombat bInRadiation bMidair bTakingDamage bUnderwater bTrespassing bNoInteriorBlackLoadingScreen Remove the black loading screen when loading an interior cell, and prevent actors being faded in. Options (Interior Transition): bFadeIn - fade the edges of the screen based on the fFadeToBlackFadeSeconds game-setting bCharacterMeleeDamageIgnoresScale Stops NPC and player scale affecting their melee damage. bSkipSkillMenuIfNoPointsToAssign Skip the assign skill points screen if you have no points to assign but have perks to assign. bCustomArmorConditionPenalty Allow a custom scale applied to armor DR/DT based on their condition. Formula: dtScale = (health > 0.5 ? 1 : (1 - (0.5 - health) * fScale)) Options (Armor Condition Penalty): fScale - scale applied to DR/DT when below the condition threshold bHittingWeaponsDoesntDamageThem Prevents player and enemy weapons being damaged when shot at. bNoExteriorLoadScreens Removes load screen backgrounds when exiting interiors (intentionally excludes when loading a save). bUltrawideSupport For ultrawide (21:9) fixes the bugs: - The size of the "Fade-to-black" transition now takes up the entire screen instead of a small rectangle (as seen when loading a save or transitioning between areas). - Adjusts the FOV for various rendered menus such as the Vigor Tester, Terminal and LockPick menus, and the HUDMainMenu for scope zoom. This fixes the menus being too zoomed in. Options (Ultrawide Support): fMenuFOVScale - scale applied to menus/scope. Vanilla uses 0.75. bCharacterNonMeleeDamageIgnoresScale Stops NPC and player scale affecting their non-melee damage. bPlayerNonMeleeDamageIgnoresScale Stops player scale affecting non-melee damage. bWeightlessAidItems Makes aid items weightless in non-hardcore. bWeightlessItems Makes items weightless (by category). Options (Weightless Items): bArmor bAid bAmmo bWeapons bMisc bHideCrosshairInFirstPerson Hides the crosshair in first person (keeping it in third person). bHideCrosshairInThirdPerson Hides the crosshair in third person (keeping it in first person). bNoCasinoBans Prevents bans from casinos. bNoSneakAttacksCriticals Disables sneak attack criticals by the player. bNPCsCanSneakCritPlayer Allows NPCs to land sneak attack criticals on the player and on each other. - can be used alongside bNoSneakAttacksCriticals (making it "No Player Sneak Attack Criticals") bNPCsCanDisarmPlayer Allows NPCs to disarm the player. bSneakCriticalsOnlyMeleeWeapons Only allow sneak attack criticals with melee weapons. bShowQuestAndNoDRDTItemsInRepairMenu Unhide quest items and armors with no DR or DT from the repair services menu. bDisableGodmodeOnLoad Disables godmode when loading/reloading a save. bInvertContainerTitleScrollwheelDirection Inverts the direction of category change when using scroll-wheel on a container's title. bHUDFatigueIndicator Adds a fatigue indicator similar to the FOD and H2O labels in hardcore. bAllowWeaponHotkeysAndPipBoyWhileReloading Allows switching weapons using weapon hot-keys, and opening the Pip-Boy while reloading. bNoDisarmCompanions Prevents companions being their weapons in combat. bAllowFiringWhileLanding Allows firing weapons while lower body animations are playing. bFireWhileAiming Allows firing weapons while aiming in and out. bDontAllowConsoleTillLoadingIsDone In vanilla it's possible to load a save using the console before settings (e.g. disable controller) have been loaded, this prevents opening the console till this loading has finished. bPowerAttackWhileOverencumbered Allow melee power attacks while overencumbered. bSlowBreathRegen Slowly regenerate the H2O meter when not underwater instead of instantly refilling it when resurfacing. Options (Water Breath): fBreathRegainRate - rate at which breath is restored to max - setting to 1.0 restores the entire bar in 1 second, 0.5 in 2 seconds etc. bShowBreathMeterOutOfWater - show the breath meter when not underwater if it's not 100% bNoteMenuShowSeparateMenu Show the scroll menu when clicking on a note in the Pip-Boy (requires textures and XML from Book Menu Restored). Options (Note Menu): bRequireShiftHeld - require the shift key to be held to show the note menu bDontSetQuestWhenObjectivesAdded Don't set the current quest when gaining a new objective when you have no quest active. bSpinWeaponsSoundFix Fixes a bug where looping attack weapons would not play their attack sound when briefly stopped. For example in the base game, tapping and then holding the fire button with the Flamer or Mini-gun held would result in no fire sound playing. bTurnSlowerWhileAiming Scale look rotation speed while aiming. Options (Turn Speed): fAimingScaleX - scale applied to X axis rotation while aiming fAimingScaleY - scale applied to Y axis rotation while aiming bShowSneakLabelWhileStanding Show the [Sneak] indicator while standing. bVATSAutoTargetHead Automatically target the head when entering VATS. bOnlyChangeCameraHeightIfPOVKeyHeld Scrolling only changes camera height if the 'Change View' key is held. bCompareArmorStats Show - and + on armor DT and DR relative to the equipped armors. bAllowVATSWhileAnimsPlay Allow entering VATS while animations play (e.g. while jumping). bRobotCompanionsHealWithScrapMetal Heal robotic companions with scrap metal instead of stimpaks. Options (Robot Companion Healing): fBase - base health restored per scrap metal fRepairMult - bonus health restored per player repair skill fRoboticsExpertBonus - bonus health restored if the player has the robotics expert perk bCustomScreenshotFormat Automatically convert taken screenshots into various formats. Currently supported formats are: jpg, tiff and bmp. Options (Screenshot Format): bCopyToClipboard - copies the screenshot to the clipboard sExtension - file format (jpg, tiff, png or bmp) iJpgQuality - jpg quality (0-100) sTiffCompression - tiff compression (None, Rle, LZW) iTiffColorDepth - tiff color depth (1, 4, 8, 24 or 32) bModConsolePrintsIncludeName When a mod prints to the console, prepend the [Modname] to the text. Optionally print the formid of the script that printed it. Options (Mod Console Prints): bIncludeScriptID - prepend the script ID instead of the mod name bScaleRadioSongVolumeDuringDialogue Scale the volume of radio songs while in conversation with an NPC. Options (Radio Volume): fDialogueSongVolumeMult - multiplier applied to song volume during dialogue bScaleMusicVolumeDuringDialogue Scale the volume of ambient music while in conversation with an NPC. Options (Music Volume): fDialogueMusicVolumeMult - multiplier applied to music volume during dialogue bUseFirstPersonEmptyClipSound Use the first person empty clip sound in third person (it's louder). bMenuSearch Add Control F to search various menus. Options (Menu Search): bMapMenu - MapMenu (Local Map, World Map, Quests, Notes, Challenges and Radio) bInventoryMenu - InventoryMenu (Pip-Boy) bStatsMenu - StatsMenu (Effects, Skills, Perks, Reputations, Misc Stats) bBarterMenu - BarterMenu bContainerMenu - ContainerMenu bLevelUpMenuSearch - LevelUpMenu (perks) bRecipeMenuSearch - RecipeMenu bSaveMenuSearch - StartMenu save/load bRemoveFilterWhenClosingSearch - refresh the menu when closing the search (set to 0 if you want to use keyboard hotkeys to navigate filtered menus) bClearInputWhenReopeningSearch - clear the input string when focusing the search-bar, forced to 1 if bRemoveFilterWhenClosingSearch is also 1 bQuestIncludeObjectives - also search objective text when filtering quests bQuestIncludeCompletedObjectives - include completed objectives if bQuestIncludeObjectives is enabled bAllowKeyboardAndMouseWithControllerConnected Allow use of keyboard and mouse to move around (excludes menus) while a controller is connected. bScaleCriticalDamage Multiply critical damage for all weapons. Options (Critical Hits): fCriticalDamageMult - multiplier applied to weapon damage for critical hits bCookableGrenades Holding grenades decreases their detonation timer. Options (Cookable Grenades): bDisableGrenadeDistanceIncrease - always throw grenades the same distance regardless of time held bOvercookedGrenadesExplode - overcooked grenades will explode in your hand fMinGrenadeTimer - minimum detonation timer for thrown grenades bPlaySound - play a sound every second a grenade is held bTimerCountdown - play the sound for the last 3 seconds of the timer sSoundName - editor ID of the sound to play sSoundNameAlt - editor ID of the sound to play for the final second when using countdown bUseConsoleOutputFile Automatically set the console output file. Options (Console Output): sFilename - the name of the output file e.g. ConsoleOut.txt bCacheQuestAndNoteMenu Speed up the quest and note menus by only recreating them if your quest/notes state has changed, and not creating the challenges list if you're viewing the notes tab. bKeepHolotapePlayingWhenSelectingOtherNotes Don't stop the current holotape's audio when clicking on other (non-audio) notes. bSmoothIronsightsCameraTransition Smooth the ironsights animation by interpolating between the non-aiming and aiming camera positions. Options (Smooth Iron Sights Camera): iAimTransitionTimeMS - time taken to transition between the camera positions iEasingFunction - which easing function will be applied to the movement (see https://easings.net/) - 0: None - 1: OutSine - 2: OutCirc - 3: InOutSine - 4: InOutCirc - 5: OutQuart - 6: InOutQuart - 7: OutCubic bDisableNeedsMessages Prevents the messages when hardcore needs and radiation levels increase/decrease. Options (Disable Needs Messages): bRadiation bHunger bDehydration bSleep bCrouchWhileEquippingWeapons Allows crouching while (un)equipping weapons, the crouch animation is queued after the equip. bRecentlyDeadNPCIndicator Shows recently killed NPCs on the compass until they have been moused over. Options (Recently Dead NPC Indicator): iDeadActorMaxTimerMS - maximum time an NPC tick will be shown for after their death bPlayerOrTeammateKillsOnly - only show NPCs killed by the player or companions bPlayerDamagedOnly - only show NPCs damaged by the player (and companions unless 'ignore companion XP is enabled') uRGB - color of indicators in hexadecimal iHUDMaxCompassNPCTicks Set the maximum NPCs to show on compass, overriding the vanilla gamesetting and allowing more than the vanilla maximum of 10. bControllerBackButtonDoesntClosePipBoy Prevents the Back button closing the Pip-Boy. bAutoWeaponNoFiringDelay Allows firing automatic weapons even if they are animating already (e.g. miniguns spinning up). Options (No Firing Delay): bIncludeHeavyWeapons - ignore the need for heavy weapons (animation type >= 8) to spin up before firing bMinBloodSplatterHealthDamage Only show blood splatters if their damage is above a minimum health damage threshold. Options (Blood Splatters): fMinHealthDamage - minimum health damage of an attack for blood splatters to show bVATSStopBurstIfTargetDead Stop firing the current burst in VATS if the target is already dead, e.g. the 10mm SMG which fires 3 rounds in a burst in VATS bHoldAndReleaseThrowables Allows hold/releasing for throwables similar to grenades. Options (Holdable Throwables): bMineSupport - allow holding mines before throwing them bAllowSleepWaitWithReducedMaxHealth Allows sleep/waiting while max health is reduced by effects - making it possible to sleep with a temporary effect like -50hp, while still preventing sleeping while taking damage. bLevelDifferenceAffectsCombatXP Makes kill XP depend on the level difference between the player and killed actor. Formula: iXPRewardBase + (killedLevel - playerLevel) * fXPLevelDifferenceScale Options (XP Formula): iXPRewardBase - base XP rewarded for all kills fXPLevelDifferenceScale - additional XP rewarded per point of level difference between player and killed actor bSwapAmmoWithWeaponHolstered Allow swapping ammo types while weapon is holstered. bPowerArmorNeedsNoTraining Allows wearing power armor without the Power Armor Training perk. bColoredHUDBars Colors the HP and AP bars red when they are low. Note that temporary effects that raise max HP will show the bar in red at a higher percentage, this is intended to indicate that your health will be low when the buff wears off. Options (Colored HUD Bars): fRedHealthThreshold - threshold ratio of current/max Health for coloring HP bar red fRedActionPointsThreshold - threshold ratio of current/max Action Points for coloring AP bar red bSpeedMultScalesJumpHeight Scale NPC and player jump height based on their speedmult actor value. bStealingSendsNoAlarm Don't alert actors when stealing their items (excludes pickpocketing). bSneakCriticalsHeadshotsOnly Only allow sneak attack criticals to the head. bSortPipboyNotes Sort the Pip-Boy Notes tab alphabetically, and/or by whether they're read. Options (Note Sorting): iNoteSortingMode: 0 - Alphabetical 1 - Unread notes first 2 - Unread first, alphabetically bSortPipboyQuests Sort the Pip-Boy Quests tab. Options (Quest Sorting): bActiveFirst - show active quest at the top of the list iQuestSortingMode: 0 - Alphabetical 1 - Uncompleted quests first 2 - Uncompleted first, alphabetically bDisableAchievements Disables steam/gog achievements. bShowWeaponPoisonEffects Include weapon poison effects when viewing weapons in the Pip-Boy. bHideUnavailableRadios Hide unavailable radios in the Pip-Boy. bStatsMenuPercentageXP Show XP in the Stats Menu as a percentage. bUnequipWeaponMods Allow unequipping weapon mods from the Item Mod Menu, additionally hide duplicates and sort mods alphabetically. Options (Weapon Modding): bHideModButtonForNonModdableWeapons - hide the Mod button if a weapon cannot have weapon mods bItemModMenuShowUnownedMods - show unowned weapon mods in the menu sRemoveItemModSound - editor ID of the sound to play when removing weapon mods (note: VUI+ has its own sounds that it plays when you click on weapon mods) bRequireWorkbench - only allow weapon modding if at a workbench bDebug - allow applying weapon mods even if you don't have them sViewMods - button prompt shown if you don't have mods bDifficultyDoesntAffectNPCToNPCDamage Stops NPC-NPC damage using the fDiffMultHPByPC gamesetting, with multipliers for NPC/teammate damages. Companion<->companion damage uses fDamageToTeammateMult. Options (NPC Damage): fNPCToNPCDamageMult - multiplier applied to damage from one NPC to another fDamageByTeammateMult - multiplier for damage dealt by companions to NPCs fDamageToTeammateMult - multiplier for damage dealt to companions by NPCs bDisableCombatMusic Prevents combat music playing. bKeepBrokenItemsEquipped Prevent the message when a weapon breaks and keep it equipped. bPickpocketWornItems Allow pickpocketing items NPCs have equipped. bMoveDuringVATSPlayback Allow movement during VATS killcams. bClickingShowsTerminalText Make clicking while a note is being displayed on a computer first show the rest of the page, or skip to the next page if the current page is fully displayed. bInvertPipboyRepairMenuSorting Place high condition items at the bottom of the repair list. bDisableRegionBordersKeepMessage Allow movement outside world borders, showing the 'Leaving Region' warning repeatedly. Functionally equivalent to adding bBorderRegionsEnabled = 0 under [General] in FalloutCustom.ini, but retains the ui warning. bNoRecurringChallenges Prevents 'recurring' challenges from resetting their progress when completed. bRecurringChallengeIndicator Adds an indicator that a challenge is recurring when viewed in the Pip-Boy. "(Recurring)" appears beside the progress e.g. 4/10 (Recurring) Options (Recurring Challenge Indicator) sRecurringText - display on recurring challenges bCustomSubtitleDistance Modify how far away general subtitles are shown. For long distances you may need to increase the iSpeakSoundLipDistance gamesetting from its default of 750. Options (Subtitles): fSubtitleDistance - distance to show subtitles from - vanilla is 500 units bScopeVisibilityDelay Delay the display of scopes when aiming in, and optionally prevent scoped aiming while reloading. Options (Scoped Weapons): iScopeVisibilityDelayMS - required aiming time before the scope overlay is applied bStopAimingWhileReloading - aim out while reloading or weapon is jamming bAlwaysShowWeaponAnimation - forces the 'uses 1st person iron sights anims' flag on all weapons bDelayInThirdPerson - delay scopes in 3rd person bLocationDiscoveredCornerMessage Display the location discovered text as a corner message as in Fallout 3. bNoHealingInCombat Prevent use of aid items that heal HP or limbs while in [Danger]. Options (No Healing In Combat): sNoHealingItemsInCombatMessage - corner message shown when attempting to heal in combat bHideRanksInTraitMenu Hide 'Ranks' in the description for traits in the Trait menu, since it's a holdover from the LevelUp menu perk selection screen. bSortPerkMenu Sort the LevelUp Perk Menu. Options (Perk Sorting): iPerkSortingMode: 0 - Alphabetical 2 - Available first, alphabetically bLessRestrictiveVATSMenu Allow dequeuing actions and exiting vats while zooming in/out. bNoTurningAnim Suppress player turning animations to prevent the glide when stopping while turning. bCustomAddToInventoryMessageTimer Customize the length of time the 'Added to inventory' message is shown. Options (Message Times): fAddItem - time the 'added to inventory' message is shown (in seconds) bHideRedCrosshairOnDistantInvisibleTargets Prevent the red crosshair when mousing over invisible enemies in the distance. bRememberWeaponAmmos Remember ammo type and count (optional) for all player weapons. Data is stored in the vanilla save, and is removed if loading without the tweak active, or if the weapons are deleted/unloaded. Options (Remember Weapon Ammos): bInventoryOnly - forget stored ammo/type when weapons are dropped or transferred (to decrease save size) bIncludeCount - remember ammo count as well as type (regenerating ammo weapons always have their count stored) bFatalNonSneakCritsAlwaysGib Make fatal non-sneak critical hits always explode or dismember limbs. Options (Critical Hits Gib): bOnlyCritsGib - prevent non-critical hits exploding or dismembering limbs bNoFreeBarterItems Set a price for 'free' items (e.g. ammo casings), calculated after barter buy/sell multipliers. Options (Barter Items): fFreeItemCost - cost for buying items with no value bLocationalMeleeDamage Make melee and unarmed damage use limb damage multipliers. Options (Melee Locational Hits): bPlayerAttacks - use hit multiplier for attacks by the player bNonPlayerAttacks - use hit multiplier for attacks by NPCs on the player bNpcToNpcAttacks - use hit multiplier for attacks on NPCs by NPCs bQueueWeaponHolsteringWhileAnimsPlay Pressing holster weapon while animations play will holster when the anims finish, instead of doing nothing as in vanilla. bNoLockFailedTerminals Don't lock terminals when they are failed. bDelayPostCombatReputationPopup Delay the reputation change popup dialog till 3 seconds after combat. bNoPlayerNameLimit Remove the limit on the number of characters in the player's name. bSkipVigorTesterSpecialPages Skip to the vigor tester review page. bGrabbingItemsIsCrime Make grabbing owned items carry the same faction penalty as stealing. bCustomSpecialPoints Set a custom number of SPECIAL points to allocate, minimum is 7 (one in each skill). Options (SPECIAL Points): iNumPointsToAllocate - total SPECIAL points after distributing points from the Vigor Tester or Special Book (TTW). bAllowWeaponHotkeysWhileFiring Use weapon hotkeys while firing. bMoveDuringOpenPipboyAnim Allow movement during the open Pip-Boy animation. bHipFireAnimsWhileScoped Use non-ironsight anims and recoil patterns for scoped weapons to prevent weapons lingering in your face when un-scoping after firing. Note that this requires alternate animations as the hip fire recoil patterns for some weapons - e.g. the Scoped Varmint Rifle - look awful while scoped. bRestore2Hotkey Restores the '2' weapon hotkey. Requires "Data/menus/prefabs/lStewieAl/2Hotkey.xml". Controller users will need to bind ammo swap some other way (e.g. using bDoubleTapReloadToChangeAmmoType). Options (Weapon Hotkeys): iSecondSlotKey - scancode of the keyboard hotkey bUseKeybindsOnLabels - use the name of the bound hotkey on the wheel instead of 1/2/3... bEncumbranceIncludesGrabbedItems Include the weight of the grabbed ('Z' key) item stack weight when determining if player is overencumbered. bUseAnimVariants Allow use of anim variants, similar to firing animation variants - requires both 1st and 3rd person animation files. Options (Anim Variants): bReloads - allow reload variations bEquips - allow equip/unequip variations bAims - allow aim/aimIS variations bCustomHackingAnswerLength Use a custom formula for hacking answer length. Options (Hacking Formula): fBaseWordLength - base word length fDifficultyWordLengthMult - multiplier applied on difficulty before adding to word length fComputerWhizLengthBonus - characters removed from answer if you have the computer whiz perk fOddTerminalIDBonus - characters added to answer if terminal ref ID is odd iMaxWordLength - maximum answer length (maximum 12) iMinWordLength - minimum answer length (minimum 2, note: there aren't many words in the hacking dictionary.txt file that are two characters long) iMinAttempts - minimum guesses iMaxAttempts - maximum guesses bNoCompassPipsIfNotInDanger Hide all NPCs on the compass if you aren't in [Danger]. bForceHiResWeaponModels Use 1st person (high-res) models for NPCs' weapons. bShowDoorsOnCompass Show nearby doors on the compass. Options (Compass Doors): iExteriorMaxDistance - maximum distance to show doors in exteriors iInteriorMaxDistance - maximum distance to show doors in interiors bVisitedIndicator - color the doors of visited cells (excludes doors leading to worldspaces) bFadeIconByDistance - scale the door icon's alpha based on distance to the player uVistedRGB - visited cell red/green/blue color in hexadecimal, e.g. 0xFF0088 bCriticalHitMessagesIncludeLimbName Include the limb name in critical hit messages. e.g. 'Critical strike on Easy Pete's Torso' bMenuFadesIgnoreTimescale Make menu fading in/out ignore timemult. bActivatingDoesntStandUp Make activating while using furniture not stand up, instead use movement to stand while seated. bNoSkillMessageIfIncreaseIsZero Prevent the 'skill increased by 0' if reading a book with no bonus. Additionally display fractional skill book increases to two decimal places. bCompassFadeLeftSide Fade icons for NPCs, doors etc. on the left side of the compass. Useful if using a centered compass. bConsoleTextShadow Darkens the console output text and adds a faint shadow for readability. bMinigamesPlayXPSoundAtMaxLevel Play the XP gained sound when hacking or lockpicking at max player level. bVATSHipFire Entering VATS while not aiming will shoot from the hip for all shots fired (does not affect accuracy). bAlternateLevelupSounds Play an alternate level-up sound every A or B levels. If A is a multiple of B, the larger number wins ties. Options (Alt Levelup Sound): iLevelA - Play sSoundA every iLevelA levels iLevelB - Play sSoundB every iLevelB levels sSoundA - editor ID of sound to play every iLevelA levels sSoundB - editor ID of sound to play every iLevelB levels For example with iLevelA = 2 and iLevelB = 3: Level 2: - Sound A Level 3: - Sound B Level 4: - Sound A Level 5: - vanilla Level 6: - Sound B (matches both iLevelA and iLevelB, but iLevelB is larger) bReloadJamsAffectedByAgility Make reload jams affected by reload speed multipliers. bRunSlowerInWater Scale movement speed when walking/running through water depending on much you are immersed. Options (Water Scales Movement Speed): fWadingMovementMult - max movement speed penalty when wading through water bPipboyLightAndHolsteringIgnoreTimescale Make using Pip-Boy light or holster hotkeys not take longer when time is slowed down. bHostilesUseNeutralColorOnCompass Make hostiles on the compass use the HUDMain color instead of HUDAlt (red). bAgilityScalesJumpHeight Scale jump height based on agility. Formula: jumpHeight = 1 + ( fAgilityMult * (agility - 1) ) Options (Agility Affects Jump Height): fAgilityMult - multiplier added per agility point above 1 bUsingKeysRewardsXP Gain XP when using keys on locks. Formula: RewardXP = iUseKeyRewardXP + (vanilla lock XP) * fLockRewardXPScale Options (Key XP Reward): iUseKeyRewardXP - base XP rewarded for using a key on a container/door fLockRewardXPScale - scale applied to the vanilla XP gained based on the lock level, impossible locks do not grant XP bRequireSkill - only reward XP if you meet the lock skill requirement bUsingNotesRewardsXP Gain XP when using notes to unlock terminals. Formula: RewardXP = iUseNoteRewardXP + (vanilla hack XP) * fLockRewardXPScale Options (Note XP Reward): iUseNoteRewardXP - base XP rewarded for using a note on a terminal fLockRewardXPScale - scale applied to the vanilla XP gained based on the lock level, impossible locks do not grant XP bRequireSkill - only reward XP if you meet the terminal skill requirement bAnimDebugging Prints which anims are currently active into the top left of the console {you can type ToggleDebugText (TDT) to see console output with the console closed}. bPartialReloads Add support for 'partial' reload anims when reloading with a non-empty clip. Makes the game select animations ending in '_partial' for the player if their clip is empty. bNPCsEarnAmmoCasings Make NPCs earn ammo casings when firing their weapons. bDrowningDrainsAP Drain action points before taking damage when drowning. bFasterEnterLockpickMenu Speed up the animation for entering the lockpick menu. bPreventInactiveWindowScrolling Prevent scroll-wheel affecting windows outside NV. bAddItemUsesItemIcon Use the item icon (if it exists) in 'added to inventory' messages (you will need an icon replacer or they will be off-centered), instead of always using the gift icon. bAllowWeaponHotkeysWhileEquipping Allow use of weapon hotkeys while switching weapons. bShowNearestUndiscoveredLocation Always show the nearest undiscovered location on the compass or map. Options (Show Closest Location): bMapMenu - show the closest undiscovered location on the map bCompass - show the closest undiscovered location on the compass bWeaponCycleUpDownHotkeys Use left/right controller d-pad to cycle through hotkeyed weapons. bRepairRequiresWeaponSkill Disallow repairing if repair skill is less than the weapon's skill requirement. i.e. you need 75 repair skill to fix a weapon that requires 75 energy weapons skill. bMaxVATSDistanceUsesWeaponRange Use the player's weapon max range to determine the max VATS targeting distance - e.g. you can target enemies further with a sniper rifle than a 9mm pistol. Options (VATS Uses Weapon Distance): fMaxDistance - maximum range to check for targets fMinDistance - minimum range to check for targets fRangeMult - multiplier applied to the weapon's max range bLessFrequentPlayerPainSounds Add a minimum interval between player pain sounds. Options (Combat Sounds): iMinPlayerPainSoundIntervalMS - minimum time between player pain sounds in milliseconds bMoreFrequentNPCLightUpdates Calculate actor light levels (used for sneaking) more frequently - may incur a minor performance penalty if the interval is too low. Options (Detection Light Timer): fIntervalTimer - time between updates (in seconds), vanilla is 3 seconds bBetterMapZoom Makes zooming in the local and world map center on where the cursor is instead of the middle of the screen. bLockPickMenuKeyboardMovement Use left/right movement to control the bobby pin, and jump and forward/back to spin the screwdriver. Options (Lockpick Menu Movement): fBaseSpeed - base speed for left/right bobby pin movement fShiftScale - scale applied to movement speed while shift is held fCtrlScale - scale applied while ctrl is held bSavingDoesntClosePauseMenu Keep the pause menu open after saving the game. bContainerMenuStoreAllHotkey Hold shift to store all visible (i.e. not filtered out via category/menu search etc.) items from the left hand side into the current container. Options (Container Store All): sStoreAll - replacement label for 'Take All' when shift is held bContainerTakeAllDoesntCloseMenu Prevent the 'take all' button closing the container. bTakeAllConfirmation Show a confirmation message when taking all items from a container. Options (Take All Confirmation): sMessageText - confirmation message for taking all items iMinItemCount - minimum number of items for the message to appear bBloodyMessGibTargetedLimbOnly Prevents bloody mess dismembering/exploding limbs that weren't hit. In vanilla there's a random chance an npc's limb is removed when shooting their torso. bDeselectHotkeys Makes it possible to remove a hotkey for an item by attempting to assign it the slot it has already. bSortRecipeMenu Sort the recipe menu. Options (Recipe Sorting): iRecipeSortingMode: 0 - Alphabetical 1 - Craftable recipes first 2 - Craftable first, alphabetically 3 - Sort recipes whose skills requirements are met first bReloadSoundsAffectedByTimescale Scale reload sound pitch and length based on the game time multiplier (e.g. while using turbo). bNoPoisonConfirm Remove the confirmation prompt when poisoning a weapon, and replace the warning popups with a corner message instead. bNoAmmoFromTakingNPCWeapon Don't earn extra ammo when taking an NPCs weapon. In the base game, you can earn a random amount of ammo (based on clip size) when taking the equipped weapon of an NPC who died (before reloading the game). e.g. taking a .357 revolver will give anywhere between 0-6 ammo. bNoExitConfirm Skip the exit confirmation when clicking Quit Game in the main menu. bLivingAnatomyShowDR Show damage resistance when using the living anatomy perk, and remove decimal places. Additionally hides the DR/DT if they are zero. Options (Living Anatomy): bAlwaysShowHealth - show the targeted NPC's health-bar even if they have max health bPreviewPerksOnLevelUp Always show the perk screen when leveling up even if you have no points to assign. bPlaceMarkersAtLocations Makes right clicking in the map menu to place a marker place it directly on the hovered location. Options (Place Marker At Location): bLocalMapDoors - add support for doors on the local map bAllowPickpocketIfAlreadyCaught Allow pickpocketing even if the NPC has caught you previously. bHideCrosshairInKillcams Hide the crosshair during killcams. bHideHealthbarInKillcams Hide the health-bar during killcams. bHUDRotatesWithVanityCam Move the compass when rotating while holding the POV button for the vanity camera. bHUDWeaponNameLabel Show the current weapon name above AP when it's equipped. Customizable by editing 'menus/prefabs/lStewieAl/WeaponNameLabel.xml' Options (HUD Weapon Name Label): bShowOnReadyWeapon - show the weapon name when it is unholstered bCompressDuplicateConsoleMessages Append -#count to consecutive duplicate single line console messages. bNoPipboyIdleAnims Prevent the Pip-Boy idle anims (used for swaying left/right in vanilla) from playing. In vanilla these are: Characters\male\IdleAnims\1stPPipBoyWaver.kf etc. bSaveCharacterSelector Add a character selector for filtering the save/load menu, to make it easy to find saves from different created with different character names. Uses: menus\prefabs\lStewieAl\SaveCharacterSelector.xml Options (Character Selector): sAllText - text to display in the Save/Load menu while character filter isn't applied bNoFastTravelIfLegsCrippled Prevent fast travel if a leg is crippled. Options (Fast Travel Crippled Limbs): sLimbsCrippledMessage - corner message shown when attempting to fast travel with broken limbs bHotkeyHolstersWeaponIfEquipped Pressing the hotkey for the current equipped weapon will holster or draw instead of unequipping. Options (Current Weapon Hotkey): bDontHolsterWeapon - pressing the weapon key for an already equipped weapon will do nothing (instead of unequipping) bPreventRepairIfNotAtWorkbench Prevent repairing items if you aren't looking at a workbench. bImprovedRaceMenu Allow panning the camera with right click or Y on controller, and increase min zoom. Options (Improved Race Menu): bNoAnims - prevent the player swaying while in the menu fPanXScale - scale the right click pan X direction movement speed fPanYScale - scale the right click pan Y direction movement speed bMapMarkersShowFactionName Show the faction name underneath the map marker name, e.g. (Goodsprings - Neutral). Options (Map Marker Factions): bRequireReputation - only show location reputations if you have reputation with that faction bRightClickChangesToPreviousContainerCategory Make right clicking the category cycle to the previous category in container/barter/recipe menus. bInvalidBSFadeNodePrints Disables the '[Tweaks] Invalid BSFadeNode Detected - Linked Obj ID: %08X' warning. If you're an author I recommend you leave it on so you know which of your meshes are broken. Setting is hidden (add bInvalidBSFadeNodePrints=0 under [Tweaks] to disable) bHideReputationTabIfEmpty Hides the Stats menu reputation tab and button if you don't have any faction reputations (mainly for use with TTW). bShowActiveQuestNotesShowsAllStartedQuests Make the 'Show Active Quest Notes' button show notes for all started, non-completed quests. bHideHotkeyedItemsInBarter Hides hotkeyed items in the barter menu. bHideHotkeyedItemsInContainers Hides hotkeyed items in the container menu. bNumberedComputerHotkeys Adds hotkeys 0-9 to select options in the computers menu. Options (Computer Hotkeys): bPrependOptionNumber - display list numbers for menu options bShowBookEffects Show book effects when viewing them in the Pip-Boy. e.g. 'Permanent Speech +1'. Options (Book Effects): sPrefix - prefix before the 'Skill +1' text shown under Effects bAutoContinueGame Automatically continue game at the start menu. bSortMiscStats Sort the misc stats page of the Stats menu. Options (Misc Stat Sorting): iSortMode - sorting mode 0 - Alphabetical Vanilla + unsorted modded 1 - Alphabetical 2 - By Value 3 - Alphabetical/Zeros Last bTakeAllInCompanionContainers Show the 'Take All' button when viewing companion inventories. bPreventBushPassthroughSounds Prevent sounds playing when walking through bushes. bSynchronizeContainerCategories Synchronize the left/right item categories like in Fallout 4. Options (Synchronized Container Categories): bPreventSwitchWhenEmptyingCategory - prevent the category automatically changing when transferring the last item in a category bRandomizeKillcamMode Randomly alternate between cinematic/player view kill-cams. bNoDamageMeleeWeaponIfTargetDead Don't decrease the health of a melee weapon when hitting dead NPCs. bLockpickHackingMessageShowsCurrentSkill Show the current lockpick/hacking skill levels in the 'You need X skill to hack this terminal' messages. Options (Lockpick/Hacking Messages): sLockpickMessage sHackingMessage bNoDropWeaponSoundOnPlayerDeath Prevent the unequip sound when the player dies. bToggleControllerIfAttackPressed Allow clicking or pressing A to toggle keyboard/controller. Options (Toggle Controller If Attack Pressed): bPreventControllerConnectedPopup - prevent the 'Turn off 360 Controller in the Controls...' popup bBillyGoatMode Allow adjusting the max walking, jumping and autowalk angles. Vanilla is 47 degrees. Options (Slope Climbing): fWalkAngle - max angle in degrees (between 0 and 90) fJumpAngle - max angle while jumping fAutoWalkAngle - max angle while automove is enabled bNoPlayerAnimMovement Prevent the player moving if movement keys aren't pressed to avoid anims causing sliding. bRepairItemsPreview Show the weapons/armors which can repair the hovered item by holding ALT and opening the repair menu. Options (Repair Items Preview): sButtonLabel - button label shown while key is held bExplosionKnockdownAvoidanceUsesStrength Make explosion knockdown avoidance chance use strength instead of agility. bMousewheelScrollsWeaponHotkeys Add mousewheel to scroll through hotkeyed weapons. Options (Mousewheel Scrolls Weapon Hotkeys) bInvert - invert the weapon swap direction bCapSkillsBySPECIAL Cap the levelup menu max skill values based on SPECIAL skills. Options (SPECIAL Caps Skills): iSkillCap - max value for skills fSkillBase - base value fSPECIALMult - multiplier applied to SPECIAL skills fLuckMult - multiplier applied to luck Formula: skillCap = min(iSkillCap, fSkillBase + (specialVal * fSPECIALMult) + luckVal * fLuckMult) Strength - Melee Weapons Perception - Energy Weapons, Explosives, Lockpick Endurance - Big Guns, Survival, Unarmed Charisma - Barter, Speech Intelligence - Medicine, Repair, Science Agility - Guns, Sneak bRunAndGunAPInCombatOnly Only use the fActionPointsRunAndGunMult gamesetting when in combat. bDisarmingMinesPicksThemUp Automatically pick up explosives after disarming them. bCritChanceIgnoresFireRate Don't scale crit chance for automatic weapons by their fire rate. bHideHotkeyedItemsInRepairLists Hide hotkeyed items in the item repair menu. bStatsMenuShowEffectTimeRemaining Show the time remaining for effects in the Stats menu (excludes named effects like 'Psycho' or 'Well Rested'). Options (Stats Menu Effect Durations): bDisplayInSeconds - display the time remaining in seconds bAmmoLabelUseLongName Use the longer name for ammo on the HUD (will clip with other HUD elements, intended for use with mods like HUD Editor). Options (Ammo Label): bUsePipboyName - use the shorthand name for ammo (e.g. MF Cell instead of Microfusion Cell) bPerBulletLoopingReloads Require pressing reload N times to load N rounds for looping reload weapons. Options (Looping Reloads): iMaxQueueLength - max number of bullets to queue by pressing reload multiple times, set to 0 for no limit iRoundsPerReloadPress - number of bullets to queue per reload press bNoPlayerStaggerAnims Disable player stagger animations when limbs are crippled. bConsolePrintsIncludeTimestamp Include a timestamp in console messages. Options (Mod Console Prints): sTimeFormat - timestamp format bScalePlayerMeleeReach Scale the distance the player hit with melee weapons. Options (Melee Reach): fReachMult - multiplier applied to melee weapon range fMinReach - minimum weapon reach fMaxReach - maximum weapon reach bPlacedMarkerHeightIndicator Add an indicator whether the player placed marker is above or below if the marker is in another cell. Options (Player Placed Marker): bUseDoorIcon - Use glow_hud_compass_pc_marker_door.dds for doors. bNoLockEncounterZoneLevels Don't freeze the level of encounter zones when they are first visited. In the base game any dungeon visited at a low level will be stuck at that level for the rest of your playthrough, resulting in weak enemies and low level loot when you visit it again. This tweak changes that so that there is no difference in level between entering a new dungeon and a previously visited one. bChangingContainerCategoryScrollsToTop Scroll to the top when changing container/barter categories. bMorePreciseRadMeter Display radiation level to two decimal places. Options (RAD Meter): sFormat - format for radiation meter text, supports 0-9 decimal places with %.1f, %.2f etc. bAimingUnholstersWeapons Unholster weapons when aiming. bShowAlternateAmmoTypesAvailableInMenus Show a + beside ammo count in inventory menus if you have any alternate ammos. bReloadWhileFiring Allow reloading while firing anims play. bRepairScalesCraftingCondition Scale initial health of crafted items based on repair skill. bScaleExplosionShake Scale the camera/HUD shake caused by explosions. Options (Explosion Shake): fCameraMult - multiplier applied to camera shake fHUDMult - multiplier applied to HUD shake bMarkNearbyLocationsOnMap Permanently reveal nearby location markers on the Pip-Boy map. Options (Add Nearby Markers To Map): fDistance - radius of circle around player to add markers bPreventStealingCapsAfterRepair Place caps in merchant containers instead of their inventory when using repair services. Options (No Stealing After Repair): bRemoveIfNoVendorContainer - destroy the caps if the merchant has no vendor container bPreventNPCComments Prevent NPCs commenting on various player actions. Options (Prevent NPC Topics): iFlags - hexadecimal value containing the sum of all the desired flags. e.g. 0x8A0 would prevent KnockOverObject, LockedTerminalOrContainerInCrosshair and ZKeyObject. Flags: Greeting = 0x1 SwingMeleeWeapon = 0x2 ThrowGrenade = 0x4 FireWeapon = 0x8 LayMine = 0x10 ZKeyObject = 0x20 Jump = 0x40 KnockOverObject = 0x80 StandOnFurniture = 0x100 InIronsights = 0x200 DestroyObject = 0x400 LockedTerminalOrContainerInCrosshair = 0x800 SneakActorInCrosshair = 0x1000 bCompanionsUseLocationFontOnMap Use the same font as locations for companions on the map. Vanilla is hardcoded to use font 2. bRemoveDeadNPCCrippleCriticalMessages Remove queued cripple/critical messages for dead NPCs. This prevents the spam of 'Limb crippled...' after a target dies from explosions for example. bShowUsePasswordOnTerminalsWithNote Show 'Use Password' on terminals if you have the password note. Additionally marks terminals as unlocked once you've opened them with the note. Options (Hacking HUD Prompt): sUsePassword - prompt when you already have the terminal's password note bHideReadNotes Hide notes that have been read already in the notes menu. bExplosionKnockbackDirectionFix Push targets away from explosions instead of the actor who created them. This also allows you to move yourself with your own explosions. bShowBarterTotalWhenOverSellLimit Show the total barter amount when the total is more than the merchant's caps. bAllowAidAtMaxHealth Allow using stimpaks, super stimpaks and doctors bags when at max health/limb condition. Options (Allow Aid At Max Health): bStimpaks bSuperStimpaks bDoctorsBags bBarterQuantityMenuShowsPrice Show the total price of the selected quantity menu items when bartering. bFixKillChallengeSourceWeapon Use the last weapon that damaged an NPC instead of the currently equipped weapon for kill challenges. Note: weapons that are scripted to directly use the Kill command will not increase the challenges. bPreventNoFastTravelMessage Prevent the sNoFastTravelUndiscovered message when clicking on an undiscovered map marker. Options (Prevent No Fast Travel Message): bPlaySound - play a 'cancel' sound when trying to click on an undiscovered marker bExplosionsDontPushTakeableItems Prevent explosions moving items if they're collectible. bNoDespawnVisibleStuckProjectiles Prevent stuck projectiles despawning if you're facing them. bSeparateHorizontalSensitivity Use a separate slider for horizontal/vertical sensitivity. Options (Separate Sensitivity Sliders): fVerticalSensitivity - stores the vertical sensitivity (modifiable in the vanilla settings menu) bWeaponVisibleDuringDialogue Keeps player weapon visible while in dialogue. bNPCsDropLiveGrenades Crippling/killing an enemy mid-throw causes them to drop the live grenade. bSneakingDoesntForcePowerAttacks Allow melee/unarmed non-power attacks while sneaking - requires separate anims. bSilentSneakPowerAttacks Make melee/unarmed power attacks silent if sneaking. bTogglePOVWhenHolsteringWeapon Toggle 1st person when readying a weapon, and 3rd when holstering. bPowerAttackIfBlocking Remove the melee power attack delay while blocking. bDisarmRequiresSkill Add random chance mines will not disarm or explode instantly based on the weapon's skill requirements. If a disarm fails, there's a chance the mine will instantly explode. Options (Disarm Requires Skill): fExplodeMult - multiplier applied to instant explosion chance fDisarmMult - multiplier applied to disarm chance Formula: disarmChance = fDisarmMult * (playerSkill + perception - 5) * 100.0F / requiredSkill explodeChance = fExplodeMult * (requiredSkill - playerSkill + (5 - luck)) * 2 bSelectUnavailableRadios Allow selecting unavailable radios to use when back in range. bRadioStaticDecreasesSongVolume Make songs quieter when static is playing near the edge of a radio's range. bRadioKeepPositionWhenLoading If a song is playing on the radio, don't rewind it when loading a save that has the same song playing. bWeaponImpactEffects Spawn sparks and play impact sounds when equipped/holstered weapons are hit. bDoubleJump Allow jumping in mid-air. Options (Double Jumping): iMaxJumpCount - max additional jumps fJumpHeightScale - scale applied to mid-air jumps iAPCost - action Point cost to jump in mid-air sJumpSound - sound played when jumping in mid-air fJumpVolume - volume of double jump sound fMidairTimer - time (in seconds) after falling where initial jumps don't increase the jump counter bKeepHeight - don't reset the fall damage height when jumping in mid-air sPerkEditorID - editor ID of the perk required to allow double jumping bRequirePowerArmor - require a power armor torso to double jump bExplosionRadiusBuff Make inner 30% of explosion radius deal full damage and minimum damage at radius be 20%. Options (Explosion Formula): fInnerRadius - radius that deals 100% damage fOuterRadiusDamage - damage dealt at the outer radius bAffectPlayer - damage dealt affects the player bDetachedBeams Prevent beam projectiles sticking to the weapon barrel when turning. bMoreReponsiveControllerAiming Significantly smoothens the right thumbstick deadzone curve for looking around. Recommend pairing with bDisableControllerDeadzones. bAllowDuplicateControlBinds Allow binding multiple controls to the same button in the vanilla settings menu. The base game swaps the controls around when you try this. bCrippledLegsScaleJumpHeight Scale jump height if legs are crippled. Options (Crippled Jump Height): fOneLegJumpHeightMult - jump height scale with one crippled leg fTwoLegsJumpHeightMult - jump height scale with two crippled legs bPipBoyTabHotkeysDontCloseMenu Prevent the Pip-Boy tab hotkeys (F1/F2/F3 by default) closing the Pip-Boy. bMoreDetailedStatsMenu Show the value modifier amount in the (+) and (-) for skills, and show skills/specials above 10/100. VUI+ strongly recommended. bLethalHitsIncreaseLimbChallenges Increase limb cripple/knockback challenges even if the attack killed the target. bTerminalFadeTime Adjust the time the terminal menu fades out when closed with keyboard/controller. Options (Terminal Close Fade): fFadeLength - length of time the terminal menu fades for when closed with keyboard/controller bReloadingWithNoAmmoSwapsAmmoTypes Change ammo types when reloading with no ammo. bMainMenuContinueIcon Show the image of the save to load when 'Continue' is hovered at the main menu. bEnteringVATSDoesntUnholsterWeapon Don't unholster weapon when using VATS without selecting a target. bPowerArmorPreventsScreenBlood Prevent screen blood effect if your hit body part is wearing power armor. bPowerArmorScalesLimbDamage Scale limb damage for hits on power armor. Options (Power Armor Scales Limb Damage): fHeadScale - scale applied to head damage while wearing a power armor helmet fLimbScale - scale applied to limb damage while wearing a power armor torso iMode - who to affect - 1: NPC - 2: Player - 3: All bPreventHittingHolsteredWeapons Make projectiles pass through NPC holstered weapons. Options (Shoot Through Weapons): bIgnoreUnholstered - ignore hitting unholstered weapons (prevents disarming) bAllowHitsInVATS - allow hitting weapons in VATS bCrippledLimbsPlayPainSoundWhenFalling Play pain sounds when falling with crippled legs. Options (Crippled Limb Fall Pain Sound): fHeightThreshold - distance fallen to play pain sound/imod when either leg is crippled bHideQuestItemWeightAndValue Hide the weight and value of quest items in the Pip-Boy. bNPCsDetectMineExplosions Alert nearby NPCs when mines explode. bTerminalGreyReadNotes, Grays notes after reading them in the terminal (not retroactive). bSortEquipableAmmo Sorts usable ammo to the top of the Pip-Boy inventory. bHideCapsAddedMessages Hide item added messages for caps. bSplashDamageTorsoGibbing Gives projectile splash damage a chance to trigger bloody mess torso explosions. bFreeWildWasteland Allow selecting wild wasteland without using a trait slot. bInvertCameraX Invert the camera X movement. bClearNearbyPlayerMarker Remove player placed marker when nearby. Options (Clear Nearby Player Marker): fDistance - distance to remove the marker bLightStepAffectsCompanions Give companions light step if player has the perk. bVATSAPDisplayIncludesReloadCost Include the cost of a reload (fActionPointsReload gamesetting) when queuing a VATS attack that will cause a reload. bSkipVeryEasyLocksAtMaxSkill Automatically unlock very easy locks when lockpick skill is maxed. Options (Auto Unlock Locks): iThreshold - difference in lock/skill level for automatically unlocking the lock fRewardXPScale - scale applied to rewarded XP bMultithreadedHackingMenu Multithreads the setup of the hacking words list to reduce lag when hacking a terminal. bMarkNotesUnread Adds right click to mark a note as unread. bCustomPopupIcons Adds configurable icons to popup messages. Options (UI Message Icons): sRadiationIncrease sRadiationDecrease sRadiationSick sRadiationNotSick sDehydrationIncrease sDehydrationDecrease sDehydrationSick sDehydrationNotSick sHungerIncrease sHungerDecrease sHungerSick sHungerNotSick sSleepDeprivationIncrease sSleepDeprivationDecrease sSleepDeprivationSick sSleepDeprivationNotSick sChemsAddicted bNoGibSoundWhenEnteringCells Prevent body part explosion sounds when entering cells. bInteriorExteriorMapDoorIcon Use a separate icon for local map doors which lead to an exterior. Uses 'Interface\Icons\Local Map\iron_exterior_door.dds' and 'Interface\Icons\Local Map\iron_interior_door.dds' for exterior/interior doors respectively. bChallengeMenuIcons Use challenge icons in the Pip-Boy challenges menu (requires a mod that adds icons to the Challenge forms). bPauseHolotapes Make clicking on the current holotape pause it, double tapping pause resets the holotape. Options (Pause Holotapes): bPauseInDialogMenu - pause holotapes while the Dialog menu is open bImprovedWeather Prevent weather changes when fast traveling short distances. Options (Improved Weather): fFastTravelWeatherChangeDistanceThreshold - minimum fast travel distance for a weather change bHUDMarkerNameIndicator Show the name of the nearest triangle location marker you're looking towards. Options (HUD Marker Name): bHideUndiscoveredNames - whether names of undiscovered locations should be hidden iShowDistance - mode for showing distance to the location 0 - off 1 - meters 2 - feet fMaxAngle - max angle to show location name fAngleOffset - offset of angle (to account for the triangle being off-centered) fDelay - delay (in seconds) before name is shown bScaleAshpileSize Scale the size of ashpiles depending on actor size - note some creatures such as Bloatflies have large bounds which affects their ashpile size. Options (Ashpile Scale): fMinScale - minimum scale applied to ashpiles fMaxScale - maximum scale applied to ashpiles (set to 0 for no limit) bTargetProjectilesInVATS Allow targeting projectiles in VATS. The percentage hit chance doesn't take the visibility of the projectile into account, only the distance + player skill. bStartMenuQuickLoad Add support for the QuickLoad key in the Main/Pause menus. bShowQuestObjectivesOnCellChange Show quest objectives when changing cells. Options (Quest Reminders On Cell Change): fMinInterval - prevent showing objectives again within this time (in seconds) bContactMines Instantly detonate mines when they are stood on. Options (Contact Mines): bPlayer - affect the player bNPCs - affect NPCs bAutoWeaponJamWhileFiring Allow firing anim jams to play while firing an automatic weapon. In vanilla only the first shot can jam. Note that you need to edit the fWeaponConditionJam1/fWeaponConditionJam2... gamesettings to add a chance for any jams while firing. bClickToExitLoadScreens Require clicking to exit load screens. Options (Click To Load): bHideWheel - hide the loading wheel when loading is finished bLoadGameOnly - don't require clicking through fast travel/exterior load screens bHideCursorInMessageMenu Hide the cursor in the message popup windows. bChanceBasedKillcams Give a chance the cinematic/player view killcam will play when killing the last of a combat group. Options (Killcam): fChance - percentage chance the cinematic/player view killcam will play when killing the last of a combat group bQuestTextVisibleInMenus Keep the quest/location added text visible in the Pip-Boy and Hacking menus, and while sitting down. bSkipLoadSaveConfirmationPrompt Skip the confirmation prompt when loading a save. Options (Skip Load Confirmation): bMainMenuOnly - only skip the confirmation at the main menu bColorWeaponCndLabel Allow coloring the weapon low condition label. Options (Weapon Condition Label): fFlashThreshold - threshold health percent for weapon label to blink fColorThreshold - threshold health percent for weapon label to turn red bArmorConditionLabel Add an armor condition label to the HUD. Options (HUD Armor Condition) sArmorLabel - label shown beside the armor meter sWeaponLabel - replacement label beside the weapon meter (leave blank to use vanilla string) fFlashThreshold - threshold health percent for label to blink fColorThreshold - threshold health percent for label to turn red fVisibilityThreshold - threshold health percent for label to turn visible (set to 0 to disable) iLabelOffsetX - offset applied to the X position of the armor condition label iLabelOffsetY - offset applied to the Y position of the armor condition label bMoveAmmoTypeLabel Moves the ammo type label to under the ammo count. bArmorPreventsBloodDecals Prevent blood decals for attacks that don't penetrate target DT. bEnemyHealthbarShowBuffedHP Include health modifiers in enemy healthbars (e.g. buffout). bSleepOnChairs Sleep when waiting on chairs. bSleepWaitSliderShowsWakeTime Show the wake time on the sleep/wait slider instead of hours. bCripplingDoesntDisarm Prevent NPCs dropping their weapons when arms are crippled. bKeepFallHeightOnLoad Prevent fall height being reset when loading a save. bReviveUnconsciousCompanions Use stimpaks to revive unconscious companions. Options (Revive Unconscious Companions): fUnconsciousTime - duration companions stay knocked out (set to 0 to use the vanilla fEssentialDeathTime gamesetting) sPrompt - prompt shown when mousing over an unconscious companion bHeatbeatSoundsFade Fade the volume of heartbeat sounds, reset the volume when taking damage. Options (Heartbeat Sounds Fade): fDuration - duration for the sound fading in seconds iEasingFunction - which easing function will be applied to the volume - 0: None - 1: OutSine - 2: OutCirc - 3: InOutSine - 4: InOutCirc - 5: OutQuart - 6: InOutQuart - 7: OutCubic bArmorSoundsPlayIn3D Play armor foley sounds in 3D when in 3rd person. bSortPipboyRepairMenu Sort the Pip-Boy repair menu. Options (Pipboy Repair Menu Sorting): bMatchedItemFirst - whether items matching the repair target should be shown first iSortMode - sorting mode - 0: Alphabetical - 1: Value/Weight bDisableStealthEffectInPipboy Disable the invisibility effect from stealth boys etc. while the Pip-Boy is open. bBarterShowCapsChange Show the final caps after a transaction beside player/merchant caps. Options (Barter Show Transaction Caps): iMode - display mode - 0: show { current -> final } for the caps display - 1: show the final caps display and adjust the text brightness bCompanionsDontUseAmmo Don't remove ammo from companions when they fire weapons. bAmmoBurstCaseCountFix Give a chance to earn multiple ammo casings from weapons that use more than 1 ammo per shot. bReallocateSkillPointsOnLevelup Allow reassigning all skill points when leveling up. bUseWeaponRepairKitsInRepairMenu Show repair kits in the weapon repair menu. Options (Use Repair Kits In Repair Menu): sRepairText - text to display instead of 'Repair' if you only have repair kits bStrengthAffectsAllThrowables Make the fThrowingStrengthPenalty gamesetting also affect grenades and mines. bMapRemembersPosition Remember the last viewed position in the Map Menu. Options (Remember Map Position): bSavePersistent - remember the map position for each save bMapRecenterHotkey Add a hotkey to recenter the map menu. Options (Map Recenter Hotkey): iEasingTimeMS - duration of the recenter movement iEasingFunction - which easing function will be applied to the movement - 0: None - 1: OutSine - 2: OutCirc - 3: InOutSine - 4: InOutCirc - 5: OutQuart - 6: InOutQuart - 7: OutCubic bMapLocationDisplayDistance Show the distance or time to the hovered location marker in the Map Menu. Options (Map Extra Marker Info): fTimeMult - multiplier applied to the displayed times fDistMult - multiplier applied to the displayed distances iDisplayMode - display mode - 0: Meters - 1: Feet - 2: Real Time - 3: Game Time bBarterAffectsRepairCosts Scale NPC repair prices based on your barter skill and perk modifiers. Options (Barter Affects Repair Costs): fCostBase - base cost fCostMult - price decrease per barter point fCostMin - minimum multiplier bContainersShowEquippedAmmo Show the 'equipped' square beside equipped ammos in containers. bQuantityMenuRespectsCompanionCarryCap Limit the quantity menu max count when transferring items that would overburden a companion. bDialogueKeepVoiceActingNotes Display the voice acting notes e.g. {afterthought} in dialogue. bMeleeImpactEffectsFollowTarget Make melee blood decals follow the target instead of floating in midair. bRaceMenuAllowFemaleFacialHair Allow selecting facial hair on female characters in the Race menu. bPrintNewModsOnLoad Print which mods are new when loading a save created without them. bBetterCaravanMenu Improves usability of the Caravan minigame. Requires separate download. Options (Better Caravan) bDebug - print various debug statements to help test the minigame iModCardCount - number of deck cards to randomly modify iModCardMode - deck modification mode, Add/Remove/Replace iModCardCount random cards in the player's deck after deck building 0 - Add 1 - Remove 2 - Replace bCustomLocationDiscoveredSound Customize the sound played when discovering a location. Options (Location Discovered Sound) sEditorID - editor ID of the sound to play when discovering a location bVATSTargetPlayerProjectiles Allow targeting projectiles created by the player in VATS. bBlackJackTotalDisplay Show a display of your hand values in BlackJack. bCapitalizeRecipeCategories Show recipe menu categories in full caps. bPerksAffectFistWeaponSpeed Allow weapon attack speed perks to affect the unarmed fists weapon. bKeyRepeatAcceleration Scroll faster after holding the key for some time. Options (Key Repeat Acceleration): iDelay - delay before multiplier is applied fRateMult - multiplier applied to scrolling speed iDelayAlt - delay before the alternative multiplier is applied fRateMultAlt - multiplier applied to scrolling speed bVATSDequeueWeaponShotsOnDisarm Remove queued VATS attacks on NPC weapons if they get disarmed. bSemiAutoQueue Queue the next shot for semi-automatic weapons if the trigger is pulled within a specified time frame before the current shot is completed. Options (Firing Queue) fQueuePreAnimEnd - time window (in seconds) before a weapon's firing animation ends during which the next shot can be pre-queued. Vanilla is 0.5 seconds. fQueuePreAttackTextKey - time window (in seconds) before the weapon's firing animation 'a: key' where the next shot can be pre-queued. Vanilla is 0 seconds (not a feature). bShowCaravanCardsInMiscTabs Show caravan cards in the misc tab for containers and barter. bSubtitlesShowActorNames Show the speaker's name in subtitles. bShowModNameInPerkDescriptions Show the source mod of perks in the perk menu. Options (Perks Show Source Mod): sPrefix - prefix shown before the mod name bLockpickRememberBobbyPinAngle Don't reset the bobby pin angle when it breaks. bNPCsTakeLimbFallDamage Make NPCs take limb damage when falling. bFallDeathsCauseDismemberment Dismember/explode actor's legs if they die from a short/long fall. bControllerTriggerDeadzones Adds a configurable deadzone for LT/RT if used for the attack control. Options (Controller Trigger Deadzones) iDeadzoneLT - deadzone for the left trigger (0-255) iDeadzoneRT - deadzone for the right trigger (0-255) bExtendLockpickSpotRange Expands the lockpick sweetspot range to the edges of the screen. bContainerEncumbranceIndicator Show container weight in red if taking an item will overencumber you. bPreventTeammateFootstepSounds Prevent companion footstep sounds playing. bWeaponModdingSkillRequirement Prevent modding weapons if you don't meet the weapon's skill requirements. bNoEnvironmentRadiationInFullPowerArmor Prevent environmental radiation when wearing full power armor. bHapticPipboy Vibrate controllers when changing Pip-Boy tabs. bHiddenFragsFix Allow fragging unplayable explosives NPCs have equipped, e.g. Ghost People's Gas Tanks. bPlantingLiveGrenadesRequiresWeaponSkill Prevent reverse pickpocketing live grenades if you don't meet the weapon skill requirements. bDisplayItemEffectTotals Show item effect totals in the Pip-Boy e.g. HP +26(3s) -> HP +78 (26x3s). bDisableInventoryRightClickDrop Prevent right clicking dropping items in the Pip-Boy. bNoHotkeyEquipSounds Prevent equip/unequip sounds when using weapon hotkeys. bNoCompanionItemDamage Prevent companion items taking damage. bAutoUnlockTerminals Automatically skip the hacking minigame if your science skill is over the terminal's science requirement. Options (Auto Unlock Terminals): iThreshold - difference in lock/skill level for automatically unlocking the lock fRewardXPScale - scale applied to rewarded XP bReloadingPreventsWeaponHotkeys Prevent using weapon hotkeys while reloading. bTimescaleAffectsMinigames Scale minigame speed by the global time multiplier. bWaterSourcesShowH2O Show the H2O restored instead of HP when viewing water sources. Options (Water Sources Show H2O): bRequireShiftHeld - require holding shift to view the alternate stats bTabClosesPipboyFromKeyAndLimbMenus Make tab close the pipboy from within the Inventory keys and Stats limb selection submenus bMapSelectableCompanions Allow clicking on hired companions in the map to summon them. bEnduranceScalesMinFallHeight Scale player minimum fall damage height by endurance. Formula: fJumpFallHeightMin * (1 + (fBaseBonus + (endurance - 5) * fEnduranceMult)) Options (Endurance Scales Min Fall Height): fBaseBonus fEnduranceMult ---------------- [Hotkeys] To use any hotkeys, replace the ' = 0 ' with the scancode of the desired key, according to http://fose.silverlock.org/fose_command_doc.html#DirectX_Scancodes. If the link dies, just search for 'DirectX Scancodes'. For example, 'iOpenMapKey = 50' sets the open map key to be M. iScreenshotKey - default: Print Scrn iPipboyStatsKey - default: F1 iPipboyItemsKey - default: F2 iPipboyDataKey - default: F3 iVATSAcceptKey - default: E iConsoleKey - default: ~ iExitToMainMenuKey - exits to main menu iExitGameKey - quits the game iDisableCollisionKey - disables player collision while held iTogglePipboyLightKey - toggles the Pip-Boy light, and the night vision scope effect if bAddNightVisionToggle is enabled iHolsterWeaponKey - holster the current weapon, disables holding reload to holster weapon iOpenQuestsKey - GameMode key to open the Pip-Boy quests tab, J key switches to the tab while in the Pip-Boy Menu iOpenRadioKey - GameMode key to open the Pip-Boy radios tab, P key switches to the tab while in the Pip-Boy menu iRadioVolumeDownKey - GameMode key to decrease the radio volume iRadioVolumeUpKey - GameMode key to increase the radio volume iToggleMenusKey - toggles the visibility of all menus (as the ToggleMenus command) iToggleTrueIronSightsKey - toggles true ironsights mode iToggleCrosshairKey - toggles visibility of the crosshair iOpenLocalMapKey - GameMode key to open the Pip-Boy local map, N key switches to the map while in the Pip-Boy Menu iToggleSneakIndicatorKey - toggles whether the sneak indicator is hidden iDropEquippedWeaponKey - drops the equipped weapon iNextRadioStationKey - select the next radio station iPrevRadioStationKey - select the previous radio station iSkipRadioSongKey - skip the current radio song or topic iOpenMapKey - GameMode key to open the Pip-Boy world map, M key switches to the map while in the Pip-Boy Menu Options (Map Hotkey): bShowLocalMapInInteriors - open the local map when in interiors iRepeatActivateKey - continually presses the use key while held Options (Repeated Activate Key): bOnlyTakeItems - only take items while the key is held iHideHUDKey - hides various elements on the main HUD Options (Hide HUD Key): bHideCompass - hide the compass/HP bar bHideAmmo - hide the ammo/AP bar bHideHardcoreNeeds - hide H2O, FOD and SLP indicators bHideSneak - hide the sneak indicator bHideByDefault - hide the HUD when loading a save iEquipLastWeaponKey - equips the last equipped weapon Options (Equip Last Weapon Hotkey): bIgnoreThrowables - don't set the last equipped weapon to be a thrown weapon bIgnoreNonDamageWeapons - ignore non-melee weapons with no projectiles bMousewheelSupport - add mousewheel to change weapons iToggleSmoothCameraKey - toggles a cinematic camera, smoothing mouse/controller movements Options (Smooth Camera): bDisableWhileAiming - disable the smooth camera while aiming iPlaceMapMarkerAtPlayerPosKey - places the map marker at your current position Options (Place Marker Hotkey): sMessage - message to show, leave blank for none sSound - editor ID of sound to play iToggleSightingNodeHotkey - switch to using ##SightingNode2 if the weapon has one, toggle resets when changing weapons - the weapon FOV is multiplied by the node's scale Options (Alt Sighting Node): bHotkeyWhileAimingOnly - ignore the swap hotkey unless aiming ---------------- Orphaned subsettings: (Skill Books): sReadBookSkillTooHighMessage - message shown when trying to read a book at max skill ---------------- [GameSettings] GameSetting values can be written which are applied after esps have loaded. Additionally, settings from ini files in the Data/NVSE/Plugins/Tweaks/Settings/ folder. For example: iLevelsPerPerk = 1 fPlayerDeathReloadTime = 3 fWorldMapMinZoom = 0.25 fLocalMapMinZoom = 0.25