A KNIGHT WITHOUT ARMOR version 1.2 readme This mod is designed to support a player character inspired by the character of Paladin in the television serial "Have Gun - Will Travel." It includes clothing and weapons: Black outfit Black Stetson hat Black trail outfit with holster Elegant outfit (for roaming the Strip and the casinos) Elegant hat Custom-built Colt revolver with rifled barrel Marlin rifle Derringer pistol and ammunition Fisticuffs Chinese Martial Arts Business cards You'll find some basic equipment in the hallway of Doc Mitchell's house. Other equipment will become available in the course of the main quest. Your custom-built revolver is in the hands of the people who shot you ... ************************************************ REQUIREMENTS: Fallout New Vegas ************************************************ INSTALLATION: Copy Knight_Without_Armor.esp and Knight_Without_Armor.bsa into your Fallout New Vegas data folder. Activate the mod. ************************************************ UNINSTALLING: Save your game, then deactivate and delete Knight_Without_Armor from your data folder. ************************************************ REVISION HISTORY Version 1.1 corrected problems with file locations. Version 1.2 corrected the Derringer model and converted files to .bsa format. ************************************************ COMPATIBILITY AND TROUBLESHOOTING: "A Knight Without Armor" installs new pistol animations. It may conflict with other animation mods. Mods which change Doc Mitchell's house, the Goodsprings gas station, the Great Khans' hideout, or the Presidential Suite in the Lucky 38 might make it difficult to find the equipment included in Knight Without Armor. All the equipment in this mod is usable by either a male or a female character. Archive Invalidation is often necessary to make Fallout New Vegas mods work. That's available as a tool in the Fallout Mod Manager. ************************************************ CREDITS: The holster model used in "Trail outfit with holster" was released as a modder's resource for Fallout 3 by Madcat221: https://www.nexusmods.com/fallout3/mods/8751, and imported for Fallout New Vegas by pattipat: https://www.nexusmods.com/newvegas/mods/37718 I have edited the texture. The animations are by kenkuro https://www.nexusmods.com/fallout3/mods/8593 and pattipat https://www.nexusmods.com/newvegas/mods/37718 Both are used with permission. The Derringer pistol is based on a mod by MagicalBunny, used with permission: https://www.nexusmods.com/newvegas/mods/50872 ************************************************ For another approach to the TV serial, see Have Gun - Will Travel by Richwizard: https://www.nexusmods.com/newvegas/mods/67406 ************************************************ RECOMMENDED MODS: For this character I use the Pipboy Readius mod by Brianide, which removes the Pipboy glove and substitutes a hand-held tablet view: https://www.nexusmods.com/newvegas/mods/36646 The Readius requires the New Vegas Script Extender, which can be found here: http://nvse.silverlock.org (If you intend to play a new game in Hardcore mode, don't activate the Readius mod until after you've left Doc Mitchell's house. If it's activated from the beginning, it interferes with choosing Hardcore. I've found no problems if you activate it later.) The Readius does have possible issues. Don't try to open it wearing boxing gloves -- you won't be able to reach the controls, or close the Readius. Also: do NOT simply uninstall the Readius mod; you won't get the PipBoy back. Instead, go to the Readius options in your inventory and uninstall from there. ************************************************ TECHNICAL DETAILS: "Fisticuffs" and "Chinese Martial Arts" are treated as weapons, in game terms, though I'd think of them as skills. They are holdout weapons, so you shouldn't have any trouble taking them places. I've also marked them as quest items so they can't be taken from you in any event. The Remington derringer is also a holdout weapon. The black outfits can be repaired with prewar clothing or leather armor. The elegant outfit can be repaired using formal wear, White Glove Society clothing, or prewar business suits. Fisticuffs and Martial Arts can be repaired with brass knuckles, spiked knuckles, boxing tape, or boxing gloves. The Colt revolver can be repaired with parts from .357 or .44 revolvers. The Marlin carbine can be repaired with parts from varmint rifles, hunting rifles, or the cowboy repeater. The Derringer can be repaired with parts from 9mm or 10mm pistols. All can be repaired by merchants. ************************************************ For an introduction to the Have Gun - Will Travel television serial, and the central character "Paladin," you can start with https://en.wikipedia.org/wiki/Have_Gun_%E2%80%93_Will_Travel A description of Paladin's weapons, with photographs, can be found at: http://www.imfdb.org/wiki/Have_Gun_-_Will_Travel (Several slightly different revolvers were used in the series) ************************************************ IF YOU CAN'T FIND THINGS AND ARE GETTING FRUSTRATED: .... stop now if you don't want hints .... If you missed the Fisticuffs weapon/ability, it's on the floor in Doc Mitchell's hallway, next to where your black outfit was. The derringer, and a supply of ammunition, are on a shelf in the Goodsprings gas station. The custom-built revolver is lying on a mattress behind the counter in the Great Khans' hideout in Boulder City. You'll find the rest in the Presidential Suite in the Lucky 38, compliments of the management.