CHANGE LOG 2.5.5 - Fixed some reported issues in the Crusader Nuke Base - Added some additional failsafes to the crusader MQ ending - Removed a weird thing in Old Bens SHack- Removed the Microfusion Breeders from Adams shop inventory (doh) - Fixed some navmesh issues issues in the underground spider tunnel - Increased mag size of the Thompson to 60 from 30 - Corrected Broken LOD FROM FRONTIER WEAPONS TWEAKS: - All melee weapons that were missing swing sound fx now have them - Fixed incorrect sound entries with several melee weapons that caused their swing sounds to not play - All sword melee weapons now use the proper SwordImpactDataSet instead of the KnifeImpactDataSet - Renamed the "Jonnygun Standard" to "Jonnygun" - Renamed the "10mm Light Rifle" to "Scav Light Rifle" - Renamed the "Jericho Fusion Cannon" to "Fusion Cannon" - Renamed the "Galieon Sub-Sonic Assault Rifle" to "Sub-Sonic Assault Rifle" - (these should hopefully be the last of the name changes; the rest of the Frontier weapons seem to be named appropriately) - Removed my older mesh edits to the Shambly Marksman Rifle; opted instead to improve the UV mapping, and change the animations to reflect the gun's weird hybrid design - Shambly Marksman Rifle is now semi-auto; changed the attack animation to AttackLeft - Tweaked the balance of the Bull Shotgun to bring it more in line with the rest of the Tier 4 shotguns; it's still powerful, but will no longer outclass Tier 5 shotguns - Rebalanced the Mossberg Shotgun; weapon was extremely OP for a measly Tier 2 shotgun (honestly, it's still pretty OP even with the nerf, but at least now it doesn't invalidate the Hunting Shotgun) - Removed an unncessary explosion flag from the Jericho Fusion Cannon projectile; this also fixes a small incopatiblity with Unofficial Patch NVSE Plus - Tweaked the posistioning of the Frontline Machine Gun charging handle node to eliminate clipping - Changed the pick-up sounds of the Sheriff/SWAT Shotguns to the standard rifle pick-up; the unique unholster sounds are untouched - Added a missing object effect to Clarent - Small edit to the 1st person texture set of the Plasma Slinger - Corrected the Resist Type for several explosive weapons