ANIMATED GALLOWS AND NOOSE - 1.0 Adds idle animations to Deebes Gallows and Nooses mod :: REQUIREMENTS :: • NVSE • JIP LN NVSE :: Editor IDs :: FormList • GallowsMarkerObjects Furniture • GallowsFurniture • ShortNooseFurniture • MediumNooseFurniture • LongNooseFurniture Idle Animation • SleepOnBed * Only edited ID from the base game • GallowsIdles • GallowsEnter • GallowsExit • GallowsIdle Message • HangedVictimMsg Non-Player Character • WastelandHanged Package • GallowssToLinkedPackage Scripts • HangedVictomScript • GallowsScript :: HOW TO USE :: • WastelandHanged NPCs already have the necessary script and package, HangedVictimScript and GallowsToLinkedPackage, respectively. Just add a gallows or noose as the linked ref to the NPC. • If you're using a different NPC: • Give the GallowsToLinkedPackage (or similar, its a very simple package) to the target NPC • Place and assign a gallows or noose as the linked ref to the target NPC • To simulate a corpse the target NPC should have the HangedVictimScript. • The NPC needs to be able to access the gallows or noose. During runtime the target NPC will walk to the gallows or noose and enter it. :: KNOWN ISSUES :: • If you use COC into an area with the furniture the animation sometimes won't play. I don't know why — I hate it, I hate working with animations. • Sometimes the animation won't start. This may be due to Navmeshing, NPC or furniture placement, or the NPC just needs a nudge. • Hanged NPCs lack collision while in the gallows and nooses. • "Talk to " still appears when looking at a hanged NPC. • Hanged NPCs can't be pick pocketed, though this could be changed by editing the HangedVictimScript :: CREDITS :: ♦ Deedes for the gallows and nooses meshes