LIVELY TOWN - 0.2.13a Makes the town feel more alive and dynamic, from sprucing up NPC behaviour to making more dynamic events. :: REQUIREMENTS :: • Content Patcher 1.25.0+ • Mail Framework Mod 1.12.2+ • Shop Tile Framework 1.0.9+ :: FEATURES :: • Caroline's Corner shop, which unlocks after 4 hearts with Caroline in year 2+ • Eggs sold in Pierre's after Shane's 8 heart event, with configurable visuals • Fixes to the beach bridge if repaired during Luau and Night Market festivals • The ability to see normally marriage-only events or an equivalent if you have 8 hearts with a villager and are married to/roommates with someone else • Visual library changes as a result of Haley's cake walk event • Dialogue and event consistency to things which have happened • Expansion of Clint's storyline/progression • Lore, dialogue, gifts, and cosmetics related to the tree outside of the Mullner house - inspired by dollynhoevida • All features configurable • A detailed guide on new events can be found on the mod's Nexus page :: KNOWN ISSUES :: • Some mods may conflict with NPC pathing • Some mods conflict with the placement of some map tweaks • TO FIX THESE: turn off features which have data conflicts and add them to the Nexus bug tracker, so I can either add fixes or mark incompatibility :: CREDITS :: ♦ Gui Smith, creator ♦ ConcernedApe, Stardew Valley's creator of everything copied, altered, and/or recolored ♦ Everyone from Flashshifter to Pathoschild, who have public resources documenting their scripts and/or who have comprehensive tutorial documentation for their systems