Scroll To Zoom - 1.3 Zoom In and Out Using The Mouse. ::REQUIREMENTS:: • SMAPI >= 2.6-beta • Stardew Valley >= 1.3 ::FEATURES:: • Define Min\Max Zoom • Define a modifier key. • Suppress default behavior for modifier key. • Define how much you zoom in which each scroll tick. ::CHANGELOG:: 1.3 Fix Null Refernence Exception caused by Functionality Level lookup 1.2 Allowed for whitelisting of Menus to enable zoom on. Currently supports three functionality levels [None - 0, Mostly - 1, Fully - 2] Fully Functional: ShopMenu Billboard GameMenu CarpenterMenu LetterViewMenu LevelUpMenu Mostly Functional: TitleMenu - Mouse jumps on zoom. DialogBox - Mouse jumps on zoom. MineElevatorMenu LoadGameMenu - Zooming causes cursor to jump off screen. CoopMenu - Zooming causes cursor to jump off screen GeodeMenu - Mouse jumps on zoom. MuseumMenu - Window flicks back from the corner on zoom. PurchaseAnimalsMenu - Mouse jumps on zoom. QuestLog - Mouse jumps on zoom. Known Broken: ItemGrabMenu (Chests, Shipping Box, etc.) - Elements shift around on zoom. AboutMenu - Elements shift on zoom. JunimoNoteMenu (Bundles) - X button doesn't adjust position on zoom. - Secondary screens after selecting Bundles have horrible duplication issues. - Secondary screens don't fire MenuChanged events and therefore cannot be handled at all. 1.1 • Fix Light Overlay not resizing with zoom. • Fix Crash related to scrolling not checking item bounds while in a IClickableMenu. • Disabled Zooming In\Out on Clickable Menus as the Game doesn't have an easy way to compensate. 1.0 • Initial Release