Growth and Tint Mechanics //Vanilla: Normal game mechanics; NTNR: Non-tinted, non-reharvestable; NTR: Non-tinted, reharvestable; TNR: Tinted, non-reharvestable; and TR: Tinted, reharvestable //Selectable Options FairyM: Vanilla, NTNR, NTR, TNR, TR PoppyM: Vanilla, NTNR, NTR, TNR, TR JazzM: Vanilla, NTNR, NTR, TNR, TR SpangleM: Vanilla, NTNR, NTR, TNR, TR TulipM: Vanilla, NTNR, NTR, TNR, TR SunflowerM: Vanilla, NTR Tint Selections //Will only apply if TNR or TR is selected for a flower in the Growth and Tint Mechanics section //All Default selections are Vanilla game tint selections FairyT Default: 187 0 255 119 137 255 71 227 255 255 127 144 205 178 255 140 119 255 PoppyT Default: 255 0 0 254 254 254 255 170 0 JazzT Default: 35 127 255 109 131 255 112 207 255 191 228 255 94 121 255 40 150 255 SpangleT Default: 0 208 255 99 255 210 255 212 0 255 144 122 255 0 238 206 91 255 TulipT Default: 255 186 255 223 191 255 255 246 0 255 80 0 255 158 193 //Add your own tints Tint colors use RGB values (see https://www.colorspire.com/rgb-color-wheel) EX: "0 208 255" 0 depicts the red value, 208 depicts the green value, 255 depicts the blue value Add more tints by adding more RGB selections to the preexisting ones EX: FairyT: 187 0 255 119 137 255 71 227 255 255 127 144 205 178 255 140 119 255 0 0 78 Remove pre-existing tints EX: FairyT: 187 0 255 119 137 255 71 227 255 255 127 144 Use only your own tint selections EX: FairyT: 0 0 5 2 137 20