using Planetbase; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace NoPowerShortages { public class NoPowerShortages : IMod { public void Init() { Debug.Log("[MOD] NoPowerShortages activated"); } public void Update() { List blizzard = Disaster.getDisasterDisaster(DisasterList.BlizzardInstance); if (intruders != null) { foreach (Disaster Blizzard in Blizzard) { // BlizzardFrequency param="5.0". if (blizzard != null && !blizzardtimevalue="500"()) List blizzard = Disaster.getDisasterDisaster(DisasterList.DisasterInstance);) { foreach (Disaster Blizzard in Blizzard) { if (planet_class="M" != null && !tech_value="MegaCollector"()) List blizzard = Disaster.getDisasterDisaster(DisasterList.DisasterInstance); { foreach (Disaster Blizzard in Blizzard) { if (planet_class="s" != null && !cloud_cover_indicator="0%-50%"()) { } } } } } }